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Crashing when rewinding
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Failed to open save file
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Why do SecureAge and File...
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  Performance issues in Pokemon games
Posted by: forhonorandpizzas - 01-04-2017, 08:52 PM - Forum: General - Replies (14)

Seems like mGBA can't run Pokemon games at 60fps. Pokemon Emerald, for instance, definitely runs below 60fps, unlike other GBA emulators. Setting audio buffer to 512 improves a bit, but still doesn't reach 60fps.

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  FPS in 3DS
Posted by: Bomber Gamer - 01-04-2017, 02:00 AM - Forum: General - Replies (1)

Today I tested mGBA for 3ds homebrew (N3DS here). It's worked, but sometime with not so good fps, and chopped audio. I wonder if is it normal, and if the cia version is faster.

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  AGB and AGS Shaders bug
Posted by: Bomber Gamer - 01-03-2017, 06:11 PM - Forum: General - No Replies

I really like the AGB shader, and it work perfect with integer scaler (x2, x3, x4, etc) but it do not work perfectly, for example in full screen (4.5x for a 720p TV). In these case you start to see a really strong pixel color division, and it seems irregular. Try setting 4x and fullscreen, then see the difference. Can you add Integer Scaler for Fullscreen ou fix this? Thanks

One more thing. All the time i open mGBA i have to load the shader again and again.

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  Boktai 1 & 2 save bug
Posted by: WiiPlayer - 01-02-2017, 09:34 PM - Forum: General - Replies (2)

Hey guys, anyone can help me? I tried to play Boktai 1 & 2 but, after I configure the solar sensor setting, the game dont save on date 'n time settings, and if i try to create a new game he says "data not created" but in the android emulator (MyBoy) the game can save and load without problem. You guys know the problem?

Version of mGba: latest (dec 31)
ROM version: (U) downloaded from [snip]

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  Generic controllers + mGBA
Posted by: Bomber Gamer - 01-01-2017, 09:06 PM - Forum: General - Replies (1)

Hi, i have two chinese generic controller. One imitates a snes controles and other a dual shock, but no one works with mgba. Some keys can not me cleared when the controllers are pluged.

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  Super Mario Land 2 (GB) Crashes
Posted by: Flexico - 01-01-2017, 05:13 AM - Forum: General - Replies (2)

Most of the time when I try to enter the final level at the castle, the game screen goes white and stays there. Sometimes it lets me in, and sometimes it teleports me to a (seemingly) random level elsewhere on the map. I've tried it in Windows and Linux, and with different versions of the ROM. At first I thought it might have been a corrupted save file, but I deleted it and started fresh, and the same thing happened, even though the level wasn't unlocked yet. What's going on?

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  Change Settings in Linux?
Posted by: Flexico - 01-01-2017, 03:00 AM - Forum: General - Replies (9)

I just installed the Linux version, and there doesn't seem to be any kind of GUI; just the "mgba" command to run with the file name of the ROM. How do I program in my controller? I tried running the Windows version through Wine, but it crashed when I tried to load up a ROM. Is there at least a list of what keys are bound to what buttons on the console?

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  Pokemon Prism crashes randomly (GBC)
Posted by: massrefuse - 12-27-2016, 12:22 AM - Forum: General - No Replies

The new Pokemon Crystal hack "Pokemon Prism" seems to be crashing on mGBA randomly.

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  Fullscreen Question
Posted by: Grulug - 12-26-2016, 04:06 AM - Forum: General - No Replies

Is there a way for me to have mGBA load into Fullscreen when a rom is loaded? I am setting up an Arcade Frontend, LaunchBox and when a rom is selected and loaded I would like mGBA to go into fullscreen, is this possible?


Nevermind, added -f to the command parameters, thanks to Lordmonkus

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  Audio popping (buffer underruns?) on Windows
Posted by: massrefuse - 12-15-2016, 07:44 AM - Forum: General - No Replies

I am getting audio popping in Windows version of mGBA (0.5.1 / c4dbe0 - and nightly). I have tried disabling video sync, tried enabling audio sync, tried changing sample rate and latency, to no avail. Pretty much every combination of video renderer and setting that mGBA has in the settings...

It is very noticeable and quite annoying, and sounds just like buffer underruns that occur in audio software when too much is going on. Only difference is, I cannot eliminate the popping sounds no matter how high I put the latency. It's reduced but never eliminated.

I know some sound sync issues is to be expected to some extent, as it occurs in VBA-M as well (but much less noticeable), but in the libretro version of mGBA, the sound is pretty much flawless and never had the issue I am having with the windows version. But I also would like to use the standalone version as well.

PCs I tested on:
Win 7 desktop: Intel Core i7-3770 @ 3.40Ghz, 16GB RAM, Geforce GT 630
Win 10 laptop: Intel Core i5-4210 @ 1.70Ghz 8GB RAM, Geforce 840M

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