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[3DS] Is the .CIA suppose...
Forum: General
Last Post: endrift
4 hours ago
» Replies: 3
» Views: 84
Last build error
Forum: Development
Last Post: endrift
04-12-2021, 09:06 PM
» Replies: 1
» Views: 36
Cable Link
Forum: General
Last Post: endrift
03-21-2021, 09:10 PM
» Replies: 1
» Views: 420
Medusa
Forum: General
Last Post: endrift
02-06-2021, 09:45 AM
» Replies: 1
» Views: 1,101
Problem when recording wi...
Forum: General
Last Post: endrift
10-09-2020, 03:45 AM
» Replies: 2
» Views: 1,207
Link's Awakening crashes ...
Forum: General
Last Post: justjack
08-10-2020, 03:09 PM
» Replies: 3
» Views: 2,307
Problem playing .mvl file...
Forum: General
Last Post: DeepWeeb
08-10-2020, 03:04 AM
» Replies: 5
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Fast forward speed (Held)...
Forum: General
Last Post: endrift
07-23-2020, 12:32 AM
» Replies: 3
» Views: 2,994
Registration temporarily ...
Forum: News
Last Post: endrift
03-09-2020, 10:42 PM
» Replies: 0
» Views: 2,229
Problem with the speed op...
Forum: Development
Last Post: Yamatiop
03-08-2020, 12:17 PM
» Replies: 0
» Views: 1,316

 
Bug Last build error
Posted by: Amnesia1000 - 04-10-2021, 05:27 AM - Forum: Development - Replies (1)

Problems running the latest update from git

The error displayed by the console is this:

Code:
mgba-qt: ../libepoxy/src/dispatch_common.c:858: epoxy_get_proc_address: La declaración `0 && "Couldn't find current GLX or EGL context.\n"' no se cumple.
Abortado (`core' generado)

Linux Manjaro

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  [3DS] Is the .CIA supposed to perform better than .3DSX?
Posted by: Rin Tohsaka - 04-05-2021, 06:04 AM - Forum: General - Replies (3)

This is all with v0.9.0 on an original 3DS tested with the title screen of Pokemon Pinball (the Game Boy Color game) and in-game was tested by just holding the pinball in place with the left flipper on the blue table (easily achieved if you hold both flippers up at the very beginning - the pinball will settle on the left flipper).

With the .3DSX version, performance bounced around 57-58fps on the title screen while in-game the framerate was ~53fps.

However, when using the .CIA version, the very same title screen goes no lower than 59.80 fps. In-game the framerate was ~56fps.

Is this expected behavior?

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  Cable Link
Posted by: Amnesia1000 - 03-08-2021, 06:48 PM - Forum: General - Replies (1)

Is the cable link still broken or is it fixed? I'm trying to link Pokemon FR to Pokemon Ruby, but when it tells me to wait or press B to cancel, it won't proceed. I'm using PC build 0.9-9792

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  Medusa
Posted by: Amnesia1000 - 01-20-2021, 10:52 PM - Forum: General - Replies (1)

What happened with the project Medusa (it seems of conspiranoic xD) long ago nothing is known about Medusa...

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  Problem when recording with HEVC codec
Posted by: DeepWeeb - 09-27-2020, 06:44 PM - Forum: General - Replies (2)

<p>I have been trying to do a recording with HEVC for better compression, but when the option is selected it's highlighted on red and the "start" recording button is greyed out.</p><p>This doesn't happens with the NVENC codec, but can't use it in any case as I don't have Nvidia hardware on my computer so I get a small error message.</p>

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  Link's Awakening crashes on Wii
Posted by: justjack - 08-09-2020, 05:56 PM - Forum: General - Replies (3)

(black and white original version)

When you kill this enemy in this cave the game hangs. I provide a save so you can test. Walk up to enter door, kill the enemy, crash.

http://www.mediafire.com/file/kwhpsosq80...A.sav/file

Doesn't happen in PC mgba.

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Video Problem playing .mvl files?
Posted by: DeepWeeb - 08-03-2020, 03:15 AM - Forum: General - Replies (5)

<p>I want to record a playthrough of Pokémon Leaf Green at 4K, but because recording at such high quality causes massive slow down making it a very miserable experience, I decided instead to use the "record debug video log" which I remember being simular to recording my inputs to re-record them later with ease.</p><p>However problems started when I tried to open it with the latest preview build of 0.9.0, which made the program crash no matter what.</p><p>I switched back to 0.8.2 and was able to play the file, but it would freeze and reset constantly.</p><p><br></p><p>The output file of my session is about 144mb, if that plays into anything.</p>

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  Registration temporarily closed
Posted by: endrift - 03-09-2020, 10:42 PM - Forum: News - No Replies

Due to the fact that more than 80% of forum registrations are spammers, registration is temporarily closed while figuring out a more long-term solution. In the meantime, please use the Discord: https://discord.gg/3sSvGt3

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  Problem with the speed option (bad english sorry)
Posted by: Yamatiop - 03-08-2020, 12:17 PM - Forum: Development - No Replies

<p>Hello,</p><p>I'm here because I have a really annoying problem. When I use the TAB key for make my game run faster,&nbsp;my sound turned off. I tried everything to get my sound back but I didn't make it. Please, if somebody read this, help me ! (Sorry for the bad english, I'm not very good).</p>

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  Pokemon Save State file is frozen
Posted by: AshKetchup - 03-06-2020, 02:31 AM - Forum: General - No Replies

<p>My Pokemon emerald save state file is frozen when loading. This problem has been happening often since I began using the save state option; so my method to unfreeze would be to&nbsp;make&nbsp;multiple copies of the same save state file and keep switching between them until one of them would not freeze on loading. However, now none of my save state files work at all, I'm not very experienced with using mgba, so I would really appreciate help <img src="https://forums.mgba.io/images/smilies/smile.png" data-sceditor-emoticon="Smile" alt="Smile" title="Smile"></p>

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