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Latest Threads |
DualSense
Forum: General
Last Post: Amnesia1000
05-18-2022, 12:44 AM
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» Views: 57
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[3DS] Is v0.9.1 supposed ...
Forum: General
Last Post: Rin Tohsaka
05-06-2021, 06:24 AM
» Replies: 0
» Views: 2,484
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[3DS] Way to have a GBC i...
Forum: General
Last Post: Rin Tohsaka
05-06-2021, 05:52 AM
» Replies: 6
» Views: 4,423
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Last build error
Forum: Development
Last Post: endrift
04-19-2021, 06:10 AM
» Replies: 3
» Views: 2,799
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[3DS] Is the .CIA suppose...
Forum: General
Last Post: Rin Tohsaka
04-14-2021, 08:45 PM
» Replies: 4
» Views: 3,542
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Cable Link
Forum: General
Last Post: endrift
03-21-2021, 09:10 PM
» Replies: 1
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Medusa
Forum: General
Last Post: endrift
02-06-2021, 09:45 AM
» Replies: 1
» Views: 2,617
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Problem when recording wi...
Forum: General
Last Post: endrift
10-09-2020, 03:45 AM
» Replies: 2
» Views: 2,948
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Link's Awakening crashes ...
Forum: General
Last Post: justjack
08-10-2020, 03:09 PM
» Replies: 3
» Views: 4,357
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Problem playing .mvl file...
Forum: General
Last Post: DeepWeeb
08-10-2020, 03:04 AM
» Replies: 5
» Views: 4,869
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Questions on reading RAM from external program |
Posted by: TheFreezingChicken - 08-25-2019, 11:40 AM - Forum: General
- Replies (4)
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Hi, I tried to do a quick search on Google, on the site and here on the forums, but I didn't have any luck.
Basically what I want to achieve is reading a few bytes from a specific address of the emulated RAM of the game (the reading is done from a little program I'm working on).
My idea was to read from a save state (quick to save for the user and easy to detect changes) but I noticed that on mGBA save states hava some kind of compression applied to them, so I can't use them in the intended way. I know about the memory viewer and the selection dumping feature but that's only manual and I was looking for an automatic one-keystroke kind of solution.
So my questions are:
Is there a way to make mGBA save the whole raw emulated RAM in the save state?
If not, is there a way in mGBA to make the memory dump process automatic?
If not, what are some possible ways (if there are any) to read the emulated RAM directly from within my program?
(I don't know much abot low-level stuff and memory access but if pointed in the right direction I can learn for myself no problem, I only need a starting point. Also I don't know if mGBA itself exposes some APIs for accessing it)
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Can I improve speed on O3DS model? |
Posted by: Gameboydayz - 08-19-2019, 11:12 PM - Forum: General
- Replies (1)
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I can't seem to play gba games on my o3ds due to so much lag. I don't own n3ds and just use mgba for gb, gbc games which work great! I tried messing with some of the settings and didn't have much success any other solution?
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[Solved] Roms won't launch from Steam shortcut |
Posted by: Runscream - 08-05-2019, 03:48 PM - Forum: General
- Replies (2)
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Hi! I have created shortcuts for my roms in Steam to play from big picture mode. Every other emulator works fine, but my mGBA shortcuts will only open the emulator, without loading the rom. This is how my shortcut looks:
Target: "D:\Emulación\Game Boy Advance\mGBA\mGBA.exe" "D:\Emulación\Game Boy Advance\Games\Castlevania - Aria of Sorrow (USA).gba"
Manually loading the rom works fine, though.
Any idea of why this might be happening?
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How do I get rumble to work? |
Posted by: JenkinsJinkies - 07-23-2019, 08:14 PM - Forum: General
- Replies (3)
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Seeing as Drill Dozer and Warioware Twisted have both shot up in price, I wanted to test rumble before making any purchases. However, I can't seem to get rumble to work no matter what I do. I've tried using both Windows and Homebrew on my Switch:
On Windows (7), I've tried: - Enabling rumble via overrides pane
- Connecting my Switch Pro Controller via USB
- Connecting my Switch Pro Controller via Bluetooth
- Having Steam Big Picture open in the background
- Using WiinUPro
On my Switch Homebrew, I've tried:- Playing with Joycons in handheld mode
- Playing docked with Switch Pro Controller
- Using version 0.7.2
- Using the latest version (as of now: mGBA-build-2019-07-05)
Gyroscope emulation successfully works. I confirm both my Joycons and my Switch Pro Controller have rumble and are capable of rumble. Neither Drill Dozer nor Warioware Twisted can make the controller vibrate. May I please ask what I'm doing wrong?
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is there anyway a shader could have a watermark |
Posted by: steven tyler sean herr - 07-22-2019, 01:00 AM - Forum: General
- No Replies
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as the title says is there anyway to have a shader have a transparent watermark?
the reasoning being
i want to see gba games that look like it was given the four swords adventures treatment
fsa used a texture to make two tiles that would otherwise look the same (eg two solid green grass tiles)
look diffrent
i want to do something similar but since i couldnt apply a static texture on always loading and unloading tiles
i figured a watermark with a transparent texture would be second best
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