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Problem when recording wi...
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Link's Awakening crashes ...
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Problem playing .mvl file...
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Fast forward speed (Held)...
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Registration temporarily ...
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Problem with the speed op...
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Forums suggestions
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Pokemon Save State file i...
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FF4 mgba (vita) unplayabl...
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Feature request: save as Animated PNG? |
Posted by: Rin Tohsaka - 02-08-2020, 09:36 PM - Forum: Development
- Replies (4)
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I tried out the built-in recording/exporting function for the first time today and realized that a "save as Animated PNG" function could be a good intermediate between a full-fat lossless video recording and a 256 color-limited GIF. Now normally Animated PNGs with their full 24bit color palettes can get pretty large, but the GBA's 240x160 resolution is small enough and the graphics typically pixelated enough that animated PNGs of GBA games tend to actually compress pretty well, especially if they're optimized accordingly with regards to inter-frame compression (which I only mention because unfortunately there's quite a bit of APNG-creation software that creates completely unoptimized animations whereby each frame is fully stored as full-resolution PNGs, even if only one quadrant of the image actually updates) I don't know how useful the following would be for mGBA, but APNG Optimizer seems to be the go-to example of efficient inter-frame optimization and it does have a source available: https://sourceforge.net/projects/apng/fi...Optimizer/
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White Screen on 3DS |
Posted by: Koonteh - 01-14-2020, 05:04 PM - Forum: General
- Replies (6)
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<p>I just downloaded mGBA to run it on my 3DS. Every time I try to run the rom I want to play, I just get a white screen. How do I fix this?</p>
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Feature request: Configurable save directory |
Posted by: Grondorr - 01-10-2020, 07:35 AM - Forum: Development
- Replies (1)
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<p>In many flash carts, there is a single save dir. I'd like the option to emulate this behaviour so that I can match the layout of my files and just keep the two in sync. Also, this way if I have multiple copies of the same ROM with the same file ane, but in different directories, I can have them save to the same file in the savedir. (I'm mostly looking to do this on 3DS and eventually switch.)</p>
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Help with Saves |
Posted by: DengerousCurry - 01-01-2020, 10:46 AM - Forum: General
- Replies (3)
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Hey man! Love your emulator, first started using it back in college a few years ago. Recently felt like downloading shiny gold sigma (fire red hack) for nostalgia trip, and found I couldn’t change save state to flash 128k. I couldn’t do the game override thing I used to, and I couldn’t find the config.ini file. Any tips to make it happen?
Love your work though, forreal. Hope you had a good holidays, and have a happy new year! Looking forward to what you’ve got to say
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Help! Final Fantasy Tactics Advance issue |
Posted by: hornerr - 12-20-2019, 09:26 PM - Forum: General
- Replies (3)
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<p>Hi there! New forum user here, but I've reached a tricky spot and am pretty clueless about how to proceed. Any and all help appreciated.</p><p><br></p><p>I'm using mGBA to play Final Fantasy Tactics Advance, and generally loving getting to play the game again (a game I never beat but want to), especially with the ability to speed up, etc.</p><p><br></p><p>However, FFTA is a game that at one point requires you to "save" in-game in order to proceed, which a) I think is impossible? and b) crashes my game.</p><p><br></p><p>Anyone have any idea how to get around this? This is a cruel place to be... I'm closer to beating the game than ever before and now I've reached a dead end!</p>
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FPS issues playing Pokemon on Ubuntu |
Posted by: dombol - 12-15-2019, 03:21 PM - Forum: General
- Replies (1)
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Hi.
I have an Acer Aspire e5-574-592S laptop with Ubuntu 18.04 and I am trying to run mGBA to play Pokemon Fire Red, but I get 40 fps constantly.
I tried changing the audio buffer size to the minimum and also messed with my screen refresh rate and the other emulator settings, but I can't seem to solve this issue.
Can you guys help me?
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Transfering Saves from VBA to mGBA? |
Posted by: Ethroptur - 11-22-2019, 10:02 AM - Forum: General
- No Replies
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Hello,
I recently started using mGBA and I was hoping that I could transfer my VBA saves to mGBA. The .SAV file is in the same folder, with the same name as the ROM, however for some reason, whenever I boot up the game, the game starts anew, clearly failing to recognise the .SAV file as being present. Could it be thew file size? From what I understand, mGBA creates 32kb .SAV files, whereas the file in the folder is 128kb. If my presumption is correct, how could I go about changing the file size, if possible? If not, what could be causing the issue?
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