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  Multiplayer support not working (2 windows)
Posted by: Numero256 - 11-28-2017, 03:30 PM - Forum: General - Replies (5)

I just tried to trade Pokemon in Fire Red and created a copy of the rom. Then I opened the new rom in a second window, but I just had a blank screen after I loaded the rom. I thought that my copied rom somehow didn't work so I tried it the other way around. No matter what rom I load up in a second window, it will be unplayable. Is it a known issue of mGBA 0.6.1 or should I just reinstall the emulator? I really don't want to switch to other emulators.

EDIT: I'm using Windows 10 if this is relevant information.

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  Pokemon Emerald (USA,Europe) Cheats discussion
Posted by: MSgtOmni - 11-24-2017, 04:36 AM - Forum: General - Replies (6)

Is it Just me?

Trying to use codes for Pokemon Emerald (U).gba

Some reason i can get most codes to work perfectly
On My Boy free...but not on any PC emulator.
The rom i am using for both devices are the exact same.

Problems:
Master codes First Line Disappearing(select codes)
Access Bags or Shops codes dont work altogether
Walk through walls is a no go...

And the biggest one...

Pokemon Wild Modifier not working AT ALL...

I have searched these places for codes and have
Tried a virtual butt ton of them...

Supercheats
NeoSeeker
GameGenie
GameHacking
Pokemonemeraldcheats
Pokemonhackers
Codejunkies
Reddit
Quora?
Yahooanswers

And the list goes on..
I have been at this for three days...

Things ive gotten to work.
All Hold R for Exp codes
Item codes(PC and Bag)
Max stats(slot 1)

Things i havent tried
Teleport codes
Tm/hm(this is easy enough to obtain imo)
1hko
And everything else that wasnt mentioned here.

So...after all this....

This is what i have...
My boy free: most codes are successful
Vba: only select codes work explained above
mGBA: same as above (the EXACT same codes)

Vba and mGba delete the same lines of code(only master codes that ive seen). Fail at the same Entries. And successfully Run the exact same working codes.

The closest success ive had with Encounter modifier was turning a Wurmples' sprite into a Volpix...trying to encounter a Treecko...it was sad...really...

Also - when an xbox one controller is used (Xinput1)...
Settings>Controller>Mapping?

The LR bumpers are Default to -2 and -5 respectively..
When trying to map them to Left Trigger and RT...

+2 and +5 respectively they do not save... Instead of

+2/-2 and +5/-5 it does this...

2 and 5

And it will not save like this. This always reverts back to

-2 and -5

Any help with any of this would be greatly appreciated.  Thanks for taking the time to read this mess... Confused

Edit: And yes, i have tried many of these codes using
The different methods (GS,AR & CB)(aka typing the M and
XXX code 3! different ways)

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  Screen tearing and Direct3D
Posted by: bajol - 11-23-2017, 07:06 PM - Forum: General - Replies (3)

Hi.
I´m having a screen tearing problem (I thinks that´s the right term) on mgba.
on older snv versions of vba-m I could chose Direct3D as display render, and that along with Vsync, would fix it; but mgba has no Direct3D backend (nor newer versions of vba-m for some reason).

So I wanted to ask if it would be possible to add D3D to mgba, along with Vsync (and some filters to go with it).

Thanks.

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  Hajimari no Ishi Link option not working properly
Posted by: pablitox777 - 11-23-2017, 06:21 PM - Forum: Development - No Replies

Hi there! I wanted to raise an issue with the multiplayer option on the game Summon Night Craftsword Monogatari - Hajimari no Ishi.

This game features a link option (proabably by link cable) once you beat the first boss. The thing is, when using mgba WITHOUT bios files, I get this message:

[Image: 5iKyKyQ.png?1]

As you can see, connection is not possible, BUT, when using the BIOS files, once both games reach the same screen, the message dissapears:

[Image: 3elePoU.png]

the problem is, I can't move up or down, select any option, or even exit! the game feels like stuck up on that screen and the only thing I can do is either reboot or close it down.

Any idea what might be the problem?

Eagerly waiting for an answer on this issue.

Cheers, Pablitox.

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  Tilt setup...Silly help please..
Posted by: Mclane - 11-20-2017, 04:12 PM - Forum: General - No Replies

I really should know better but I'm messing up setting up the tilt part, I'm using the latest version with my trusty XBOX360 wired pad on the PC, so far go good, on I put Yoshi Topsy Turvy and I can't get the tilt to do anything initially, I go to the sensors screen and try and setup the right Analogue stick but I'm doing something wrong as the character tilts at odd angles and the tilt calibration screen does move yoshi at all.

Could someone put this old got out of his misery and tell me exactly what I need to do for Tilt and Gyroscope to work please. ie am I supposed to press the setup but in sensors and then move the right stick a certain way, if yes, what way Smile

Very annoyed with myself as I've beta tested many emulators for a great many many years..

Cheers..

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  mGBA Wii crackly audio in GB/C games
Posted by: ThePhantomCancerLancer - 11-19-2017, 12:31 AM - Forum: General - Replies (2)

Title says it all.  Recent dev version.

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  Does the Wii port support Tilt sensor emulation like VGBGX does?
Posted by: Fortranm - 11-15-2017, 08:06 PM - Forum: General - Replies (3)

Does the Wii port support Tilt sensor emulation like VGBGX does??

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Sad mGBA 0.6.1 "loading..." on N3DS
Posted by: sprocket12 - 11-15-2017, 04:07 PM - Forum: General - Replies (5)

I installed the mGBA 0.6.1 CIA file using FBI, ran it, selected Pokemon Fire Red US version ROM, and I get a freeze, my entire system locks up, it says "loading..." forever, then I hold the power button to turn my N3DS off. What could be wrong?

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  My Game Looks Fluffy?
Posted by: Mrface123 - 11-09-2017, 02:55 AM - Forum: General - Replies (3)

I Don't Know Where To Post This So Im Posting It Here

Look At This

if You Cant Tell From That Here You go

[Image: ZXN3OjP.png]

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  Audio issues
Posted by: Crythix - 11-05-2017, 02:06 AM - Forum: General - No Replies

Hello, I'm having some problems with the audio on Metroid Zero Mission. 



SDL is scratchy and editing the HZ and sample rate doesn't fix anything. QTMultimedia works fine but poops out after about 5 minutes.

I'm running Windows 7


Any suggestions?

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