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mGBA Linking issues
Last Post: meyfei
06-28-2026, 05:35 PM
Can you launch mGBA strai...
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06-23-2026, 04:17 PM
mGBA config.ini settings ...
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06-23-2026, 06:34 AM
Game & Watch Gallery 4 Li...
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Mono Audio issue on Wii p...
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don't know what happened ...
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Left bumper not working a...
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Game Boy Advance Test Sui...
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Working code not working
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How to unfreeze my pokemo...
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  Solar sensor emulation not working
Posted by: promytheus - 02-11-2018, 01:01 PM - Forum: General - Replies (2)

I am trying to play the first boktai game but the no matter what I do the solar bar remains empty.
I have tried maximum brightness but nothing is happening.

Has anyone any idea why?

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  multiplayer FireRed/LeafGreen
Posted by: jasmorak - 02-07-2018, 11:16 PM - Forum: General - Replies (1)

Im having trouble getting the two games to connect i get them to recognize and even link but as soon as the players go into the trade room or battle room the games have a connection failure and crash. If i could maybe get a bit of help setting up the emulator for 2 player my cousin and i would greatly appreciate it.

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  Gameshark Save Not Working
Posted by: LY K - 02-04-2018, 05:12 AM - Forum: General - Replies (4)

Hi  Smile


I want to import a finished Super Mario Advance 2 save to mGBA (Link:https://www.gamefaqs.com/gba/472572-super-mario-world-super-mario-advance-2/saves)

But after I clicked the 'Import GameShark Save' in the file tab and selected the save
Nothing happened!

Plz help

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  ZL and ZR Button Mapping Not Working? (3DS Build/Port)
Posted by: Hucz - 02-02-2018, 06:54 PM - Forum: General - Replies (5)

Hey endrift,
I just wanted to report back my testing of the latest build for the Nintendo 3DS. I am running the latest version/build of mGBA ported for the 3DS on my new Nintendo 2DS XL and noticed that when I mapped Interface keys to the ZL or ZR buttons, that they simply don't work. Which was unfortunate because I mapped the Cancel command to ZR and of course upon doing so, could not open the menu to reconfigue/assign the control to a different button. Thankfully I was able to edit the config.ini file and change the value from "15" to a different button, but so far no luck assigning any Interface command to either the ZL or ZR buttons on the new 3DS/2DS consoles. Also, I noticed there isn't a way to pull up the menu without first loading up a game? Maybe I'm missing a special button combo to do so, or can help contribute code to enable that feature if it doesn't currently exist.

Anyways, thanks for taking the time to read this!

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  .7z Archive Support (3DS Build/Port)
Posted by: Hucz - 02-02-2018, 04:15 AM - Forum: General - Replies (2)

Is there .7z or .zip support for the 3DS build? If so, which method of archiving should I be using? It failed to load a couple of .7z archives that I tried that contained .gba files inside. I'm just trying to save as much space on my microSD card as possible. Thanks in advance.

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  Libretro core vs. standalone?
Posted by: TBM - 01-31-2018, 02:54 PM - Forum: General - Replies (3)

I've been using the standalone for well over a year, but I'm wanting to be able to take advantage of the shaders that RetroArch lets you use compared to mGBA. In terms of accuracy, how does the Libretro core stack up to the standalone version on mGBA?

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  Game recording has problem.
Posted by: hohohappyday - 01-27-2018, 07:31 AM - Forum: Development - No Replies

This is a video as a PoKeMon Gold Korean version game playing by mGBA 0.6.1 Emulator record system.
record setting is high quality and GBC default resolution.
But I can't upload on this site, so instead under the link.
When goes end of video, screen and sound of sync haven't correctly equal.
(when small spreadsheet text is just ignore)
If you have idea this emulater latest version release, please solve this problem too.

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  Just a question about new cores.
Posted by: AJ - 01-24-2018, 10:03 PM - Forum: General - Replies (1)

Hi, I have just a question. Is there any plan for emulation of these systems as well?
Pokémon Pikachu, Game & Watch, Nintendo Mini Classics, Color TV-Game, Pokémon Mini, Virtual Boy, DSi & DSiWare.
Sorry my English is bad. Thanks for your answer.

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  Displaying frames per second on screen
Posted by: MikeKatz45 - 01-20-2018, 05:00 AM - Forum: General - Replies (5)

Hi! I have a question ¿Is it possible to show frames per second in the gameplay screen on version 0.5.2 for Mac? I have seen this feature in other emulators (shows "reset" when pressing the reset hotkey and such too), but I can´t seem to find the way to do it on this one. Thanks for responses

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  Willing to help indent the code of mGBA
Posted by: nekowow - 01-16-2018, 06:16 PM - Forum: Development - Replies (2)

I can help indent the code, but not hourly, also, I've got 2 months of vacation, so I can help plenty Smile

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