Screen tearing and Direct3D - Printable Version +- mGBA Forums (https://forums.mgba.io) +-- Forum: mGBA (https://forums.mgba.io/forumdisplay.php?fid=1) +--- Forum: General (https://forums.mgba.io/forumdisplay.php?fid=3) +--- Thread: Screen tearing and Direct3D (/showthread.php?tid=3709) |
Screen tearing and Direct3D - bajol - 11-23-2017 Hi. I´m having a screen tearing problem (I thinks that´s the right term) on mgba. on older snv versions of vba-m I could chose Direct3D as display render, and that along with Vsync, would fix it; but mgba has no Direct3D backend (nor newer versions of vba-m for some reason). So I wanted to ask if it would be possible to add D3D to mgba, along with Vsync (and some filters to go with it). Thanks. RE: Screen tearing and Direct3D - endrift - 11-23-2017 D3D is likely not possible due to the complexity it would involve for integrating it. RE: Screen tearing and Direct3D - bajol - 11-24-2017 Any advice on what I could try to fix t? RE: Screen tearing and Direct3D - endrift - 11-24-2017 Well the sync to video option is essentially Vsync so you could try that. |