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Problem when recording wi...
Forum: General
Last Post: endrift
10-09-2020, 03:45 AM
» Replies: 2
» Views: 382
Link's Awakening crashes ...
Forum: General
Last Post: justjack
08-10-2020, 03:09 PM
» Replies: 3
» Views: 1,061
Problem playing .mvl file...
Forum: General
Last Post: DeepWeeb
08-10-2020, 03:04 AM
» Replies: 5
» Views: 1,101
Fast forward speed (Held)...
Forum: General
Last Post: endrift
07-23-2020, 12:32 AM
» Replies: 3
» Views: 2,110
Registration temporarily ...
Forum: News
Last Post: endrift
03-09-2020, 10:42 PM
» Replies: 0
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Problem with the speed op...
Forum: Development
Last Post: Yamatiop
03-08-2020, 12:17 PM
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Forums suggestions
Forum: General
Last Post: AdriFeL
03-06-2020, 04:14 AM
» Replies: 15
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Pokemon Save State file i...
Forum: General
Last Post: AshKetchup
03-06-2020, 02:31 AM
» Replies: 0
» Views: 1,179
FF4 mgba (vita) unplayabl...
Forum: General
Last Post: Divineheresy88
03-02-2020, 09:41 AM
» Replies: 0
» Views: 1,117
Original Game boy Green/B...
Forum: General
Last Post: manf0001
02-15-2020, 02:03 PM
» Replies: 0
» Views: 1,449

  Problem when recording with HEVC codec
Posted by: DeepWeeb - 09-27-2020, 06:44 PM - Forum: General - Replies (2)

<p>I have been trying to do a recording with HEVC for better compression, but when the option is selected it's highlighted on red and the "start" recording button is greyed out.</p><p>This doesn't happens with the NVENC codec, but can't use it in any case as I don't have Nvidia hardware on my computer so I get a small error message.</p>

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  Link's Awakening crashes on Wii
Posted by: justjack - 08-09-2020, 05:56 PM - Forum: General - Replies (3)

(black and white original version)

When you kill this enemy in this cave the game hangs. I provide a save so you can test. Walk up to enter door, kill the enemy, crash.


Doesn't happen in PC mgba.

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Video Problem playing .mvl files?
Posted by: DeepWeeb - 08-03-2020, 03:15 AM - Forum: General - Replies (5)

<p>I want to record a playthrough of Pokémon Leaf Green at 4K, but because recording at such high quality causes massive slow down making it a very miserable experience, I decided instead to use the "record debug video log" which I remember being simular to recording my inputs to re-record them later with ease.</p><p>However problems started when I tried to open it with the latest preview build of 0.9.0, which made the program crash no matter what.</p><p>I switched back to 0.8.2 and was able to play the file, but it would freeze and reset constantly.</p><p><br></p><p>The output file of my session is about 144mb, if that plays into anything.</p>

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  Registration temporarily closed
Posted by: endrift - 03-09-2020, 10:42 PM - Forum: News - No Replies

Due to the fact that more than 80% of forum registrations are spammers, registration is temporarily closed while figuring out a more long-term solution. In the meantime, please use the Discord: https://discord.gg/3sSvGt3

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  Problem with the speed option (bad english sorry)
Posted by: Yamatiop - 03-08-2020, 12:17 PM - Forum: Development - No Replies

<p>Hello,</p><p>I'm here because I have a really annoying problem. When I use the TAB key for make my game run faster,&nbsp;my sound turned off. I tried everything to get my sound back but I didn't make it. Please, if somebody read this, help me ! (Sorry for the bad english, I'm not very good).</p>

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  Pokemon Save State file is frozen
Posted by: AshKetchup - 03-06-2020, 02:31 AM - Forum: General - No Replies

<p>My Pokemon emerald save state file is frozen when loading. This problem has been happening often since I began using the save state option; so my method to unfreeze would be to&nbsp;make&nbsp;multiple copies of the same save state file and keep switching between them until one of them would not freeze on loading. However, now none of my save state files work at all, I'm not very experienced with using mgba, so I would really appreciate help <img src="https://forums.mgba.io/images/smilies/smile.png" data-sceditor-emoticon="Smile" alt="Smile" title="Smile"></p>

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  FF4 mgba (vita) unplayable
Posted by: Divineheresy88 - 03-02-2020, 09:41 AM - Forum: General - No Replies

<p>I still cannot figure out why mgba runs ff4 so poorly. It's a total lag and the audio sounds like crunching up aluminum foil. Any insights on how to improve the preformance to make mgba/ff4 playable on the vita</p>

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  Fast forward speed (Held) Broken since 0.8.0
Posted by: Enelhawk - 02-21-2020, 12:33 PM - Forum: General - Replies (3)

<p>As the title says, the fast forward speed held has been broken since 0.8.0 for me. 0.8.1 doesn't fix it but it's okay in 0.7.3.<br>What's going on? Im the only affected? It simply doesn't work, just breaks the audio.&nbsp;</p>

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  Original Game boy Green/Black screen
Posted by: manf0001 - 02-15-2020, 02:03 PM - Forum: General - No Replies

<p>Hi, I'm liking your new version of mGBA on the 3DS. &nbsp; The improvement to be able to play the Wisdom tree games is wonderful it really elevates this product, as every gameboy emulator can't properly play those games.</p><p><br></p><p>I'm wondering if there is a way to play the original game boy games with the Green/Black screen other than the black and white.&nbsp; Would an awesome add on.</p><p><br></p><p>Many thanks and awesome work.<br></p><p><br></p>

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  Feature request: save as Animated PNG?
Posted by: Rin Tohsaka - 02-08-2020, 09:36 PM - Forum: Development - Replies (4)

I tried out the built-in recording/exporting function for the first time today and realized that a "save as Animated PNG" function could be a good intermediate between a full-fat lossless video recording and a 256 color-limited GIF. Now normally Animated PNGs with their full 24bit color palettes can get pretty large, but the GBA's 240x160 resolution is small enough and the graphics typically pixelated enough that animated PNGs of GBA games tend to actually compress pretty well, especially if they're optimized accordingly with regards to inter-frame compression (which I only mention because unfortunately there's quite a bit of APNG-creation software that creates completely unoptimized animations whereby each frame is fully stored as full-resolution PNGs, even if only one quadrant of the image actually updates) I don't know how useful the following would be for mGBA, but APNG Optimizer seems to be the go-to example of efficient inter-frame optimization and it does have a source available: https://sourceforge.net/projects/apng/fi...Optimizer/

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