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  PlayStation 2 Port?
Posted by: TheMrIron2 - 11-06-2015, 11:05 PM - Forum: General - Replies (5)

Hi, fellow mGBA users.

I'm satisfied with the progress of mGBA so far, it's better than any of the other emulators I have tried on the Wii Homebrew development scene. However, when I was looking around the mGBA website, I saw that there is a working PSP port of mGBA, and seeing as the PSP is on roughly the same raw-power level as the PS2[my PS2 was beside my TV at the time, in case you're wondering "where'd he get the PS2 from?"], I thought about a PS2 port. I mean, there is a PS2 Homebrew scene (FreeMcBoot), and the PS2 is definitely capable. I looked up the specs and the PSP is only slightly (33MHz) faster than the PS2, and they use very similar components (PSP's CPU is basically a mini Emotion Engine, the PS2 CPU). Maybe I'm missing something, but the majority of devices emulating a past machine only needs to be around 10x faster than the original, tops (then there are rare cases like the Xbox (original) emulator/s, where it needs to be crazy powerful to run these games in comparison).

Is GBA Emulation a special case, or is there just no interest in a PS2 port? I'm just curious.

Thanks for reading.

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  mGBA on New 3DS XL
Posted by: Rickpwns - 11-05-2015, 06:24 PM - Forum: General - Replies (1)


To play games with this emulator, I just put the GBA games on my SD card?

Thank you for your great efforts to make this possible.


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Sad mGBA Mac
Posted by: FrenchyLoaf - 11-05-2015, 11:35 AM - Forum: General - Replies (5)

Hi everybody !

I'm sorry for the disturbance, and I'm newly trying this emulator thing, so I don't understand much about what I have to do !
First of all, I've just downloaded the file for Mac OS. It perfectly works, and I got multiples files, but when I select the "mGBA" one:

1- It launches
2- It blocks on the picture of the console

So, do I have to install something else ? I'm not english, and couldn't find any informations on the internet answering my question... Sad
Also, if I miracly make it works, how to download games ? :3

Thanks for the help bros ! Angel

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  Does it run better on New 3DS than on Old 3DS?
Posted by: Ketchup901 - 10-31-2015, 12:00 PM - Forum: General - Replies (1)

I'm using mGBA on my 3DS and it is quite frankly slow as fuck.

Is it faster on the New 3DS?

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Lightbulb Suggestion Add a Extra Menu to mGBA
Posted by: CrispX - 10-21-2015, 06:27 PM - Forum: General - Replies (12)

Hello i'm new here.
I can able to do this using on Nestopia and Bzsnes.

[Image: Sem_T_tulo.png]

It is possible to add this extra menu on the next update?
It will help everyone to save space GB on a MSDXC to play a few games like hacks and clones.

Compressed Full Set 6 GB using 7z.
Uncompressed Full Set 65GB using gba.

File - Open Rom - .7z - Chosse File - Ok.

Thanks. Wink

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  Doubts about mGBA
Posted by: rafaelbh - 10-21-2015, 12:16 PM - Forum: General - Replies (2)

Good morning, everyone , and sorry for the English because I am using the translator !
I have some doubts and would appreciate if they were remedied.

1 - I wonder if is to disable bilinear filter mBGA ?

2 - The emulator will support 240p ?

Thank you all.

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  Framerate and Audio Issues on the Old3DS
Posted by: Winneon - 10-05-2015, 03:53 PM - Forum: General - Replies (1)


Every alpha release from the first nightly to the last nightly released on October 05 (today) runs at around 24 fps on my Old3DS. My 3DS's firmware is 10.1.0-27U. Due to this "halved" framerate, the audio also gets jittery and 100% of the time, does not play correctly. I've tried 5 different GBA BIOSs for 5 different sources so far. One of them is the open source BIOS by Normmatt. Is there anyone else experiencing this issue, and if so, is there a way to fix it within the currently released nightlies?

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  Scale by integer factors
Posted by: angrykaspar - 10-03-2015, 05:50 PM - Forum: General - Replies (2)

Can we get this option for fullscreen mode please? This would mean 6x size in fullscreen for example as opposed to 6.75x in 1080p. Can we also get the ability to change scaling when in fullscreen mode if possible?

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  Complie for armv7
Posted by: netux79 - 09-30-2015, 02:01 PM - Forum: General - Replies (1)


I'm trying to compile mgba as an android core for retroarch and I notice that when doing it I'm getting low performance compared to the already compiled core from the nightlies. Also I noticed that my so lib is more than twice than the provided core.

Do you know by chance if I have to do some additional stuff to strip the file down and also get a better performance in android armv7?

The NDK version I using is the latest r10e under linux ubuntu 15.04


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Photo mGBA gets ported to Android via Libretro
Posted by: teampleb - 09-28-2015, 12:56 AM - Forum: General - Replies (1)

[Image: dWPF7JA.png]
That's pretty neat.

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