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Crashing when rewinding
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Failed to open save file
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Cannot see GBA file or sa...
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Trading to dolphin pokemo...
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Help with trading
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ps vita analogue mapping
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Why do SecureAge and File...
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Real GBA to Emulator link
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  Pokemon Fire Red in game save error... Plz help!
Posted by: Sharkbitez - 11-16-2016, 05:12 AM - Forum: General - No Replies

Hey!

        So, I am new to mGba, and I have been playing Pokemon fire red a fair bit... recently I tried to trade between my main, and my alternate game.  So, I went to direct connect, on both, while under multiplayer windows.  On my main account, I had not "in game" saved for fair bit, but had just done a save state. Twice.  Because it had corrupted (the save state) before.  4 times.   I don't want to talk about it.  Anyways, I go to save in game,as you have to to trade, and it fails, and then crashes.  I would love a solution to this so I can start actually trading with myself.  the other times, I went back to another earlier save state, saved, and it worked.  But right now, I am quite far, and a few lucky spawns, away from my last save state, so that is a last resort.

                   Thank you in advance!

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  too bright
Posted by: sirzento - 11-08-2016, 07:13 PM - Forum: General - Replies (1)

Hey,

I was testing your emulator and I like it, but the collors are way too bright.
Here is a screen with NO$GBA in "GBA SP(backlight)" mode:
http://prnt.sc/d4r670

I noticed if I change the mode to "VGA" in NO$GBA, it has the same collors as the mGBA.

Can I change the mode in mGBA or make it lock like NO$GBA?

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  Fullscreen on startup
Posted by: elfenwind - 11-07-2016, 08:46 AM - Forum: General - Replies (2)

Hi guys,

In 0.2, mGBA was able to start in fullscreen mode without CLI parameters if the emulator was stopped in fullscreen, thanks to the config.ini file.

Lots of changes happened to fullscreen options when 0.3 came out. Since this release, it looks like the fullscreen parameter in the config.ini file isn't handled anymore, though still saved on exit.

I was wondering if this is a known bug or an expected behaviour since we have to toggle fullscreen with hotkeys ?

My problem is that i'm using a frontend (HyperSpin w/ RLauncher) for multi-console emulation on an arcade cabinet that can't add CLI parameters when launching mGBA so the only way to start the emulator in fullscreen mode was through the user settings.

Any idea on how I could do that with the latest release?

Thanks!

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  game flipped both vertically and horizontally
Posted by: lovage - 11-06-2016, 08:56 PM - Forum: General - Replies (2)

I'm new to emulating in general, so sorry if this is a stupid question. Whenever I emulate a rom, the game is flipped both vertically and horizontally. I assume this is a problem with the emulator, not the roms, as this is a problem across all roms I try to play.

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  mGBA Wii U port?
Posted by: ShadowOne333 - 11-06-2016, 07:58 PM - Forum: General - Replies (1)

With the current boom of the Wii U homebrew community, would it be in your interest to create a Wii U port of mGBA?
Currently RetroArch's member aliaspider is porting RA to the Wii U with some really good progress:
https://www.youtube.com/watch?v=7H6LXMhN3KI

That was yesterday and today FIX94 made a build with sound of the very same core:
http://gbatemp.net/threads/retroarch-wii...st-6805302
The sound is still somewhat buggy, but it certainly is getting near a release candidate.

With all that, I was wondering if we might see such a port of mGBA down the road for the system.

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  Audio fuzz (Mother 3, Minish Cap, etc)
Posted by: MightyJo - 11-04-2016, 05:32 PM - Forum: General - Replies (2)

I know mGBA is made to emulate the console as close as possible, including it's shortcomings, but... I was wondering, since the clean audio does exist inside the game and can be accessed through unconventional means, can't the emulator play that instead? Or is that a game sided issue? Or does doing that require more effort than it's worth?

Anyway, just take a listen at this just in case you don't get what I mean.

Audio with fuzz

Crisp audio

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  Idea of crude implementation of solar sensor for Boktai games
Posted by: argotha - 10-30-2016, 07:20 AM - Forum: General - No Replies

We all know that solar sensor emulation in mgba is kinda workig/not working thing. In the daytime there is no in-game sun for recharching solar gun.You need increase brightnes of solar sensor to "adding sun power". I have an simple idea for crude daytime emulation in Boktai 1-3. mGBA have realtime clock set by PC/console/smartphone time sync. Maybe cheapest and crude (yeah, really crude) decision for playing normally in this games its simulating daytime. Example: 04-05AM is dawn - 1-2 blocks in sun power lifebar. 06-09AM is morning - 3-4 blocks, 10AM-02PM - 5-6 blocks? 03-05(06)PM is last 7-8 sun blocks. Afters 06PM with every hour sun blocks will decrease. On 08(09)PM starts night.
I think, with this type of solar sensor daytime simulation playing in Boktai series will be more interesting and challenging in some occasion.

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  GB and GBC support on wii
Posted by: Stuntman Mike - 10-26-2016, 09:23 PM - Forum: General - Replies (12)

Is the wii version able to run Gameboy and Gameboy Color roms? While I can run GBA roms perfectly, GB and GBC roms cause a stack dump.

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  How to apply cheats
Posted by: TerrorSpeed101 - 10-22-2016, 12:36 AM - Forum: General - Replies (5)

Can someone lend a hand? I'm trying to apply cheats to my pokemon ruby on mac and the codes aren't working


i can't actually put them in properly as far as i have looked up but i don't actually know how to do it

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  Best settings for me?
Posted by: ninj4Naoto - 10-21-2016, 03:25 AM - Forum: General - Replies (5)

OS: Windows 10
CPU: i7 4790k OC'd @ 4.6 GHz
GPU: GTX 970

Version: 0.6-4068-d462b4d (also 0.5.1)

Hi there.  Smile Looking for some help. I've been playing a few games and noticing sound hiccups, which is more frequent in some games. One game is Castlevania Circle of the Moon, in which it occasionally happens. Been also playing Dragon Ball: Advanced Adventure which has them much more frequently. From what I understand these sound artifacts can result from the fps/frame time fluctuating. Not sure what the optimal settings I should be using to possibly alleviate this. Another thing I have noticed is the frame time is much smoother when using fullscreen but doesn't help with the audio issues.

Current settings
[Image: jg1HJBZ.png]

Happy to provide any more information. I have MSI Afterburner and Fraps for logging fps/frame time if that can help. Thanks!

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