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  Vita: Any news on a dynamic recompiler?
Posted by: liznaith - 07-30-2018, 07:16 PM - Forum: General - Replies (2)

Is there a dynamic recompiler for the vita version coming out?

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  Gaame Genie & Action Replay
Posted by: GlassICE - 07-26-2018, 06:14 AM - Forum: General - No Replies

Is there a possibility for implementing Cheat Codes for mGBA to run GameGenie and AR Codes ?
Thank you
i'm running the latest version on my PS Vita and it's just great, the framerate, the sound, everything is awesome.

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  New 3DS Rewind and Turbo
Posted by: Jacktendo - 07-25-2018, 11:09 PM - Forum: General - No Replies

Hi I just got the mGBA emulator for the New 3DS Xl, and I was wondering if there is a way to rewind and/or if there is a turbo mode? It would really help with the game I'm playing. Thanks in advance (no pun intended)!

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  Issues with Legacy of Goku 2 on PS Vita
Posted by: vu.anguyen176 - 07-23-2018, 01:25 PM - Forum: General - No Replies

Hi guys,

I successfully installed mGBA on my Vita. However, as I tried to play Legacy of Goku 2, the game said “it could not run on this hardware” when Gohan approached the world map fly. I wonder how I can fix this issue.

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  Change emu menu background
Posted by: Duhjoker - 07-23-2018, 08:26 AM - Forum: Development - Replies (1)

Hi guys

   I was wondering if there was a way to change the menu screen settings inside the emulator. The black background in menu is ok but i would like to add a custom wallpaper or color change. Ive been looking at the srm, xml files and what ever and i can change the live area and its png’s but i cant see anything that would let me give the menu a wallpaper. 

 Is this possible? If so can you please point me in the right direction on how to do so?

Im running the latest MGBA version on a vita with FW3.67 and henkaku.

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  printing debug strings from inside a game
Posted by: tshirtwearingdork - 07-19-2018, 09:22 PM - Forum: General - No Replies

Hi, 

  I have been toying with some GBA development and experimenting with different emulators. I've managed to get mGBA set up using GDB and Visual Studio to give me some decent line by line debugging of my C code. But I'd really like to know more about this feature that's mentioned on the main page "GBA: Support printing debug strings from inside a game" and if there's any instructions on how to get this functionality working using ASM or C.

Other than this, mGBA is really nice to use for GBA development so thanks, and the inclusion of GDB hooks is brilliant.

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  3DS Version Not Working, Please Help
Posted by: cthulhuiscool - 07-11-2018, 03:53 AM - Forum: General - Replies (1)

So I'm installing the .cia on my emunand (11.7U), run the app, it brings up the menu so I navigate to a rom file (tried many), and when I select it I just get a "Loading" message that seems to freeze. Anyone have any experience with this and know how to fix it?

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  new 3DS framerate/speed
Posted by: Hucz - 07-07-2018, 03:56 AM - Forum: Development - Replies (2)

Hey endrift,
Last time I tried playing some GBA games on the new 3DS on mGBA v0.6.1 and I found the framerate and speeds weren't very good, so I stopped playing. However, after updating to v0.6.3 and setting the framerate from 5 to 0 (which I thought I did on v0.6.1 but maybe I didn't?) the games are running very smoothly! Is this due to the improvements from v0.6.1 to v0.6.3 on the new 3DS or was I missing something 6 months ago? Thanks in advance, I look forward to hearing your insight on this.

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  In-game time not changing in Pokemon Emerald
Posted by: fldees - 07-05-2018, 10:48 PM - Forum: General - No Replies

mGBA edition:   0.5.2
game:               Pokemon Emerald 386 Chinese Edition by Some Amazing Programmer
problem:           after setting the time in game when I started play, the time on clock never changes, and I was stupid to set it at a time when Shoal Cave tides. As a result, I can't get into most of the cave.

question: how do I make the time move / or just set a different time in my current progress without having to restart the game all the way from the beginning?

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  Pokémon FireRed Fix for Different RTC Implementation
Posted by: UltimaSoul - 07-01-2018, 12:47 AM - Forum: General - No Replies

Hello endrift,

I thank you for your fix to the RTC implementation by interdpth which is used in prime-dialga's DNS program. That RTC implementation however does break communications for some reason.

Anyways there is another RTC implementation originally by ZodiacDaGreat (posted here: https://www.pokecommunity.com/showpost.p...ostcount=2) that was re-utilized and enhanced by Shiny Quagsire for his Wizard-DN system (here: https://github.com/shinyquagsire23/Wizar...er/rtc.asm). Fortunately, this one doesn't break communications, but it doesn't work in mGBA. This is the patch it is a part of: https://www.pokecommunity.com/showthread.php?t=409672 which was originally obtained from here: https://www.pokecommunity.com/showpost.p...ostcount=1 

I'm not entirely sure if this is the same problem that you posted here: https://twitter.com/endrift/status/959123576430317568, but I did try looking for similarities between both implementations to see if it had the same bugs. My limited ASM hacking knowledge hasn't really been able to see if it's indeed the same problem as the other implementation so I turn to you for help in fixing this if possible.

Thanks for your time and I hope you'll be able to help.

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