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  Idea of crude implementation of solar sensor for Boktai games
Posted by: argotha - 10-30-2016, 07:20 AM - Forum: General - No Replies

We all know that solar sensor emulation in mgba is kinda workig/not working thing. In the daytime there is no in-game sun for recharching solar gun.You need increase brightnes of solar sensor to "adding sun power". I have an simple idea for crude daytime emulation in Boktai 1-3. mGBA have realtime clock set by PC/console/smartphone time sync. Maybe cheapest and crude (yeah, really crude) decision for playing normally in this games its simulating daytime. Example: 04-05AM is dawn - 1-2 blocks in sun power lifebar. 06-09AM is morning - 3-4 blocks, 10AM-02PM - 5-6 blocks? 03-05(06)PM is last 7-8 sun blocks. Afters 06PM with every hour sun blocks will decrease. On 08(09)PM starts night.
I think, with this type of solar sensor daytime simulation playing in Boktai series will be more interesting and challenging in some occasion.

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  GB and GBC support on wii
Posted by: Stuntman Mike - 10-26-2016, 09:23 PM - Forum: General - Replies (12)

Is the wii version able to run Gameboy and Gameboy Color roms? While I can run GBA roms perfectly, GB and GBC roms cause a stack dump.

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  How to apply cheats
Posted by: TerrorSpeed101 - 10-22-2016, 12:36 AM - Forum: General - Replies (5)

Can someone lend a hand? I'm trying to apply cheats to my pokemon ruby on mac and the codes aren't working


i can't actually put them in properly as far as i have looked up but i don't actually know how to do it

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  Best settings for me?
Posted by: ninj4Naoto - 10-21-2016, 03:25 AM - Forum: General - Replies (5)

OS: Windows 10
CPU: i7 4790k OC'd @ 4.6 GHz
GPU: GTX 970

Version: 0.6-4068-d462b4d (also 0.5.1)

Hi there.  Smile Looking for some help. I've been playing a few games and noticing sound hiccups, which is more frequent in some games. One game is Castlevania Circle of the Moon, in which it occasionally happens. Been also playing Dragon Ball: Advanced Adventure which has them much more frequently. From what I understand these sound artifacts can result from the fps/frame time fluctuating. Not sure what the optimal settings I should be using to possibly alleviate this. Another thing I have noticed is the frame time is much smoother when using fullscreen but doesn't help with the audio issues.

Current settings
[Image: jg1HJBZ.png]

Happy to provide any more information. I have MSI Afterburner and Fraps for logging fps/frame time if that can help. Thanks!

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Question [ps vita port][need help] Auto load rom for gba games bubbles.
Posted by: shim80 - 10-19-2016, 05:19 PM - Forum: Development - Replies (8)

Hi.

I want to recompile mgba and add auto-load gba rom from directorie inside the vpk file.
Why?
To make bubbles of gba games directly in the live area.
I need help to find the load rom section in the code and compile it.
Thanks.

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  Can't Click Load State or Save State in Multiplayer Window
Posted by: Nijgnuoy - 10-19-2016, 04:44 AM - Forum: General - Replies (2)

When I open a new multiplayer window and start up the ROMs, the load state and load save are greyed out. I'm trying to trade pokemon and this makes it impossible. Can someone please help me?

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  How to Fix "Save error. Please Exchange Backup Memory"
Posted by: DengerousCurry - 10-18-2016, 08:34 PM - Forum: General - No Replies

Hi,

In order to move on from Elite Four, I need to be able to save in game. Is there any way to fix this error prompt that comes up when I try to save?

Thanks!

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  Question about Flash 128k Saves
Posted by: DengerousCurry - 10-17-2016, 02:57 AM - Forum: General - Replies (2)

Hi, I needed some help with flash 128k saves. I'm using version 0.5.0. I'm playing Pokemon Shiny Gold Sigma, and I've been using the save states. After beating the elite four, my game resets, and starts from the beginning, instead of moving on to a new region, and I've been told I need to change the mode to flash 128k saves. Another forum post told another user that to go to the overrides tools and set the save type to 1mb before opening the rom would solve the problem, but I can't save that as my save type because it requires something in the field for "Idle Loop". My question is how do I get my save type to change to 128k, or 1mb, or just fix this problem in general so that I'm saving in the game, and not just using save states? LMK if there's anything I can clarify.

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  Framerate and controller problems
Posted by: Paul - 10-16-2016, 01:19 PM - Forum: General - Replies (1)

Hello.
I've been using VBA 1.8 Link version ever since I remember, it's a great emulator, but very old, and has problems with some games.

I was reading about some newer emulators and decided to try VBA-M, however compared to VBA 1.8, VBA-M was dropping some frames and the gameplay wasn't as smooth and fluid as it was in VBA 1.8. Not to mention, the speedup option in VBA-M is terrible compared to 1.8.

So, I decided to try mGBA, which is hyped to be the best GBA emulator. Right off the bat, I noticed that 60fps games are giving me 30fps (or less) and it felt terrible. I made sure that frameskip is set to 0, I checked around every setting I could, but with no results. Then I changed the audio buffer to 512 samples and it improved the FPS, however I still noticed it's not as smooth as VBA 1.8. I launched side-by-side VBA 1.8 and mGBA and it was easy to tell which one had more smooth framerate.

There's also one more problem with mGBA that I cannot solve, in tools->settings->controllers I have two "USB gamepad" controllers to choose from. The one that's working is the second one, so I need to choose it and click apply for the controller to work. However, each time I restart mGBA, it reverts back to the first one, and I have to manually go into settings and set it to the second one. Every time I launch the mGBA.

I tried messing around with control panel, I went into controller settings and marked the correct controller as "default", but it still didn't help in mGBA case.

I'm looking forward to the development of mGBA, however I find it weird that an "outdated" emulator like VBA 1.8 can handle framerates much better than the "new" emulators such as VBA-M and mGBA.

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  Disable controller?
Posted by: Bighead - 10-13-2016, 01:52 PM - Forum: General - Replies (1)

Is it possible to completely disable detection of a controller altogether? I have a weird setup I use to play games and mGBA just doesn't like it. I have a wiimote + classic controller using GlovePIE + PPJoy. For some reason if I add a controller through the PPjoy dialog mGBA just constantly forces the controller to press up. I've tried everything from clearing all inputs to wiping them out in the ini and setting it to "read only" but nothing works except removing the controller from PPJoy. It just keeps forcing up on the d-pad, even if I have nothing set as the "up" input. This didn't seem to be an issue in 0.4.1, but I recently upgraded to 0.5.1 and meh. I don't need the controller part, I map the inputs with GlovePIE, but it's an annoyance if I have to keep removing/readding it. I can live with it, but I figured it would be worth asking.

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