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Configure save state on 3...
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11-20-2024, 01:41 PM
Any idea?
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RTC on PS Vita
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Help with mGBA and tradin...
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Master Pause Feature
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mGBA Xbox 1 controller is...
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Some help is needed
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09-30-2024, 11:54 PM
Hello, just joined this c...
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Pokémon GSC internal clo...
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  Crashing on game load GM45 GPU
Posted by: Icoo - 03-01-2018, 05:45 PM - Forum: General - Replies (3)

Intel GM45 Express Chipset (Dell Laptop 1545), all games/roms crash the emulator and windows closes it. No error code comes up. Is it just to old of a machine?

Any ideas out there?

Cheers in advance

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  Disabling Audio
Posted by: Boku544 - 02-26-2018, 07:28 PM - Forum: General - No Replies

Would it be possible to implement the option to disable audio emulation in order to increase performance in the portable builds of mGBA?

I remember from when I was a young lad that disabling the audio in VBA would increase the speed of emulation. I wonder if something similar could be applied to mGBA for a performance boost. 

I can imagine something like this greatly improving the usability of the emulator on the 3DS and Vita, mainly the Vita. This could also have the benefit of allowing a Vita user to play their own music whilst in mGBA without it clashing against a given game's music (looking at you Pokémon!)

I understand that the development of emulators is more complicated than simply flipping a switch, so thank you in advance for your time and effort!

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  Hide Menu Bar
Posted by: Fenyx - 02-24-2018, 10:53 AM - Forum: General - Replies (1)

Is there anyway to hide the menu bar playing in window mode like when switch to fullscreen mode?

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  Multiplayer
Posted by: Kogeta - 02-23-2018, 03:17 PM - Forum: General - No Replies

I've been trying to play Pokemon in multiplayer, and i manage to make the two screens work but i can't make the two games connect together and the game says that the wireless adaptor isn't connected, what do i do?

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  Hardware differences between DS models
Posted by: Fortranm - 02-20-2018, 07:19 PM - Forum: General - Replies (3)

I just learned that different DS models have different ranges of potential base pointers for games like Gen 4 Pokemon.
Which one is the model that Desmume currently emulates, exactly? Is there a plan to make Medusa able to emulate different DS models?

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  Solar sensor emulation not working
Posted by: promytheus - 02-11-2018, 01:01 PM - Forum: General - Replies (2)

I am trying to play the first boktai game but the no matter what I do the solar bar remains empty.
I have tried maximum brightness but nothing is happening.

Has anyone any idea why?

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  multiplayer FireRed/LeafGreen
Posted by: jasmorak - 02-07-2018, 11:16 PM - Forum: General - Replies (1)

Im having trouble getting the two games to connect i get them to recognize and even link but as soon as the players go into the trade room or battle room the games have a connection failure and crash. If i could maybe get a bit of help setting up the emulator for 2 player my cousin and i would greatly appreciate it.

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  Gameshark Save Not Working
Posted by: LY K - 02-04-2018, 05:12 AM - Forum: General - Replies (4)

Hi  Smile


I want to import a finished Super Mario Advance 2 save to mGBA (Link:https://www.gamefaqs.com/gba/472572-super-mario-world-super-mario-advance-2/saves)

But after I clicked the 'Import GameShark Save' in the file tab and selected the save
Nothing happened!

Plz help

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  ZL and ZR Button Mapping Not Working? (3DS Build/Port)
Posted by: Hucz - 02-02-2018, 06:54 PM - Forum: General - Replies (5)

Hey endrift,
I just wanted to report back my testing of the latest build for the Nintendo 3DS. I am running the latest version/build of mGBA ported for the 3DS on my new Nintendo 2DS XL and noticed that when I mapped Interface keys to the ZL or ZR buttons, that they simply don't work. Which was unfortunate because I mapped the Cancel command to ZR and of course upon doing so, could not open the menu to reconfigue/assign the control to a different button. Thankfully I was able to edit the config.ini file and change the value from "15" to a different button, but so far no luck assigning any Interface command to either the ZL or ZR buttons on the new 3DS/2DS consoles. Also, I noticed there isn't a way to pull up the menu without first loading up a game? Maybe I'm missing a special button combo to do so, or can help contribute code to enable that feature if it doesn't currently exist.

Anyways, thanks for taking the time to read this!

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  .7z Archive Support (3DS Build/Port)
Posted by: Hucz - 02-02-2018, 04:15 AM - Forum: General - Replies (2)

Is there .7z or .zip support for the 3DS build? If so, which method of archiving should I be using? It failed to load a couple of .7z archives that I tried that contained .gba files inside. I'm just trying to save as much space on my microSD card as possible. Thanks in advance.

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