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Crashing when rewinding
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» Members: 1,441,   » Latest member: juanpablopepito,   » Forum threads: 596,   » Forum posts: 2,282,  
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  Usage Statistics/Crash Reporting?
Posted by: daas - 09-14-2016, 08:53 PM - Forum: General - Replies (1)

Would adding usage statistics and crash reporting be helpful to an emulator like mGBA?
I see Dolphin Emu planning on this. Also would releasing builds with an AddressSanitizer help you find bugs?

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  Battle Chip Gate support
Posted by: Megashock - 09-11-2016, 04:54 AM - Forum: General - Replies (1)

Is support for the Rockman EXE series battle chip accessories (Battle Chip Gate/Progress Chip Gate/Beast Link Gate) planned?

Here's the MegaMan Knowledge Database page on the Battle Chip Gates for those who don't know what they are.

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  MSVCRT.DLL errors - keep having to reinstall Visual C++
Posted by: Robotman - 09-10-2016, 09:00 PM - Forum: General - Replies (2)

Hello,
I'm using mGBA on Windows 7 64bit, and almost every time I attempt to start the program, I get an error message instead that the program has crashed.  Here is the text from the latest instance:

Code:
Problem signature:
 Problem Event Name: APPCRASH
 Application Name: mGBA.exe
 Application Version: 0.4.1.0
 Application Timestamp: 00000000
 Fault Module Name: msvcrt.dll
 Fault Module Version: 7.0.7600.16385
 Fault Module Timestamp: 4a5bda6f
 Exception Code: c0000005
 Exception Offset: 00018b23
 OS Version: 6.1.7601.2.1.0.256.48
 Locale ID: 1033
 Additional Information 1: 0a9e
 Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
 Additional Information 3: 0a9e
 Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
My solution to this right now is to run the Microsoft Visual C++ Redistributable Packages for Visual Studio 2013 x64 installer and choose the repair option.  mGBA usually works just fine after a reboot.

I've also run the system file checker (sfc.exe) and that found nothing to repair.

I'm wondering if anyone else has run into this specific problem, and if anyone can recommend a permanent solution to it.

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  [SOLVED] Palette export option doesn't work
Posted by: Gene - 09-08-2016, 11:38 PM - Forum: General - Replies (2)

So, I was trying to extract some palettes from a game, but every time I did it, the emulator just crashes.  Sad
I'm using mGBA-0.4.1 and my OS is Windows 7 x64.

BTW, best emulator for GBA out there. I hope to see a MAP\VRAM\OAM viewer added in the future. Big Grin

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  How to enable GBP rumble?
Posted by: SuperrSonic - 09-08-2016, 07:04 AM - Forum: General - Replies (2)

Is there an override I can use for this?
I tried:

[override.BPPE]
hardware=7

Assuming 7 is HW_GB_PLAYER
Also compiled with a hardcoded override, but wasn't able to select rumble.
I'm only able to rumble in Drill Dozer, which brings me to the next question, is GBP rumble in Drill Dozer the same as native rumble when using a wiimote on a Wii?

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  GBA Color Emulation Shader
Posted by: LimitCrown - 08-28-2016, 08:19 PM - Forum: General - Replies (8)

A few months ago, I made a shader for mGBA that alters the colors the same way that higan does for GBA games. I wasn't sure whether to make the shader available to others or when. Would making the shader available now be fine?

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  UI Question and Windows/Mac Problem
Posted by: Klaw117 - 08-27-2016, 09:03 PM - Forum: General - Replies (5)

I have a bunch of ROMs that I got rid of a while ago, but they're still in the File -> Recent menu. How do I get rid of these?

Also, I'm trying to run Pokémon Fire Red Omega (it's a ROMhack), and it runs spectacularly on mGBA for Mac but in Windows, mGBA crashes when it tries to open Pokémon. As far as I know, all the settings in mGBA are identical between the two computers. Does anyone know what the problem is?

Lastly, thank you very much for creating this awesome emulator.

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Rainbow 3ds port problem
Posted by: Lolafeet3232 - 08-24-2016, 10:59 PM - Forum: General - No Replies

Hey guys! i made account just for this...I have the 3ds port of mgba and theres a problem...the X and Y buttons are linked to the sceen resize and settings and i need them to change or i cant play my roms....is there a way to change this Confused


just forgot the gba only had 2 buttons Confused

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  True optional video stretching?
Posted by: fox_whisper85 - 08-22-2016, 11:11 PM - Forum: General - Replies (9)

Since I inadvertently posted a question in the wrong thread, about true video stretching for the Wii port, because the RA core has it, so I mean, it would be pretty simple to implement or at least, is it planned? Thanks Big Grin

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  Real-time Clock
Posted by: DRxFUJU - 08-21-2016, 09:59 PM - Forum: General - Replies (6)

Is RTC a thing in this version? I haven't been able to get the clock to run on various Pokemon roms and hacks. Also haven't had any frame rate issues so far for hacks like Crystal Dust, Liquid Crystal, and both Dark Rising hacks however some audio distortion is noticeable at the beginnings as emulation is starting. This is amazing to be able to carry these things around on my vita I love the work.

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