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Big Grin Nice EMU
Posted by: jmc92 - 08-11-2017, 07:19 AM - Forum: General - No Replies

So I was testing some games for the nostalgia of it all, on this emu.
I'm pretty impressed to find Duke Nukem working absolutely flawlessly.
Nightmare before christmas runs smoothly, but I have to toggle the frame skip from 2 to 1 to get the title screen to appear perfect.
Lotr 3 return of the kings also seems to need the frameskip toggle to get the water reflections not to flicker
Star Wars The new droid army has no issues.
Two others I tested have sound issues. Scooby doo classic creep capers (Channel 4)
And kim possible 3, the intro movie sounds like the highs are being blown through a glass tube lol


Overall, well done. Big Grin
Gba emulation has come a long ways.

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  ROM locations for mGBA on wii
Posted by: zephtragic - 08-08-2017, 07:14 PM - Forum: General - Replies (3)

I'm trying to get mGBA to work properly on my wii. I can fire up the app, but it just takes me to a black screen with a VERY empty file tree:

(Up)
sd:/

---------------------

I've tried placing .gba files in different locations on the SD card I'm using but nothing seems to work. Where are this .gba files supposed to live on the card? Are there any "gotchas" that I need to be aware of for mGBA to work properly on wii?

Thanks in advance!


FYI: am currently trying to use the latest nightly wii build and my wii is fully up to date.

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  linking
Posted by: FerdinandoPH - 08-07-2017, 07:39 PM - Forum: Development - No Replies

Hi!
Can you add the linking functions (with IP directions or something) to mgba??? It would be great

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  Save states keep crashing the emulator
Posted by: FunkyLovetouch - 08-04-2017, 04:35 AM - Forum: General - Replies (1)

I'm attempting to play Fire Emblem: Sacred Stones on v0.5.0 of mGBA, however the save states are giving me some trouble.
When I create a save state (using the key shortcuts shift+function key) it works, for the first time. Attempts to overwrite the save state shortly after creating the first save state in the same slot crashes the emulator. Sometimes making save states in several different slots helps, but inevitably if I attempt to reload one of them the emulator crashes. When I boot it back up I can reload a save state, then overwrite my previous save states, but only once as if the whole thing has reset itself and if I attempt a second overwrite the emulator crashes.
I'm running Windows 10, please let me know if I need to give any more information or to clarify anything regarding my issue.

Thanks

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  {3DS port]RTC emulation in fire red pokemon romhacks. Is it possible
Posted by: Eragon123973 - 07-29-2017, 12:13 AM - Forum: General - Replies (10)

Hello I am wondering there is a way to get RTC working in rom hacks, using pokemon fire red as a base, with the 3ds port. mostly because alot of rom hacks using that game as a base add a day and night system by patching RTC into fire red (a game that originally does not have it). The fan games lose critical features without this system such as night time only pokemon, certain evolutions, story progression, ect. Any help would be much appreciated.

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  How can I use 128K FLASH SAVE ?
Posted by: allengx9900 - 07-26-2017, 11:57 AM - Forum: General - No Replies

Advance Wars 2 - Black Hole Rising

I can't save in this game, but the other emu can.

like vba 1.80 beta3

thanks

well, I do it!
just read this
https://forums.mgba.io/showthread.php?ti...hlight=128

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  How to compile the emulator with debugger enabled?
Posted by: wavedevice - 07-21-2017, 07:55 PM - Forum: Development - Replies (5)

Hello. I am trying to compile mgba on linux 32 bit using the following steps:

mkdir build
cd build
cmake -DCMAKE_INSTALL_PREFIXTongueATH=/usr ..
make
sudo make install

But the debugger is not enabled on the final ./mgba binary. When I press F11 in the emulator, nothing happens. How can I force the compilation of the debugger? Is this debugger specific for gba, or does it work on gbc roms?

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  Emulation issue on mGBA 0.6.0
Posted by: Marcokobe - 07-19-2017, 03:45 PM - Forum: General - No Replies

Recently i encountered a strange issue which started occurring only since i downloaded the latest build. Every game i play is fine for about 5 minutes, until everythting messes up: every few seconds the emulation stops for a second, making incredibly annoying the gameplay. However i can resolve it momentarily pausing and resuming the emulation, even if it's not a real solution. I'm playing on windows 10. Thanks in advance for the response.
P.s. Well, it seems that the emulation " loses the fps target" so that i have to select it again.

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  megaman battle network cheats are driving me bonkers
Posted by: espee - 07-18-2017, 09:20 PM - Forum: General - Replies (5)

hey, guys, long time fan, first time poster.

first off, i'm an openemu (2.0.5) user, which, i believe, uses mgba 0.5.2 as its gameboy advance core. i realize that my not necessarily line me up to get some help on this.

second, i'm trying to use cheats from this page (at openemu's recommendation):

https://gamehacking.org/game/5288

i'm just trying to get anything to work. i've been told to avoid actionreplay (ar) 3-or-4 codes. which has caused me to maybe wrongfully avoid actionreplay (ar) 1-or-2 codes, so i've been trying to stick with codebreaker (cb) codes.

(i'm also a little confused on whether i need "enable," "master" or both; also confused if i need "one line" or "all lines.)

so, here's what i'm trying

enable code (must be on) (cb)
96F9940E 4C3F
A9C45784 AA2C
FA99D53C E926


[m] must be on (cb)
971181CD4EE1
3FFA80599274
27FB8522914B


infinite zenny (cb)
1A0A2B602680

i've tried just about every imaginable combination of the above, but to no avail.

the first three have spaces between 8+9, the rest do not. i'm told this doesn't matter. but i don't know if i need just one line of any of the first 6, or all 3 of either group, or all 6, and then finally the actual thing i'm trying to pull off.

there are more codes i'd like to do, but i thought i'd know right away if this one worked (don't have to be in battle, etc.)

thanks, again, so much. the fact you're giving this away and providing all this support is a gift to the world.

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  GBA Enhanced GBC Games - Modified Boot Rom?
Posted by: Alyosha - 07-18-2017, 07:16 PM - Forum: Development - Replies (2)

Hi, Smile

I've been adding BIOS support to BizHawk's port of Gambatte, and a user pointed out that GBA enhanced GBC games no longer work after doing so. As is known, register B is supposed to be 1 instead of 0 when booting from a GBA. Presumably the GBA contains a modified GBC Boot Rom for doing this. I looked over the GBC Boot Rom code and didn't see a trivial change that would make B=1 instead of zero after processing, so the Boot Rom in the GBA must be more like a different version.

So, can this version be dumped? Has it been already (and maybe I just can't find it?) Or is something else altogether happening?

Thanks for any insights, as this seems like a loose end to me that could use some clarification.

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