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Configure save state on 3...
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Any idea?
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RTC on PS Vita
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Help with mGBA and tradin...
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Master Pause Feature
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mGBA Xbox 1 controller is...
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Some help is needed
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Hello, just joined this c...
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  Libretro core vs. standalone?
Posted by: TBM - 01-31-2018, 02:54 PM - Forum: General - Replies (3)

I've been using the standalone for well over a year, but I'm wanting to be able to take advantage of the shaders that RetroArch lets you use compared to mGBA. In terms of accuracy, how does the Libretro core stack up to the standalone version on mGBA?

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  Game recording has problem.
Posted by: hohohappyday - 01-27-2018, 07:31 AM - Forum: Development - No Replies

This is a video as a PoKeMon Gold Korean version game playing by mGBA 0.6.1 Emulator record system.
record setting is high quality and GBC default resolution.
But I can't upload on this site, so instead under the link.
When goes end of video, screen and sound of sync haven't correctly equal.
(when small spreadsheet text is just ignore)
If you have idea this emulater latest version release, please solve this problem too.

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  Just a question about new cores.
Posted by: AJ - 01-24-2018, 10:03 PM - Forum: General - Replies (1)

Hi, I have just a question. Is there any plan for emulation of these systems as well?
Pokémon Pikachu, Game & Watch, Nintendo Mini Classics, Color TV-Game, Pokémon Mini, Virtual Boy, DSi & DSiWare.
Sorry my English is bad. Thanks for your answer.

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  Displaying frames per second on screen
Posted by: MikeKatz45 - 01-20-2018, 05:00 AM - Forum: General - Replies (5)

Hi! I have a question ¿Is it possible to show frames per second in the gameplay screen on version 0.5.2 for Mac? I have seen this feature in other emulators (shows "reset" when pressing the reset hotkey and such too), but I can´t seem to find the way to do it on this one. Thanks for responses

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  Willing to help indent the code of mGBA
Posted by: nekowow - 01-16-2018, 06:16 PM - Forum: Development - Replies (2)

I can help indent the code, but not hourly, also, I've got 2 months of vacation, so I can help plenty Smile

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  mGBA crashes when loading ROM file
Posted by: Atsix - 01-12-2018, 12:23 AM - Forum: General - Replies (2)

Hi everyone,
I'm having a weird problem with mGBA. When I try to load a ROM file, the emulator crashes, and I get notified that "mGBA has stopped working". I tried both loading a ROM file from the emulator dropdown menu and also associating the ROM files with the emulator and just clicking on them, but the emulator crashes in both ways. I tested it with four different ROM files, and mGBA crashes with all of them. 

I'm running Windows 8.1, and I've tried using both mGBA 0.6.1 stable release and the latest build (build-2018-01-10-win32-4990-6f5ec7d5e46a22524fa0e4f1b1f46582a28b4101), but both emulator versions crash when loading a ROM.

I've also tried running mGBA.exe as an administrator and also running it with compatibility mode set to Windows 7 and Windows XP SP3, but nothing worked.

If someone could help me out with this problem, I would be very thankful.

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  Connectivity with actual GBA
Posted by: Fortranm - 01-04-2018, 02:09 AM - Forum: General - Replies (1)

Are there any plans to make the Wii port able to connect to actual GBA via GCN-GBA cable?

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  Someone said Pokemon?
Posted by: acutesharpness - 01-01-2018, 01:29 AM - Forum: Gaming - Replies (2)

Alright I like Pokemon Silver alot, attached is the pokemon silver game for the emulator, get it at 
Downloads Page (GBA Emulator)
[snip]

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  How to use mgba for code/data separation???????????
Posted by: wavedevice - 12-30-2017, 08:31 PM - Forum: Development - Replies (1)

What I need is the following: log all the states of the program counter and the rombank number, so that I can use the addresses to differ between what are variables/instructions/tilemaps/graphics, etc.
I was going to use some very crazy hack (ptrace in linux) to do such a thing. But if I use the source code of mgba this could be much easier and less time consuming.
Where in the source code I can find the routines that modify/read the pc(program counter) and rombank number?


There is some documentation about the data structures used in the source code?

Just to clarify, my final objective is to create a tool for code/data separation, for reverse engineering gbc roms. A feature similar to code/data separation that exists in Emulicious emulator, this tool will be enhanced for automated data structures extraction and recompilation.

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  The 3DS port can't relocate save files and pictures by editing the config file.
Posted by: Palom - 12-30-2017, 08:17 AM - Forum: General - Replies (12)

I've tried savegamePath=sd:/mGBA/saves/, then savegameDirectory, then =/mGBA/saves/, a bunch of stuff to no avail. Either it doesn't work, or I've been calling it the wrong thing all this time.

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