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  How to use Cheats Codes
Posted by: KiraSpaZ - 08-13-2017, 10:17 AM - Forum: General - Replies (1)

I am so confused about how to use codes, any help?

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  Fire Red Trading Communication Error
Posted by: JosephFTW - 08-13-2017, 04:43 AM - Forum: General - Replies (10)

Hello I'm new to these forums and mGBA. I started a forum account in hopes of getting some help for my Fire Red ROM I'm playing. I'm trying to make sure trading works before I go any further in the game and it seems like it does, to a point. It gets all the way to the point where both instances of my character enter the door to start trading with each other. As soon as they do, it goes to a black screen saying "Communication Error". Has anybody ran into this? Is it possible the ROM I have is just bad? Anybody know how to fix it? I really hope someone could help, maybe even share a known good ROM with me if possible. Thanks.


Solved this shortly after I posted. Seems to work flawlessly on 5.0 mGBA. I'll just use that. Thanks! I'm super happy now.

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Big Grin Nice EMU
Posted by: jmc92 - 08-11-2017, 07:19 AM - Forum: General - No Replies

So I was testing some games for the nostalgia of it all, on this emu.
I'm pretty impressed to find Duke Nukem working absolutely flawlessly.
Nightmare before christmas runs smoothly, but I have to toggle the frame skip from 2 to 1 to get the title screen to appear perfect.
Lotr 3 return of the kings also seems to need the frameskip toggle to get the water reflections not to flicker
Star Wars The new droid army has no issues.
Two others I tested have sound issues. Scooby doo classic creep capers (Channel 4)
And kim possible 3, the intro movie sounds like the highs are being blown through a glass tube lol


Overall, well done. Big Grin
Gba emulation has come a long ways.

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  ROM locations for mGBA on wii
Posted by: zephtragic - 08-08-2017, 07:14 PM - Forum: General - Replies (3)

I'm trying to get mGBA to work properly on my wii. I can fire up the app, but it just takes me to a black screen with a VERY empty file tree:

(Up)
sd:/

---------------------

I've tried placing .gba files in different locations on the SD card I'm using but nothing seems to work. Where are this .gba files supposed to live on the card? Are there any "gotchas" that I need to be aware of for mGBA to work properly on wii?

Thanks in advance!


FYI: am currently trying to use the latest nightly wii build and my wii is fully up to date.

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  linking
Posted by: FerdinandoPH - 08-07-2017, 07:39 PM - Forum: Development - No Replies

Hi!
Can you add the linking functions (with IP directions or something) to mgba??? It would be great

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  Save states keep crashing the emulator
Posted by: FunkyLovetouch - 08-04-2017, 04:35 AM - Forum: General - Replies (1)

I'm attempting to play Fire Emblem: Sacred Stones on v0.5.0 of mGBA, however the save states are giving me some trouble.
When I create a save state (using the key shortcuts shift+function key) it works, for the first time. Attempts to overwrite the save state shortly after creating the first save state in the same slot crashes the emulator. Sometimes making save states in several different slots helps, but inevitably if I attempt to reload one of them the emulator crashes. When I boot it back up I can reload a save state, then overwrite my previous save states, but only once as if the whole thing has reset itself and if I attempt a second overwrite the emulator crashes.
I'm running Windows 10, please let me know if I need to give any more information or to clarify anything regarding my issue.

Thanks

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  {3DS port]RTC emulation in fire red pokemon romhacks. Is it possible
Posted by: Eragon123973 - 07-29-2017, 12:13 AM - Forum: General - Replies (10)

Hello I am wondering there is a way to get RTC working in rom hacks, using pokemon fire red as a base, with the 3ds port. mostly because alot of rom hacks using that game as a base add a day and night system by patching RTC into fire red (a game that originally does not have it). The fan games lose critical features without this system such as night time only pokemon, certain evolutions, story progression, ect. Any help would be much appreciated.

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  How can I use 128K FLASH SAVE ?
Posted by: allengx9900 - 07-26-2017, 11:57 AM - Forum: General - No Replies

Advance Wars 2 - Black Hole Rising

I can't save in this game, but the other emu can.

like vba 1.80 beta3

thanks

well, I do it!
just read this
https://forums.mgba.io/showthread.php?ti...hlight=128

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  How to compile the emulator with debugger enabled?
Posted by: wavedevice - 07-21-2017, 07:55 PM - Forum: Development - Replies (5)

Hello. I am trying to compile mgba on linux 32 bit using the following steps:

mkdir build
cd build
cmake -DCMAKE_INSTALL_PREFIXTongueATH=/usr ..
make
sudo make install

But the debugger is not enabled on the final ./mgba binary. When I press F11 in the emulator, nothing happens. How can I force the compilation of the debugger? Is this debugger specific for gba, or does it work on gbc roms?

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  Emulation issue on mGBA 0.6.0
Posted by: Marcokobe - 07-19-2017, 03:45 PM - Forum: General - No Replies

Recently i encountered a strange issue which started occurring only since i downloaded the latest build. Every game i play is fine for about 5 minutes, until everythting messes up: every few seconds the emulation stops for a second, making incredibly annoying the gameplay. However i can resolve it momentarily pausing and resuming the emulation, even if it's not a real solution. I'm playing on windows 10. Thanks in advance for the response.
P.s. Well, it seems that the emulation " loses the fps target" so that i have to select it again.

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