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  any plan for dynamic recompiler?
Posted by: rkatnrhkd - 06-28-2018, 01:04 AM - Forum: General - No Replies

hello.

first at all, I have to say thank you for your work.
and my own language is not english.
please understand even I can't translate my language.
if you feel I'm rude, it's not my intent.


I have n3ds. and I really want to play gba on my machine.
but retroarch gpSP core have random crash because bad compiled dynamic recompiler that I known.
and mGBA that your work is safe but frame is low because don't have dynamic recompiler. just I known.
VC injection is uncomfortable and not supported my own contry.

do you have any plan for dynamic recompiler?

thank you.

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Question Save state file type question
Posted by: davidD - 06-27-2018, 02:24 PM - Forum: General - Replies (2)

Hi everyone,

I found mGBA today, and tried it out. It has better performance than my previous emulator, and finally there are no sound glitches. The only thing that's off-putting for me is that the save state files use a file extension called .ss1, which in itself is not a problem whatsoever, but I also use GBA4iOS on my phone, and it's pretty convenient that I can move save files between devices and pick up the game from where I was.

However, GBA4iOS only works with .sgm file extensions. Is it possible to make mGBA use .sgm for save states instead?

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  How do I trade Pokémon in FireRed/LeafGreen?
Posted by: Macaulyn - 06-25-2018, 12:23 AM - Forum: General - No Replies

I really don't know how the process works on this emulator.

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Question Crash on rewinding
Posted by: superfmd - 06-24-2018, 12:37 PM - Forum: General - Replies (4)

Hello! I'm using lastest 5138 revision on win64 platform. The emulation rewinding feature seems not working properly to me. When I hold backquote, the game rewinds with lots of graphic or/and audio glitches. Sometimes an error message pops out and mGBA turns back to show game library, which message says The game has crashed with the following error:Jumped to invalid address: 0B058054. I wander that it's happening to everyone or just me.

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  No color in Pokémon Red
Posted by: Ace66 - 06-15-2018, 04:35 PM - Forum: General - Replies (2)

Hey. 
I've been playing Pokémon Red on this emulator recently and it was all going well until I realised that the color that you would see in the GBC when you played this game, it doesn't exist. In the emulator, it's all black and white with a little bit of green, but I remember playing it on the GBC with the red background and pokemon sprites. I don't know if there is a way to fix this, if not then I'm fine playing like this, but if anyone knows what to do, please tell.

Thanks for your time.

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  Losing Sound and Sometimes Crashes when Saving
Posted by: DaveTheMan - 06-15-2018, 05:24 AM - Forum: General - No Replies

Found Recently that when I save a Game sometimes it Loses Sounds and even Freezing

Bit Annoying but hopefully something easily fixed

Using Windows 10

Tried 0.6.3 Version and the Latest Version with Pokemon Sapphire when I leave a Dungon and then it just Freezes just after I leave it

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  mGba not working with any gamepad
Posted by: BusterKid - 06-14-2018, 06:01 AM - Forum: General - No Replies

Everytime I try and configure my gamepad (ibuffalo SNES controller) it won’t save the configuration and I’m stuck with have an Up option on my dpad. I tried with various other logitech controllers as well but every time I configure and push apply the configuration won’t save and it goes back to the last configuration with out an Up input. It worked before and I’ve tried older versions of the emulator but theyall have the same configuration and it’s frustrating.

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  Question about the Audio Buffer setting
Posted by: LimitCrown - 06-11-2018, 01:21 AM - Forum: General - No Replies

I have a 144Hz G-Sync monitor and I set mGBA's FPS target to 59.73, which is the GBA's native refresh rate, but the video visibly stutters. I've was trying to figure out how to reduce the amount of stutter, and so it seems that this is mainly due to the audio buffer setting. Changing the audio buffer setting from 1536 samples to 768 or 1024 was able to reduce most of the stutter, choosing higher audio sample amounts causes the stutter to worsen, and choosing 512 samples causes the audio to be worse and the stutter to be worse than with the 768 or 1024 settings. Is there a specific Audio Buffer setting that I should target in order to minimize the stutter as much as possible?

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  mGBA Multiplayer
Posted by: Omla3 - 06-09-2018, 11:18 PM - Forum: General - Replies (1)

[Image: Screenshot_11.png]



Theres a problem w/ multiplayer for advance 3. When starting both multiplayer windows, while the first one will load the game, the second will either run at an average of 117fps and show a white screen, or run at 0.4 fps and still show a white screen.

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  Building for 3DS
Posted by: autofire372 - 06-07-2018, 06:04 AM - Forum: Development - No Replies

How exactly does one go about building the 3DS port of mGBA? Asking for curiosity's sake.

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