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  ZL and ZR Button Mapping Not Working? (3DS Build/Port)
Posted by: Hucz - 02-02-2018, 06:54 PM - Forum: General - Replies (5)

Hey endrift,
I just wanted to report back my testing of the latest build for the Nintendo 3DS. I am running the latest version/build of mGBA ported for the 3DS on my new Nintendo 2DS XL and noticed that when I mapped Interface keys to the ZL or ZR buttons, that they simply don't work. Which was unfortunate because I mapped the Cancel command to ZR and of course upon doing so, could not open the menu to reconfigue/assign the control to a different button. Thankfully I was able to edit the config.ini file and change the value from "15" to a different button, but so far no luck assigning any Interface command to either the ZL or ZR buttons on the new 3DS/2DS consoles. Also, I noticed there isn't a way to pull up the menu without first loading up a game? Maybe I'm missing a special button combo to do so, or can help contribute code to enable that feature if it doesn't currently exist.

Anyways, thanks for taking the time to read this!

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  .7z Archive Support (3DS Build/Port)
Posted by: Hucz - 02-02-2018, 04:15 AM - Forum: General - Replies (2)

Is there .7z or .zip support for the 3DS build? If so, which method of archiving should I be using? It failed to load a couple of .7z archives that I tried that contained .gba files inside. I'm just trying to save as much space on my microSD card as possible. Thanks in advance.

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  Libretro core vs. standalone?
Posted by: TBM - 01-31-2018, 02:54 PM - Forum: General - Replies (3)

I've been using the standalone for well over a year, but I'm wanting to be able to take advantage of the shaders that RetroArch lets you use compared to mGBA. In terms of accuracy, how does the Libretro core stack up to the standalone version on mGBA?

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  Game recording has problem.
Posted by: hohohappyday - 01-27-2018, 07:31 AM - Forum: Development - No Replies

This is a video as a PoKeMon Gold Korean version game playing by mGBA 0.6.1 Emulator record system.
record setting is high quality and GBC default resolution.
But I can't upload on this site, so instead under the link.
When goes end of video, screen and sound of sync haven't correctly equal.
(when small spreadsheet text is just ignore)
If you have idea this emulater latest version release, please solve this problem too.

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  Just a question about new cores.
Posted by: AJ - 01-24-2018, 10:03 PM - Forum: General - Replies (1)

Hi, I have just a question. Is there any plan for emulation of these systems as well?
Pokémon Pikachu, Game & Watch, Nintendo Mini Classics, Color TV-Game, Pokémon Mini, Virtual Boy, DSi & DSiWare.
Sorry my English is bad. Thanks for your answer.

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  Displaying frames per second on screen
Posted by: MikeKatz45 - 01-20-2018, 05:00 AM - Forum: General - Replies (5)

Hi! I have a question ¿Is it possible to show frames per second in the gameplay screen on version 0.5.2 for Mac? I have seen this feature in other emulators (shows "reset" when pressing the reset hotkey and such too), but I can´t seem to find the way to do it on this one. Thanks for responses

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  Willing to help indent the code of mGBA
Posted by: nekowow - 01-16-2018, 06:16 PM - Forum: Development - Replies (2)

I can help indent the code, but not hourly, also, I've got 2 months of vacation, so I can help plenty Smile

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  mGBA crashes when loading ROM file
Posted by: Atsix - 01-12-2018, 12:23 AM - Forum: General - Replies (2)

Hi everyone,
I'm having a weird problem with mGBA. When I try to load a ROM file, the emulator crashes, and I get notified that "mGBA has stopped working". I tried both loading a ROM file from the emulator dropdown menu and also associating the ROM files with the emulator and just clicking on them, but the emulator crashes in both ways. I tested it with four different ROM files, and mGBA crashes with all of them. 

I'm running Windows 8.1, and I've tried using both mGBA 0.6.1 stable release and the latest build (build-2018-01-10-win32-4990-6f5ec7d5e46a22524fa0e4f1b1f46582a28b4101), but both emulator versions crash when loading a ROM.

I've also tried running mGBA.exe as an administrator and also running it with compatibility mode set to Windows 7 and Windows XP SP3, but nothing worked.

If someone could help me out with this problem, I would be very thankful.

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  Connectivity with actual GBA
Posted by: Fortranm - 01-04-2018, 02:09 AM - Forum: General - Replies (1)

Are there any plans to make the Wii port able to connect to actual GBA via GCN-GBA cable?

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  Someone said Pokemon?
Posted by: acutesharpness - 01-01-2018, 01:29 AM - Forum: Gaming - Replies (2)

Alright I like Pokemon Silver alot, attached is the pokemon silver game for the emulator, get it at 
Downloads Page (GBA Emulator)
[snip]

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