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is there anyway a shader could have a watermark |
Posted by: steven tyler sean herr - 07-22-2019, 01:00 AM - Forum: General
- No Replies
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as the title says is there anyway to have a shader have a transparent watermark?
the reasoning being
i want to see gba games that look like it was given the four swords adventures treatment
fsa used a texture to make two tiles that would otherwise look the same (eg two solid green grass tiles)
look diffrent
i want to do something similar but since i couldnt apply a static texture on always loading and unloading tiles
i figured a watermark with a transparent texture would be second best
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Save files between bios |
Posted by: spyksaturn - 06-26-2019, 02:48 AM - Forum: General
- Replies (16)
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So I'm playing Pokemon blue and was really impressed with the super Gameboy emulation. Looks and plays great. Cruising through the game having a blast when I say "I need an Alakazam on my team". Pop in Pokemon red and get to trade point but hold up nothing is connecting. Well fool it might be you are trying to do this on the super Gameboy bios. There was no connection cable for that 😂.
So we try loading it up on the Gameboy color bios and that was a no go. Had to try it a couple times and it still just showed up in black and white. No big deal we just trading so let's go to original Gameboy. Great it's loaded but hold up, it's not reading my save file. I just have new game and options setting when starting up past the start screen.
Do some research and some said just save state in one and load in the other. Still a no go. Save state seem to be bios specific and you get a fresh amount of slots dedicated to that bios.
One last thing I found was to try and edit the .sav file. I can't remember what it said to change the extension to but we tried it and that bad boy would not open.
So I'm at a loss here. I would hate to have to start Pokemon again and be forced to play it in black and white. I feel like I would end up abandoning that nostalgia ship. Thanks guys. Love the emulator. It is amazing!!!!
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Game runs way too fast, and the way to fix it makes my game slow down. |
Posted by: dumboi003 - 06-18-2019, 10:13 PM - Forum: General
- Replies (4)
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I've been trying to play Pokemon Gold on mGBA, and I discovered that it ran way too fast. Somewhere around 1000 FPS, and it wasn't in Fast Forward. I looked it up online and found that I can check sync video/sync audio, and it mostly does the trick. However, I will frequently encounter slowdown and dips in framerate. Does anyone know a way for it to run smoothly at a constant, normal framerate?
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Where to find screenshots on mGBA 3ds? |
Posted by: mariofan426 - 06-17-2019, 06:29 PM - Forum: General
- Replies (2)
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I recently got the newest version of mGBA on the 3DS and was intrigued to see that there's a screenshot function, but when accessing the Micro SD card I can't find them anywhere? Am I missing something or does it not work?
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New dependencies |
Posted by: Amnesia1000 - 06-13-2019, 01:12 PM - Forum: Development
- Replies (2)
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Hello again, I'm trying to compile mGBA in windows, I follow the instructions but to perform "cmake .. -G "MSYS Makefiles" tells me that it doesn't find the file libglu32.a. I can't find any package with a similar name, I looked in google and it seems to be a library of some openGL package. You could update the readme and add the new dependencies. And what would this dependency be?. Thank you very much
Edit: I just checked the terminal log and it seems that QT5 is the problem that looks for a dependency and doesn't find it. Do you know how I can solve this? Or is something wrong? What I'm doing to compile is what Readme from github says.
-- Checking for one of the modules 'libswresample'
-- Checking for one of the modules 'sdl2'
CMake Error at C:/msys64/mingw64/lib/cmake/Qt5Gui/Qt5GuiConfig.cmake:15 (message):
The imported target "Qt5::Gui" references the file
"C:/building/msys32/mingw64/x86_64-w64-mingw32/lib/libglu32.a"
but this file does not exist. Possible reasons include:
* The file was deleted, renamed, or moved to another location.
* An install or uninstall procedure did not complete successfully.
* The installation package was faulty and contained
"C:/msys64/mingw64/lib/cmake/Qt5Gui/Qt5GuiConfigExtras.cmake"
but not all the files it references.
Call Stack (most recent call first):
C:/msys64/mingw64/lib/cmake/Qt5Gui/Qt5GuiConfigExtras.cmake:45 (_qt5_Gui_check_file_exists)
C:/msys64/mingw64/lib/cmake/Qt5Gui/Qt5GuiConfigExtras.cmake:70 (_qt5gui_find_extra_libs)
C:/msys64/mingw64/lib/cmake/Qt5Gui/Qt5GuiConfig.cmake:212 (include)
C:/msys64/mingw64/lib/cmake/Qt5Multimedia/Qt5MultimediaConfig.cmake:105 (find_package)
src/platform/qt/CMakeLists.txt:25 (find_package)
-- Configuring incomplete, errors occurred!
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lua-developement? |
Posted by: UpDate - 06-12-2019, 08:04 PM - Forum: Development
- Replies (2)
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Hey!
I really love mGBA - great effort - works amazingly for me.
Yet i wanna know how far the lua implementation is.
Is it maybe already available in the developement-builds?
Greetings!
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