Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 1,077
» Latest member: Brapdop14
» Forum threads: 465
» Forum posts: 1,874

Full Statistics

Online Users
There are currently 45 online users.
» 0 Member(s) | 45 Guest(s)

Latest Threads
Game is always speeding u...
Forum: General
Last Post: Brapdop14
1 hour ago
» Replies: 0
» Views: 6
Where to find screenshots...
Forum: General
Last Post: mariofan426
Yesterday, 07:22 PM
» Replies: 2
» Views: 24
Fast forward
Forum: Development
Last Post: zeromentu
Yesterday, 11:24 AM
» Replies: 6
» Views: 61
New dependencies
Forum: Development
Last Post: Amnesia1000
06-13-2019, 11:12 PM
» Replies: 2
» Views: 62
lua-developement?
Forum: Development
Last Post: UpDate
06-13-2019, 01:08 AM
» Replies: 2
» Views: 79
Not able to configure con...
Forum: General
Last Post: endrift
06-07-2019, 08:20 PM
» Replies: 1
» Views: 230
Bugs in a Couple More Gam...
Forum: General
Last Post: endrift
06-04-2019, 05:59 PM
» Replies: 1
» Views: 188
Preload entire rom into m...
Forum: General
Last Post: endrift
06-04-2019, 05:58 PM
» Replies: 1
» Views: 181
Should ARMS Have Differen...
Forum: Gaming
Last Post: rockyglock
06-03-2019, 05:59 PM
» Replies: 0
» Views: 189
My roms doesn't load [ple...
Forum: General
Last Post: darioeslaonda
06-03-2019, 12:49 PM
» Replies: 2
» Views: 223

 
  Help with adding Borders
Posted by: Gameboydayz - 04-26-2019, 08:24 AM - Forum: General - Replies (1)

I am currently running the wii version of mgba and can't find any tutorial specific to the wii. Would be great to have a border instead of the boring empty black space, I have seen a few good borders such as a full sized game boy advance and one of the best is one that has shaders that give an effect that makes the screen seem like it has scan-lines.
Huh

Print this item

  Pokemon FireRed cartridge not saving game file
Posted by: ericlanser - 04-23-2019, 05:36 AM - Forum: Gaming - No Replies

Hello, I just bought my first ever Gameboy System and was trying to play Pokemon FireRed (I got the cartridge years ago to play on DS but wanted to have a GB experience) and my game doesn't save after I stop power to the game. I would create a new game save turn off and have to restart from the beginning. I have seen lots of conflicting info and was wondering if anyone has had this similar problem and if they have found a reliable solution. Speed Test Scrabble Word Finder Solitaire

Print this item

  Nintendo should not abandon games that improve quality
Posted by: ericlanser - 04-22-2019, 10:57 AM - Forum: Gaming - No Replies

I feel a sense that Nintendo is pulling away from games that aim to help your brain function, concentration and focus and supplement your physical exercise routine. I hope that these sorts of titles do not become just a relic of the Iwata era of Nintendo. I feel the best way to push these concepts forward would be a new title that incorporates all of the R&D that went into the development of those titles into a single game. Wii Fit trainer enters the room to walk you through a daily routine, then after you've finished your cool down exercises, she walks out of the room and Dr. Kawashima walks in. I imagine for many people, 30 minutes of physical care and 10 minutes of mental care in an easy, convenient package could change their life. Sarkari Result Pnr Status Showbox

Print this item

  Buffer Size Issue
Posted by: JohnsonMcMahon - 04-13-2019, 08:13 PM - Forum: General - Replies (3)

I get stutters whenever my computers ASIO buffer size isn't set to 512, is there any reason for this? I don't suffer any issues like this in other programs or games

Print this item

  Video issues with various games
Posted by: Arodyrok - 04-13-2019, 05:11 PM - Forum: General - No Replies

I'm having issues in various games. My issue is that every second or so the games video will "Stutter" or skip a frame. It happens often enough that it is distracting. I've played a handful of games (all pokemon) from all 3 gameboy generations and the issue was present in every game I play.

In the audio/video settings I have tried changing the audio buffer, as I've seen a couple of other people were having similar issues in the past. Each setting had varying amounts of success but the default is the best that I can see. I also tried changing the sample rate, but it had no effect. 

Next I tried syncing to video instead of audio. It completely tanked my framerate and the game was running at half speed or worse. Syncing to both does the same thing. Playing with the FPS target hasn't improved the stutter. I tried enabling/disabling "Lock aspect ratio," "Forced Integer scaling," and "bilinear filtering" with various combinations, but it didn't help my issue.

I then tried to change the display drivers. Both of the OpenGL drivers had the same issues. The SoftwareQT did fix the stuttering issues but movement was really choppy and some of the sprites (trees mostly) would flicker when I walked. I have tried multiple versions of mGBA including the latest (0.7.1 as of this post). I have deleted the config file multiple times to reset the settings to default after big troubleshooting steps.

--------------------------
About my system.

I am running Windows 10
My GPU is AMD integrated graphics (I'm on a laptop.)
I'm on a x64 system
My monitor has a 60hz refresh rate.
---------------------------

Any help with this issue would be greatly appreciated. I'm having multiple issues with mGBA but all of the other ones I can work around or deal with. Thank you in advance for any advice.


Edit: I forgot to mention that I did make sure my display drivers and Windows were all updated.

Print this item

Question Gameboy advance intro ?
Posted by: GBA Lover - 04-10-2019, 11:27 PM - Forum: Development - Replies (1)

I've been wondering about something and that is the gameboy advance intro , you can add it as an additional feature ( turned off by default ) so every time a game is turning on the intro will play

I know you can do it ,Can't You ?  =) 

I want to feel the nostalgia you know.

The Intro : https://www.youtube.com/watch?v=AdyX54xGDdU

[Remove the link if its annoying you]

Print this item

  [Wii] Freezing/extremely slow system
Posted by: indig - 04-01-2019, 04:46 AM - Forum: General - No Replies

Running mGBA on the Wii through the Homebrew Channel, I find that the system hangs a lot and has other odd issues like:

- after exiting a game: hangs for a few seconds to 20 mins to >70 mins before returning to file menu
- write save state: delay of 2 seconds (normal!) to 20 mins

- there seems to be writing above the visible part of the screen.  The first line I can see in the menu is the current location path e.g. "usb:/", then the second line is (up)

- after exiting a game, and the file menu pops up, sometimes it shows me the wrong info.  For example, it shows the path "usb:/GBA_Roms/", but the file/folder list underneath is actually displaying the contents of the root usb directory "usb:/"  Going (up) a level took >10 minutes.  After I re-selected the GBA_Roms folder to select my game, the system hung again for >10 minutes, then showing "usb:/GBA_Roms/" again but still displaying the root directory's contents. Then selecting GBA_Roms again for fun, it system hangs for a few minutes and goes to usb:/GBA_Roms/GBA_Roms, which is a folder that doesn't even exist.

- due to all of this freezing, I rarely exit properly, and it seems like none of my savegames are sticking.

Any tips?  

I have 2 partitions on the usb HDD.  The first one is FAT32 with mGBA and my roms, and the other partition is NTFS because I had a bunch of wii games on it.  Would this be contributing to these errors?  Thanks in advance.


###Edit 1:
Did some more testing and googling.  When using retroarch:  Mother 3 seems to induce this post-close freeze 7 of 7 times.  Riviera did 1 of 2 times.  Mario Tennis I think worked as it should (0 of 4).  Summon night: swordcraft story seemed to work normal (0 of 2).  Is this special to mother 3?  To 32MB games?

Using mGBA by itself, it still seems to hang a lot while exiting for a bunch of games.

Print this item

  Cheats available
Posted by: Daviscj91 - 03-28-2019, 07:51 PM - Forum: General - Replies (2)

Are cheats available for mGBA for ps vita, if so can someone help me please and thank you if not will there be available for the PS Vita

Print this item

  SNES controller help
Posted by: reezy - 03-21-2019, 12:08 AM - Forum: General - No Replies

I have this mayflash snes adapter that works well with mGBA, but for some reason mGBA defaults my controller to the second gamepad option, which means every time I load up mGBA I have to manually change it back to controller 1. The big problem is that no matter what controller (XB1, SNES, 360 etc.) it still sets to the SNES #2 gamepad. I tried reinstalling the drivers a couple times, getting 7.1 and it's still happening. Is there anything that I can do like find the config and force the controller to choose 1? Can this be possibly addressed in a later build? I'd appreciate any solutions from yall, thanks.

Print this item

  Various errors
Posted by: Amnesia1000 - 03-20-2019, 10:45 PM - Forum: General - No Replies

I recently formatted my pc and when opening the emulator several things do not work, for example, the saved games do not read if I do not put "Load Alternate state", does not apply any shader (I have enabled openGL in the graphics) also does not show the library. Open the file "config.ini" and in the configuration the paths are well configured (savegamePath=C:/Users/marta/Downloads/mgba/file/save_games), besides having set the configuration of the shader I want you to use (shader=C:/Users/marta/Downloads/mgba/shaders/gba-lcd-combo.shader), but the gamepath does not appear to show the library at the beginning. It could be that the emulator saves in some place another configuration file that causes the arrores, or as it could solve what is happening, thank you very much.

Print this item