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How to use analog instead of dpad on PSVITA |
Posted by: ItsSamStone - 11-03-2019, 10:56 AM - Forum: General
- Replies (2)
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Hello everyone,
Nice to meet you all! Had a question... the new version of mgba is running better than anything in retroarch so far. I believe it’s 0.8 beta 1. Anyways, I’m playing KH Chain of Memories and I can’t seem to figure out how to use the joystick instead of the dpad. Dpad is only working for movement and there is no option to change it. I read somewhere that mgba uses joysticks by default, but mine is not doing that. I had the older version before and I remember joysticks working fine. Anyways, how can I fix this? Maybe I am overlooking something. I also restarted my vita after noticing this issue. Please help! I want to play KH CoM so bad!
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emulator breaks when trying to load a save file |
Posted by: fass_scass - 10-24-2019, 11:26 PM - Forum: General
- Replies (12)
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(in fire red rev 1) I can load the rom and play normally with a constant 60fps and about 300 when fast forwarding as usual
however, when trying to load a save file, the game simply freezes. Audio still plays, but the game runs at 30-40 fps with increased cpu usage and the game is completely frozen with no way of playing it. This didn't happen before, and the only thing that I assume could've changed something is the fact that I recently started using a DS emulator in this same PC. When trying to reset the rom after trying to load a save file, a blank, white screen appears with no audio playing whatsoever and no keys work
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Settings on mac. |
Posted by: ItsukiKun - 10-07-2019, 09:52 PM - Forum: General
- Replies (4)
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O.K. So I got a controller for SNES and it should work on mGBA for GBA. I plugged it in and it didn't work. I wanted to look in the settings, but it's not under tools. Please help!
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About RA. |
Posted by: Amnesia1000 - 10-05-2019, 10:21 PM - Forum: General
- No Replies
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hello again, first of all excuse me if the question does not correspond to this forum. The question (or questions) are 2, but know if the creation of the mgba core corresponds to you or is corresponding to the RA group. If it is something that corresponds to you, the second question would be, why when you start a game, is not shown the GBA start animation having the bios in the RA System folder? I know it's something that doesn't affect the game but if possible I'd like to enable them. In the core options I have the options "Use BIOS File if Found" in "ON" and "Skip BIOS Intro" in "OFF". Thank you very much.
I need to clarify something, in the version that I'm trying to see the starting animation is the Nintendo Switch, in linux shows it perfectly (and I guess windows too).
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mGBA keeps crashing on Vita |
Posted by: Egal1234 - 10-01-2019, 10:34 PM - Forum: General
- Replies (9)
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Hello,
mGBA keeps crashing on my Vita. It loads ROMs for a couple of seconds flawlessly but seconds later I get an error. The error code is C2-12828-1. The ROM isn't as I tested other ROMs as well. I'm running H-encore 2 on 3.7.2. I hope someone can help me with my problem. Thanks in advance.
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New audio problem |
Posted by: Lightcatcher - 09-19-2019, 03:24 PM - Forum: General
- Replies (2)
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Today I've downloaded 0.7.3 and noticed a specific audio problem that occurs in most of my GB Games:
Sound effects that should sound like explosions, deep dark hits or thunder are just barely hearable and extremly high pitched.
Two extreme examples:
- The thunderstorm in the intro of "The Legend of Zelda - Link's Awakening"
- When a block hits the ground in "Tetris"
I noticed this in many other games too. It's not so extreme there, but the sounds are definitely "wrong" now.
Two more examples:
- Dying enemies in "Super Mario Land" (e.g. the explosion after jumping on turtles)
- Every weapon sound and exploding enemy (after you hit them) in "Turtles - Fall of the Foot Clan"
I tried to change the audio driver from SDL to Qt Multimedia, i changed the audio buffer size and the sample rate. Nothing fixed the problem.
And I can say that these problems doesn't occur in 0.7.0.
Is there a fix for this?
THX!
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