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  Hajimari no Ishi Link option not working properly
Posted by: pablitox777 - 11-23-2017, 06:21 PM - Forum: Development - No Replies

Hi there! I wanted to raise an issue with the multiplayer option on the game Summon Night Craftsword Monogatari - Hajimari no Ishi.

This game features a link option (proabably by link cable) once you beat the first boss. The thing is, when using mgba WITHOUT bios files, I get this message:

[Image: 5iKyKyQ.png?1]

As you can see, connection is not possible, BUT, when using the BIOS files, once both games reach the same screen, the message dissapears:

[Image: 3elePoU.png]

the problem is, I can't move up or down, select any option, or even exit! the game feels like stuck up on that screen and the only thing I can do is either reboot or close it down.

Any idea what might be the problem?

Eagerly waiting for an answer on this issue.

Cheers, Pablitox.

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  Tilt setup...Silly help please..
Posted by: Mclane - 11-20-2017, 04:12 PM - Forum: General - No Replies

I really should know better but I'm messing up setting up the tilt part, I'm using the latest version with my trusty XBOX360 wired pad on the PC, so far go good, on I put Yoshi Topsy Turvy and I can't get the tilt to do anything initially, I go to the sensors screen and try and setup the right Analogue stick but I'm doing something wrong as the character tilts at odd angles and the tilt calibration screen does move yoshi at all.

Could someone put this old got out of his misery and tell me exactly what I need to do for Tilt and Gyroscope to work please. ie am I supposed to press the setup but in sensors and then move the right stick a certain way, if yes, what way Smile

Very annoyed with myself as I've beta tested many emulators for a great many many years..

Cheers..

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  mGBA Wii crackly audio in GB/C games
Posted by: ThePhantomCancerLancer - 11-19-2017, 12:31 AM - Forum: General - Replies (2)

Title says it all.  Recent dev version.

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  Does the Wii port support Tilt sensor emulation like VGBGX does?
Posted by: Fortranm - 11-15-2017, 08:06 PM - Forum: General - Replies (3)

Does the Wii port support Tilt sensor emulation like VGBGX does??

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Sad mGBA 0.6.1 "loading..." on N3DS
Posted by: sprocket12 - 11-15-2017, 04:07 PM - Forum: General - Replies (5)

I installed the mGBA 0.6.1 CIA file using FBI, ran it, selected Pokemon Fire Red US version ROM, and I get a freeze, my entire system locks up, it says "loading..." forever, then I hold the power button to turn my N3DS off. What could be wrong?

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  My Game Looks Fluffy?
Posted by: Mrface123 - 11-09-2017, 02:55 AM - Forum: General - Replies (3)

I Don't Know Where To Post This So Im Posting It Here

Look At This

if You Cant Tell From That Here You go

[Image: ZXN3OjP.png]

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  Audio issues
Posted by: Crythix - 11-05-2017, 02:06 AM - Forum: General - No Replies

Hello, I'm having some problems with the audio on Metroid Zero Mission. 



SDL is scratchy and editing the HZ and sample rate doesn't fix anything. QTMultimedia works fine but poops out after about 5 minutes.

I'm running Windows 7


Any suggestions?

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  No more 64bits version?
Posted by: SGAN - 10-31-2017, 12:24 AM - Forum: General - Replies (3)

I was looking in the download section for official 64bits releases and I don't see them anymore.

https://mgba.io/downloads.html

The same with the "gits" from emucr:

http://www.emucr.com/2017/10/mgba-git-20171030.html

Thanks a lot  Smile

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  Turn Off Live FPS Count in Window Title
Posted by: ReaperJack - 10-25-2017, 07:43 AM - Forum: General - Replies (2)

Hi,

Does anyone know how I can get rid of the live FPS count on the Window Title?

Or Are there any builds that don't show it but still show the title of the rom

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  FOSDEM 2018 Retrocomputing DevRoom Call for Participation
Posted by: pgquiles - 10-18-2017, 10:14 PM - Forum: General - No Replies

FOSDEM is a free software event that offers open source communities a place
to meet, share ideas and collaborate. It is renown for being highly
developer-oriented and brings together 8000+ participants from all over the
world. It is held in the city of Brussels (Belgium).

FOSDEM 2018 will take place during the weekend of February 3rd-4th 2018.
More details about the event can be found at http://www.fosdem.org.


CALL FOR PARTICIPATION

The Retrocomputing DevRoom is a first-timer at FOSDEM, with talks about use
of older computing hardware and software in modern times.

Presentation topics could include but are not limited to:

  -

  Emulation of old systems to run videogames, legacy software, etc
  -

  Open source software emulation/simulation
  -

  Open hardware
  -

  Operating systems/executives for retrocomputers/retrosystems
  -

  Uses of retrocomputing today
  -

  Other retrosystems topics
  -

  Opportunities in retrocomputing


You are not limited to slide presentations, of course. Be creative.
However, FOSDEM is an open source conference, therefore we ask you to stay
clear of marketing presentations. We are not afraid of technical stuff:
devrooms are a place for development teams to meet, discuss, hack and
publicly present their project’s latest improvements and future directions.

If you will have special needs for your talk (e. g. because you will need
to plug some sort of a system), please note that clearly in your proposal
so that we can provide it.

You can use the Wikipedia definition of retrocomputing as a reference
definition to see if you talk qualifies, although it is not exclusive:

https://en.wikipedia.org/wiki/Retrocomputing


IMPORTANT DATES


  -

  25 Nov 2017: submission deadline for talk proposals
  -

  15 Dec 2017: announcement of the final schedule
  -

  4 Feb 2018: Retrocomputing dev room



USEFUL INFORMATION

Use the FOSDEM Pentabarf tool to submit your proposal:

https://penta.fosdem.org/submission/FOSDEM18

- If necessary, create a Pentabarf account and activate it. Please reuse
your account from previous years if you have already created it.

- In the "Person" section, provide First name, Last name (in the "General"
tab), Email (in the "Contact" tab) and Bio ("Abstract" field in the
"Description" tab).

- Submit a proposal by clicking on "Create event".

- Important! Select the "Retrocomputing DevRoom" track (on the "General"
tab). If you do not select a track, then nobody, from any track, will look
at your submission!

- Provide the title of your talk ("Event title" in the "General" tab).

- Provide a description of the subject of the talk and the intended
audience (in the "Abstract" field of the "Description" tab)

- Provide a rough outline of the talk or goals of the session (a short list
of bullet points covering topics that will be discussed) in the "Full
description" field in the "Description" tab

- Provide an expected length of your talk in the "Duration" field,
including discussion. The default duration is 30 minutes.


Please note neither FOSDEM nor the Retrocomputing DevRoom will reimburse
any expenses you incur


RECORDING OF TALKS


The FOSDEM organizers plan to have live streaming and recording fully
working, both for remote/later viewing of talks, and so that people can
watch streams in the hallways when rooms are full. This requires speakers
to consent to being recorded and streamed.

If you plan to be a speaker, please understand that by doing so you
implicitly give consent for your talk to be recorded and streamed.

The recordings will be published under the same license as all FOSDEM
content (CC-BY).

Hope to hear from you soon! And please forward this announcement.



CONTACT

The Retrocomputing DevRoom is managed by Pau Garcia Quiles (
retrocomputing-devroom-manager at fosdem.org).

A mailing list of speakers, audience and the curious is available, please
subscribe at:

https://lists.fosdem.org/listinfo/retroc...ng-devroom

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