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  [Suggestion] Discord-rich presence
Posted by: DeepWeeb - 02-25-2019, 01:01 AM - Forum: General - Replies (1)

While this is not a very important feature, it would be neat nonetheless, especially for when online multiplayer becomes available and people can join request for Pokémon trading or MegaMan Battle Network battles.  Big Grin

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  Trying to integrate Wanderbar with mGBA, but need some advice
Posted by: Mato - 02-21-2019, 09:31 PM - Forum: Development - Replies (7)

Hello! I've been working on integrating my Wanderbar sidebar thingy into Windows mGBA 0.6.1, but I know almost nothing about Qt and threads, plus the mGBA source code is light-years more advanced and cleaner than anything I could ever produce.

Still, I've been poking at the code and learning how things work. I've mostly got my Wanderbar working with mGBA now, but the biggest (and probably final) snag is that I need to call my Wanderbar's "doLogic" function before each GB/GBC/GBA CPU instruction.

Currently, I do that call in thread.c, around this part. (This actually works fine until my Wanderbar needs to update the browser, after which it crashes & I can't debug the cause, but it appears to be thread-related)

[Image: thread.c.jpg]

The issue is that I need to move this call out of thread.c and make it so that GameController.cpp (or maybe Window.cpp) calls my Wanderbar logic function instead. So basically I can't find a clear way to make it so that GameController.cpp knows when a core CPU instruction is about to be executed.

I figure that's probably not even how something like this should be handled, but again, I'm out of my league here with threads and Qt and such. Is there any way to make this work somehow? Currently my best guess is to try to create something like the debugger that's in the "if" statement in the code above, but that's also all written in C and part of the core, so I don't think that'll work either Sad

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  3DS Port EEPROM issues.
Posted by: E-ZombieHERO - 02-11-2019, 05:57 AM - Forum: General - Replies (2)

Sorry to post this here but couldn't find elsewhere to report an issue and not sure if this has been addressed.

When attempting to play Legacy of Goku II or Buu's Fury it becomes impossible to progress because of the save type and the option to switch doesn't exist on the 3DS Port afaik.

If there is a fix for this I've overlooked or plans to add support in the future I'd appreciate it greatly.

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  [Issue] Pokémon FRLG
Posted by: DeepWeeb - 02-10-2019, 06:44 AM - Forum: General - No Replies

Playing Pokémon Fire Red on mGBA 0.7.0, on entering on a Pokémon Center I can see that all characters on screen remain black for 14 frames, instead of fading in smoothly like in every other indoor area or even Pokémon Ruby and Sapphire. (The music still plays normally while loading)

[Image: eIJbHq4.gif]

I tested in 0.6.3 and the issue was present as well. Also tested on VBA-M and the issue was not present.

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  Is it possible to save in 128k/Pokemon Mystery Dungeon?
Posted by: poobee02 - 02-08-2019, 03:14 PM - Forum: General - No Replies

Hi all,
I've been trying to play Pokemon Mystery Dungeon on mGBA, but I've been using savestates to get through it because I can't save the game properly (Save failed error message).  Is there any way to change the save type to Flash 128k, because the save modes available in Game overrides still give me 'Save failed.'  Thanks for any help in advance.

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  QUESTION: How to get the gameboy camera working on PsVita?
Posted by: popoblito - 02-06-2019, 04:30 PM - Forum: General - Replies (1)

Hi everyone,
I have just downloaded both the latest stable build of mGBA (0.7) and the latest development build on my PsVita, and I have the same problem with both of them.

It seems like the only thing I can do is booting up the .gba files (a couple of games) I already had when I was using a previous version of mGBA I deleted before downloading these new ones.

I'd like to know how I can use the new gameboy camera feature on there, thanks in advance!

(p.s.: the only thing I did in order to install mGBA was booting the .vpk file on my Vita using VitaShell, is that the only thing I have to do?)

I've already seen tis tweet (https://twitter.com/mGBA_emu/status/890954205472501762) in which it is clearly shown, but how do I get access to it? I can't find any information whatsoever...

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  fast forward won't stop
Posted by: bluexminder - 02-05-2019, 09:44 AM - Forum: General - No Replies

I've searched all over google to find a fix for my individual problem and have had no luck. I was simply using the shift+tab to start fast forward as usual and then it bugged and won't stop at 10x speed. The only thing that does make it go back to normal is syncing audio and video but then I cannot fast forward at all if I choose that option. I mainly enjoy playing gba games because of the fast forward function and its killing me not being able to use it. Would really appreciate any help.

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  Filter & Shaders for Nintendo Switch
Posted by: DKDER66 - 01-29-2019, 03:46 PM - Forum: General - Replies (1)

Hi, I'm new and I want to know if is posible to use filters/shaders in release of Nintendo Switch.

Thanks so much!

PD: Sorry for bad english Tongue

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  mGBA appstore
Posted by: pwsincd - 01-27-2019, 04:39 PM - Forum: General - Replies (1)

Hi , first time poster here , i have just been made aware of the new release  and inclusion of a switch port , this is great news , and i came here to ask permission for us to include this on our switch homebrew appstore if possible . 

Also do you guys have a chat server at all / discord / irc etc ? 

Cheers pwsincd ..


FYI : our appstore has github API checking in place to maintain the latest version of apps on our store  , i say this as some devs express this concern when permissions are requested.

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  Enabling background input
Posted by: nz0543 - 01-22-2019, 05:54 AM - Forum: General - Replies (2)

Hello, I'm new here i just wanted to ask how to enable background input so i can play 2 player on one keyboard. Currently, I can only control one window but not the second, can somebody help me?

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