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[3DS] Is v0.9.1 supposed ...
Forum: General
Last Post: Rin Tohsaka
05-06-2021, 06:24 AM
» Replies: 0
» Views: 1,330
[3DS] Way to have a GBC i...
Forum: General
Last Post: Rin Tohsaka
05-06-2021, 05:52 AM
» Replies: 6
» Views: 2,093
Last build error
Forum: Development
Last Post: endrift
04-19-2021, 06:10 AM
» Replies: 3
» Views: 1,249
[3DS] Is the .CIA suppose...
Forum: General
Last Post: Rin Tohsaka
04-14-2021, 08:45 PM
» Replies: 4
» Views: 1,519
Cable Link
Forum: General
Last Post: endrift
03-21-2021, 09:10 PM
» Replies: 1
» Views: 1,410
Medusa
Forum: General
Last Post: endrift
02-06-2021, 09:45 AM
» Replies: 1
» Views: 1,813
Problem when recording wi...
Forum: General
Last Post: endrift
10-09-2020, 03:45 AM
» Replies: 2
» Views: 1,968
Link's Awakening crashes ...
Forum: General
Last Post: justjack
08-10-2020, 03:09 PM
» Replies: 3
» Views: 3,191
Problem playing .mvl file...
Forum: General
Last Post: DeepWeeb
08-10-2020, 03:04 AM
» Replies: 5
» Views: 3,314
Fast forward speed (Held)...
Forum: General
Last Post: endrift
07-23-2020, 12:32 AM
» Replies: 3
» Views: 3,932

 
  [3DS] Is v0.9.1 supposed to perform worse than v0.9.0?
Posted by: Rin Tohsaka - 05-06-2021, 06:24 AM - Forum: General - No Replies

Just like in my "Is the .CIA supposed to perform better than .3DSX?" thread, this is all ran on an original 3DS as well as my sister's original 2DS tested with the title screen of Pokemon Pinball (the Game Boy Color game) and in-game was tested by just holding the pinball in place with the left flipper on the blue table (easily achieved if you hold both flippers up at the very beginning - the pinball will settle on the left flipper).

And to clarify, these are all with the official stock provided CIA and 3DSX files straight from the mgba.io website.


________v0.9.0 - CIA_________
~60fps - Title
~56fps - Blue table

________v0.9.0 - 3DSX_______
~58fps - Title
~53fps - Blue table


________v0.9.1 - CIA_________
~55fps - Title
~52fps - Blue table

________v0.9.1 - 3DSX_______
~53fps - Title
~50fps - Blue table


For reference, compiling from the v0.10.0 git also results in performance extremely similar if not identical to v0.9.1. And as a sanity check I also breifly tried v0.8.4 but quickly found that performance was even worse than v0.9.1 (title screen was in the low 50s while the blue table was in the upper 40s) which then ruled out the idea of mGBA getting slower over time as an effect of presumably getting more accurate over time.

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  [3DS] Way to have a GBC icon/banner for .CIA?
Posted by: Rin Tohsaka - 04-14-2021, 11:03 PM - Forum: General - Replies (6)

As I use an old 3DS, I am forced to use open_agb_firm in order to have playable performance for GBA games (I get like 20fps with GBA games via mGBA).

However, mGBA on my old 3DS has great performance on GBC games with only minor slow-down (at least when played through the .CIA version of mGBA as I mentioned in my other thread - generally ~55fps at worst, though the pause menu fade transition effect in Pokemon Card GB2 drops as low as 40fps).

The issue really though is that the icon for "Open AGB Launcher" and mGBA when installed as .CIA files are similar enough that it causes me a bit of confusion initially whenever I go to select the according icon on the 3DS home screen.


I tried to see if I could extract the icon and banner from GameYob for 3DS's .CIA and use it to replace the icon and banner used in mGBA's .CIA...but from what I can tell, the go-to method of doing this using HackingToolkit9DS doesn't seem to properly support homebrew apps because I do not end up with any according banner and/or icon files.


So yeah, is there some way to get mGBA in .CIA format with a GBC icon/banner?


(to clarify, this isn't a request for you to change mGBA itself as it would be rude of me to suggest straight-up changing the icon that has been used by mGBA across multiple platforms just because the old 3DS can't emulate GBA games at playable speeds)



For reference, I'm not just using GameYob itself because, despite seemingly having better performance in Pokemon Card GB than mGBA (it's a bit hard to tell since GameYob for 3DS lacks an fps counter), the 3DS fork of GameYob hasn't been updated for like 5 years and contains audio bugs that mGBA lacks and GameYob for DSi has since fixed, and using the much-more-recently-updated DSi version of GameYob directly is also a non-starter due to the unfortunate reduction of visual clarity from the double-scaling that occurs when playing in fullscreen (160x144 -> 213x192 -> 267x240) rather than how mGBA or GameYob for 3DS directly scales to the 3DS's screen (160x144 --to-> 267x240).

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Bug Last build error
Posted by: Amnesia1000 - 04-10-2021, 05:27 AM - Forum: Development - Replies (3)

Problems running the latest update from git

The error displayed by the console is this:

Code:
mgba-qt: ../libepoxy/src/dispatch_common.c:858: epoxy_get_proc_address: La declaración `0 && "Couldn't find current GLX or EGL context.\n"' no se cumple.
Abortado (`core' generado)

Linux Manjaro

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  [3DS] Is the .CIA supposed to perform better than .3DSX?
Posted by: Rin Tohsaka - 04-05-2021, 06:04 AM - Forum: General - Replies (4)

This is all with v0.9.0 on an original 3DS tested with the title screen of Pokemon Pinball (the Game Boy Color game) and in-game was tested by just holding the pinball in place with the left flipper on the blue table (easily achieved if you hold both flippers up at the very beginning - the pinball will settle on the left flipper).

With the .3DSX version, performance bounced around 57-58fps on the title screen while in-game the framerate was ~53fps.

However, when using the .CIA version, the very same title screen goes no lower than 59.80 fps. In-game the framerate was ~56fps.

Is this expected behavior?

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  Cable Link
Posted by: Amnesia1000 - 03-08-2021, 06:48 PM - Forum: General - Replies (1)

Is the cable link still broken or is it fixed? I'm trying to link Pokemon FR to Pokemon Ruby, but when it tells me to wait or press B to cancel, it won't proceed. I'm using PC build 0.9-9792

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  Medusa
Posted by: Amnesia1000 - 01-20-2021, 10:52 PM - Forum: General - Replies (1)

What happened with the project Medusa (it seems of conspiranoic xD) long ago nothing is known about Medusa...

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  Problem when recording with HEVC codec
Posted by: DeepWeeb - 09-27-2020, 06:44 PM - Forum: General - Replies (2)

<p>I have been trying to do a recording with HEVC for better compression, but when the option is selected it's highlighted on red and the "start" recording button is greyed out.</p><p>This doesn't happens with the NVENC codec, but can't use it in any case as I don't have Nvidia hardware on my computer so I get a small error message.</p>

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  Link's Awakening crashes on Wii
Posted by: justjack - 08-09-2020, 05:56 PM - Forum: General - Replies (3)

(black and white original version)

When you kill this enemy in this cave the game hangs. I provide a save so you can test. Walk up to enter door, kill the enemy, crash.

http://www.mediafire.com/file/kwhpsosq80...A.sav/file

Doesn't happen in PC mgba.

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Video Problem playing .mvl files?
Posted by: DeepWeeb - 08-03-2020, 03:15 AM - Forum: General - Replies (5)

<p>I want to record a playthrough of Pokémon Leaf Green at 4K, but because recording at such high quality causes massive slow down making it a very miserable experience, I decided instead to use the "record debug video log" which I remember being simular to recording my inputs to re-record them later with ease.</p><p>However problems started when I tried to open it with the latest preview build of 0.9.0, which made the program crash no matter what.</p><p>I switched back to 0.8.2 and was able to play the file, but it would freeze and reset constantly.</p><p><br></p><p>The output file of my session is about 144mb, if that plays into anything.</p>

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  Registration temporarily closed
Posted by: endrift - 03-09-2020, 10:42 PM - Forum: News - No Replies

Due to the fact that more than 80% of forum registrations are spammers, registration is temporarily closed while figuring out a more long-term solution. In the meantime, please use the Discord: https://discord.gg/3sSvGt3

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