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Configure save state on 3...
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Master Pause Feature
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  Screen tearing and Direct3D
Posted by: bajol - 11-23-2017, 07:06 PM - Forum: General - Replies (3)

Hi.
I´m having a screen tearing problem (I thinks that´s the right term) on mgba.
on older snv versions of vba-m I could chose Direct3D as display render, and that along with Vsync, would fix it; but mgba has no Direct3D backend (nor newer versions of vba-m for some reason).

So I wanted to ask if it would be possible to add D3D to mgba, along with Vsync (and some filters to go with it).

Thanks.

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  Hajimari no Ishi Link option not working properly
Posted by: pablitox777 - 11-23-2017, 06:21 PM - Forum: Development - No Replies

Hi there! I wanted to raise an issue with the multiplayer option on the game Summon Night Craftsword Monogatari - Hajimari no Ishi.

This game features a link option (proabably by link cable) once you beat the first boss. The thing is, when using mgba WITHOUT bios files, I get this message:

[Image: 5iKyKyQ.png?1]

As you can see, connection is not possible, BUT, when using the BIOS files, once both games reach the same screen, the message dissapears:

[Image: 3elePoU.png]

the problem is, I can't move up or down, select any option, or even exit! the game feels like stuck up on that screen and the only thing I can do is either reboot or close it down.

Any idea what might be the problem?

Eagerly waiting for an answer on this issue.

Cheers, Pablitox.

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  Tilt setup...Silly help please..
Posted by: Mclane - 11-20-2017, 04:12 PM - Forum: General - No Replies

I really should know better but I'm messing up setting up the tilt part, I'm using the latest version with my trusty XBOX360 wired pad on the PC, so far go good, on I put Yoshi Topsy Turvy and I can't get the tilt to do anything initially, I go to the sensors screen and try and setup the right Analogue stick but I'm doing something wrong as the character tilts at odd angles and the tilt calibration screen does move yoshi at all.

Could someone put this old got out of his misery and tell me exactly what I need to do for Tilt and Gyroscope to work please. ie am I supposed to press the setup but in sensors and then move the right stick a certain way, if yes, what way Smile

Very annoyed with myself as I've beta tested many emulators for a great many many years..

Cheers..

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  mGBA Wii crackly audio in GB/C games
Posted by: ThePhantomCancerLancer - 11-19-2017, 12:31 AM - Forum: General - Replies (2)

Title says it all.  Recent dev version.

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  Does the Wii port support Tilt sensor emulation like VGBGX does?
Posted by: Fortranm - 11-15-2017, 08:06 PM - Forum: General - Replies (3)

Does the Wii port support Tilt sensor emulation like VGBGX does??

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Sad mGBA 0.6.1 "loading..." on N3DS
Posted by: sprocket12 - 11-15-2017, 04:07 PM - Forum: General - Replies (5)

I installed the mGBA 0.6.1 CIA file using FBI, ran it, selected Pokemon Fire Red US version ROM, and I get a freeze, my entire system locks up, it says "loading..." forever, then I hold the power button to turn my N3DS off. What could be wrong?

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  My Game Looks Fluffy?
Posted by: Mrface123 - 11-09-2017, 02:55 AM - Forum: General - Replies (3)

I Don't Know Where To Post This So Im Posting It Here

Look At This

if You Cant Tell From That Here You go

[Image: ZXN3OjP.png]

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  Audio issues
Posted by: Crythix - 11-05-2017, 02:06 AM - Forum: General - No Replies

Hello, I'm having some problems with the audio on Metroid Zero Mission. 



SDL is scratchy and editing the HZ and sample rate doesn't fix anything. QTMultimedia works fine but poops out after about 5 minutes.

I'm running Windows 7


Any suggestions?

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  No more 64bits version?
Posted by: SGAN - 10-31-2017, 12:24 AM - Forum: General - Replies (3)

I was looking in the download section for official 64bits releases and I don't see them anymore.

https://mgba.io/downloads.html

The same with the "gits" from emucr:

http://www.emucr.com/2017/10/mgba-git-20171030.html

Thanks a lot  Smile

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  Turn Off Live FPS Count in Window Title
Posted by: ReaperJack - 10-25-2017, 07:43 AM - Forum: General - Replies (2)

Hi,

Does anyone know how I can get rid of the live FPS count on the Window Title?

Or Are there any builds that don't show it but still show the title of the rom

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