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Question Pixel filter ?
Posted by: Arcade - 01-05-2016, 03:09 AM - Forum: General - Replies (2)

Hi friends,

First of all, hope you had happy holidays and a nice turn of the year! I would also like to thank everybody for their work & support. Pls, I would just like to know if the "mGBA" have the option of "Pixel filter" (magnification) : TV Mode, Scalines, Super 2xSaI, xBRZ2x etc.

I cannot find this option.

PD. mGBA 0.3.2


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  Changing .sav diectory in mGBA
Posted by: justice - 01-01-2016, 03:42 PM - Forum: General - Replies (2)

I am trying to link all of my emulator saves together between Android and Windows (so if I am away I can continue the game on my phone, then back on my computer later).

In order to do this, I usually have to change the directory in the emulator to where the Android emulator saves the .sav file since it's usually not an option for Android. MyBoy which I use creates a separate folder for save games instead of the rom directory like mGBA.

Is there a way to do this with mGBA? All I could find is changing the save file type but not the location.

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  Pokemon freezes
Posted by: Zeoka - 12-22-2015, 04:40 PM - Forum: General - Replies (1)

Hi guys. I'm playing the hack Pokemon Light Platinum on mGBA on my Macbook Pro with El Capitan osx. The thing is, when I try to evolve a Pokemon the game freezes. Can anyone help a brother out? I want a Wartortle.


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  Map Save/Load State to Gamepad/Keyboard
Posted by: daas - 12-21-2015, 10:46 PM - Forum: General - Replies (3)

I think this would be a nice option. You might have to make the new saves overlay menu gamepad/keyboard controllable too. Use of direction keys and what you have selected as the "A" button might be best for usability, and "B" button to exit that new menu.

PS, I'm loving the 0.3.2 update.

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  vba to mgba?
Posted by: kikoken678 - 12-20-2015, 03:30 AM - Forum: General - No Replies

how do i use my .sav from my vba game on mgba when i put it in the same folder as the .gba file it doesn't load that .sav what am i doing wrong? also what is the gameshark thing for (new to emulating)

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Bug [BUG-Regression(?)] mGBA 0.3.2 - Multiplayer hangs.
Posted by: Darkness Knight - 12-17-2015, 11:42 PM - Forum: General - Replies (2)

Hi, I tested the new version and the emu hang in multiplayer, this is with the game Mario Kart Super Circuit.


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  Curious, Moziall Public License
Posted by: Sniffsnaff - 12-09-2015, 08:22 PM - Forum: General - No Replies


As I have myself never really seen the point of the Mozilla Project License, I am a little curious as to why this license was chosen for mGBA instead of e.g. the GPL?

I respect your choice, of course, and I am mostly asking out of curiosity.

Thank you for a great emulator!

Edit: and of course I misspelled the title...

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  3DS build environment
Posted by: thammi - 12-08-2015, 06:16 PM - Forum: General - Replies (4)

I found this project searching for homebrew software on the 3DS. My last handheld before the 3DS was a GBA and I was happy to get a chance to play those games again. Thanks for your work! Some games are having performance issues on the N3DS right now and I would like to look into possible performance enhancements. I have experience in embedded development but am new to emulators.

Unfortunately I was not able to build mGBA for the 3DS. Are the build scripts for 3DS included in the repository or do you use a custom setup which is not included? Could you please help me setup the build system? I have devkitARM and libctru installed and was able to build other homebrew applications.

Thanks in advance and thanks again for your work on this project!


edit: just noticed that I was working on the release tarball and not the git master ... making some progress now.

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  Config file / Keyboard setup (Something that's been bugging me for a while)
Posted by: Mikerochip - 12-05-2015, 09:51 PM - Forum: General - Replies (3)


Superb emulator!
And my thanks for creating it Smile

Castlevania (Circle of the Moon) has never looked so crisp!
(If a tad bright!)

I'm running mGBA on Windows 10 x64, (I previously ran it on Win 8.1).
(It happened on 8.1 also, btw)

My question:

Is there a way to use the CTRL / ALT / SHIFT keys by themselves?
Whenever I remap the keys, it always treats those keys as a modifier key.

I have an Ultimarc keyboard encoder, set up under the original Hotrod / Mame key bindings.
(CTRL, ALT, Space, SHIFT, Z, X, C with player one start = 1)

I looked up the QT key values from here, http://doc.qt.io/qt-4.8/qt.html#Key-enum

and tried converting the hex values there to decimal, and manually entering them in the INI file!
Which doesn't work!

Or. Well. It does. It works fine,
but I get random program crashes every time I try to use the program for more than a few mins.
(Sometimes within a few seconds of starting gameplay)

If you want to reproduce it quickly, try playing Super Streetfighter.
It rarely lasts to the end of the first round.
(In both windowed and fullscreen)


So, I'm using

I tried just using SHIFT, X, Z and Space, and that works too, but, while crashes are less frequent, they still happen within the first minute of execution.

Any ideas?

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  Config file?
Posted by: cycyx - 12-05-2015, 12:02 AM - Forum: General - Replies (2)

Hello there,

I'm using mgba-sdl on Arch Linux, and was wondering if you could provide a detailed configuration file, in order to allow us to change keyboard mapping for example.

Also, having a key to quit the emulator would be nice: launching mgba in fullscreen will lead to a painful experience when you want to quit...

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