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  Saving cheats causes crash..
Posted by: Mclane - 09-20-2016, 02:52 PM - Forum: General - Replies (10)

Hi there, just playing with the brand new version, loaded up Minish cap and added 2 codebreaker cheats to it and tried to save the cheats then crash...

As said its MGBA 0.5.0 on Windows 7 X64, No UAC in use, running off a caddy, all other stuff seems to work and crashed on the nightly builds too..

Any idea's please..

Games seem fine, just the saving of the cheat...


Game override saving also crashes MGBA..

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  Want to Buy list
Posted by: endrift - 09-18-2016, 07:14 PM - Forum: Development - Replies (1)

There are several products that would help the development of mGBA. If you would like to sell or donate one of these to mGBA, please contact me at wtb@mgba.io. This list will be updated as needed.

Games:

  • RockMan.EXE 4.5 Real Operation (Japan only)
  • Any MBC1M game (usually 2-in-1 games)
  • Command Master (Japan only)
  • Any undumped cartridge
  • Tony Hawk's Motion + Motion Pack
Hardware:
  • Any weird GB/GBA/DS peripherals

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  A couple of problems
Posted by: Maeson - 09-18-2016, 05:25 PM - Forum: General - Replies (2)

Hi!

I updated my version of mGBA for the Wii, and while it has many great features (The stretching options are fantastic, it looks great!) I've encountered a couple problems:

For one, screenshots seem to be broken. I took several shots of different games and all of them look corrupted. I attached a couple of screen shots of two different games.

Also, when loading a save state, the colors of the game would corrupt and look just like the screenshots. I saw this happening with Ninja-Five O. It also seems to go away when the palettes are changed ingame.

Could this be because of the new visual options? In earlier versions the screenshots where fine.

Lastly, I wanted to ask about something that probably has no priority at all:

The GBC game Daiku no Gensan freezes in a certain moment on stage 1-4. This happens with most emulators that I've tried, both on Wii and PC. The only one where it worked fine was VBA PC, and GnuBoy on Wii (But it's pretty outdated). It happens while going up on an elevator with a block that you need to continue the stage.

I tried several supposedly different dumps ("verified good dumps" and others that didn't have that remark), and it happens with all of them. Looking at the files through hex editors, these files are identical.

The question is, what would you need if you wanted at some point to look at that problem? Save states and a SRAM file made with mGBA, I guess, but anything more?

I'm sure this has very little importance compared to other matters, but I just wanted to ask.
 



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Sad SAV file from mGBA not updating on different emulator
Posted by: jacka121 - 09-18-2016, 04:27 AM - Forum: General - Replies (1)

I was trying to keep a synced save file between my PC (mGBA latest stable) and iPod touch (gpSPhone). The SAV file written by mGBA can be read by my iPod touch but it can't update it.
I didn't find that issue with VBA - I was able to modify the save file (after changing the extension) on both devices.
I only switched to mGBA as it runs fairly well in fullscreen on my system.

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  Usage Statistics/Crash Reporting?
Posted by: daas - 09-14-2016, 08:53 PM - Forum: General - Replies (1)

Would adding usage statistics and crash reporting be helpful to an emulator like mGBA?
I see Dolphin Emu planning on this. Also would releasing builds with an AddressSanitizer help you find bugs?

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  Battle Chip Gate support
Posted by: Megashock - 09-11-2016, 04:54 AM - Forum: General - Replies (1)

Is support for the Rockman EXE series battle chip accessories (Battle Chip Gate/Progress Chip Gate/Beast Link Gate) planned?

Here's the MegaMan Knowledge Database page on the Battle Chip Gates for those who don't know what they are.

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  MSVCRT.DLL errors - keep having to reinstall Visual C++
Posted by: Robotman - 09-10-2016, 09:00 PM - Forum: General - Replies (2)

Hello,
I'm using mGBA on Windows 7 64bit, and almost every time I attempt to start the program, I get an error message instead that the program has crashed.  Here is the text from the latest instance:

Code:
Problem signature:
 Problem Event Name: APPCRASH
 Application Name: mGBA.exe
 Application Version: 0.4.1.0
 Application Timestamp: 00000000
 Fault Module Name: msvcrt.dll
 Fault Module Version: 7.0.7600.16385
 Fault Module Timestamp: 4a5bda6f
 Exception Code: c0000005
 Exception Offset: 00018b23
 OS Version: 6.1.7601.2.1.0.256.48
 Locale ID: 1033
 Additional Information 1: 0a9e
 Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
 Additional Information 3: 0a9e
 Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
My solution to this right now is to run the Microsoft Visual C++ Redistributable Packages for Visual Studio 2013 x64 installer and choose the repair option.  mGBA usually works just fine after a reboot.

I've also run the system file checker (sfc.exe) and that found nothing to repair.

I'm wondering if anyone else has run into this specific problem, and if anyone can recommend a permanent solution to it.

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  [SOLVED] Palette export option doesn't work
Posted by: Gene - 09-08-2016, 11:38 PM - Forum: General - Replies (2)

So, I was trying to extract some palettes from a game, but every time I did it, the emulator just crashes.  Sad
I'm using mGBA-0.4.1 and my OS is Windows 7 x64.

BTW, best emulator for GBA out there. I hope to see a MAP\VRAM\OAM viewer added in the future. Big Grin

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  How to enable GBP rumble?
Posted by: SuperrSonic - 09-08-2016, 07:04 AM - Forum: General - Replies (2)

Is there an override I can use for this?
I tried:

[override.BPPE]
hardware=7

Assuming 7 is HW_GB_PLAYER
Also compiled with a hardcoded override, but wasn't able to select rumble.
I'm only able to rumble in Drill Dozer, which brings me to the next question, is GBP rumble in Drill Dozer the same as native rumble when using a wiimote on a Wii?

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  GBA Color Emulation Shader
Posted by: LimitCrown - 08-28-2016, 08:19 PM - Forum: General - Replies (8)

A few months ago, I made a shader for mGBA that alters the colors the same way that higan does for GBA games. I wasn't sure whether to make the shader available to others or when. Would making the shader available now be fine?

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