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  New audio problem
Posted by: Lightcatcher - 09-19-2019, 03:24 PM - Forum: General - Replies (2)

Today I've downloaded 0.7.3 and noticed a specific audio problem that occurs in most of my GB Games:
Sound effects that should sound like explosions, deep dark hits or thunder are just barely hearable and extremly high pitched. 

Two extreme examples:
- The thunderstorm in the intro of "The Legend of Zelda - Link's Awakening"
- When a block hits the ground in "Tetris"


I noticed this in many other games too. It's not so extreme there, but the sounds are definitely "wrong" now.
Two more examples:
- Dying enemies in "Super Mario Land" (e.g. the explosion after jumping on turtles) 
- Every weapon sound and exploding enemy (after you hit them) in "Turtles - Fall of the Foot Clan"

I tried to change the audio driver from SDL to Qt Multimedia, i changed the audio buffer size and the sample rate. Nothing fixed the problem.
And I can say that these problems doesn't occur in 0.7.0. 

Is there a fix for this?
THX!

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  Mac settings, controls?
Posted by: ItsukiKun - 09-19-2019, 01:54 AM - Forum: General - No Replies

Hi, I was wondering, I play a game called Rhythm Tengoku and I need to press select to skip practicing, so I don't have to do that again. I used space, but that didn't work. I looked for settings in the tools tab, nothing. Please help!


P.S. GBA game.

RE: i got it. its delete

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  Nothing Saves
Posted by: somna - 09-14-2019, 12:27 AM - Forum: General - Replies (2)

Hi y'all I recently downloaded mGBA on my PC and noticed that whenever I went to save (under the file setting) it just wouldn't save my game no matter how hard I tried. I've done everything I can to figure out what's wrong and I think that something is missing. This is evident because when I tried to save under the debug setting it just gave me a message that said arguments missing. What exactly am I missing?

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  Fast Forward on Nintendo Switch?
Posted by: Klldarkness - 09-09-2019, 11:25 PM - Forum: General - Replies (1)

Hi there!

I can't seem to track down an answer to my question, and was forced to make an account to directly ask instead.

For the mGBA release for Retroarch Switch, does Fast Forward work?

If so, how do I activate it? How do I set it to a button? I've been trying to track it down in the settings, and doing google searches for an hour, and am officially giving up. If someone has an answer, please get back to me.

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  Questions on reading RAM from external program
Posted by: TheFreezingChicken - 08-25-2019, 11:40 AM - Forum: General - Replies (4)

Hi, I tried to do a quick search on Google, on the site and here on the forums, but I didn't have any luck.

Basically what I want to achieve is reading a few bytes from a specific address of the emulated RAM of the game (the reading is done from a little program I'm working on).
My idea was to read from a save state (quick to save for the user and easy to detect changes) but I noticed that on mGBA save states hava some kind of compression applied to them, so I can't use them in the intended way. I know about the memory viewer and the selection dumping feature but that's only manual and I was looking for an automatic one-keystroke kind of solution.

So my questions are:
Is there a way to make mGBA save the whole raw emulated RAM in the save state?

If not, is there a way in mGBA to make the memory dump process automatic?

If not, what are some possible ways (if there are any) to read the emulated RAM directly from within my program?
(I don't know much abot low-level stuff and memory access but if pointed in the right direction I can learn for myself no problem, I only need a starting point. Also I don't know if mGBA itself exposes some APIs for accessing it)

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  Can I improve speed on O3DS model?
Posted by: Gameboydayz - 08-19-2019, 11:12 PM - Forum: General - Replies (1)

I can't seem to play gba games on my o3ds due to so much lag. I don't own n3ds and just use mgba for gb, gbc games which work great! I tried messing with some of the settings and didn't have much success any other solution?

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Question Saving in game or in gba file?
Posted by: veliee - 08-11-2019, 06:53 AM - Forum: General - Replies (1)

I’ve been wondering if saving in game is preferred than saving on file? It’s because for GBA4IOS they prefer the player to save in game than on the gba app, soo which is it for windows mGBA? In game or on file? Both?

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  Discord Integration?
Posted by: Ahhhha - 08-11-2019, 04:21 AM - Forum: General - Replies (1)

I was looking for information on Discord integration for mGBA, and all I could find was this post:
Issue 1368
I can't actually seem to find any settings anywhere in mGBA to allow Discord integration, however. I'm wondering how to enable it so that people can see what game I'm playing.

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  [Solved] Roms won't launch from Steam shortcut
Posted by: Runscream - 08-05-2019, 03:48 PM - Forum: General - Replies (2)

Hi! I have created shortcuts for my roms in Steam to play from big picture mode. Every other emulator works fine, but my mGBA shortcuts will only open the emulator, without loading the rom. This is how my shortcut looks:

Target: "D:\Emulación\Game Boy Advance\mGBA\mGBA.exe" "D:\Emulación\Game Boy Advance\Games\Castlevania - Aria of Sorrow (USA).gba"

Manually loading the rom works fine, though.

Any idea of why this might be happening?

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  No me funciona el sonido
Posted by: Lexmarvel - 07-31-2019, 12:05 PM - Forum: General - Replies (1)

Hola,

He instalado mGBA en mi new 3DS XL y el problema es que al emular un juego, no puedo ni subir ni bajar sonido ni tampoco se escucha nada, no puedo hacer nada con el sonido. 
¿Alguien tiene alguna idea de como solucionarlo Huh ?

Muchísimas gracias por adelantado.

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