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Configure save state on 3...
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  Dynamic Recompilation Progress Update
Posted by: aplant92 - 07-27-2016, 04:24 AM - Forum: Development - Replies (3)

Hi there,

First of all I'd just like to say I love the work you're doing for 3DS GBA emulation! I'm currently using an N3DS XL with CFW installed, and want to find an emulation experience that is as close as possible to the real thing. Retroarch is just way to buggy, so I can't use it reliably. VC injection is good, but the RTC doesn't seem to work for the pokemon games. Finally, mGBA is great in all of the above departments, but lacks in performance (at least for Emerald).

Are you able to provide an update as to whether or not you've had any success beginning the implementation of a dynamic recompiler for mGBA? Or is this something that you're not looking at anymore?

Thanks and keep up the good work,

Alex

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  How do i use cable link?
Posted by: Quinhos - 07-20-2016, 05:58 PM - Forum: General - Replies (2)

So, i'm playing Pokémon Fire red with my sister but we want to battle, but i don't know how to emulate link. Is there any tutorial for this? Thank you.

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  emulator crash
Posted by: Magnulux - 07-14-2016, 07:58 PM - Forum: General - Replies (15)

hi
every time i try to load a game ROM the emu crash.
i had a similar problem with the VBA emu but i manged to fix that with changing the save type to flash 128k.
is there a way to do a similer thing in the mGBA emu ?
cuz i tried to change save type in the game overdrive menu but it wont let me save my changes.

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  Thank You. :)
Posted by: Hot Violet - 07-12-2016, 03:27 PM - Forum: General - No Replies

I just registered to say thanks for all the hard work that's been put into this emulator. The GBA is my favourite console so it's nice to have a fast and actively developed emulator.

In fact, I think your work has perhaps been a catalyst in getting the guys behind VBA-M back into their emu too. That can only be a good thing for all us GBA fans.

So, again, thank you. My little netbook thanks you too. Smile

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  [New Feature] Add network multiplayer
Posted by: n1zzo - 07-11-2016, 12:21 PM - Forum: Development - Replies (3)

I'd like to implement multiplayer communication over IP,
could this be feasible?

Should it be server based with a central server that broadcasts the frames to every client,
or just point to point?

The current local SIO emulation is somehow limited with respect to the possibilities of multiplayer over internet.

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  Controls?
Posted by: megamazeman - 07-05-2016, 11:10 PM - Forum: General - Replies (1)

Hi, I'm kind of new to mGBA, and I was wondering if there was any way I could change the controls? I'm used to a different control scheme and I use other emulators besides mGBA, so it's weird going from one control scheme to another (for example on mGBA I press the speed up button listed under "Emulation" and on OpenEmu and VBA-M I press sapce). Thanks!

-mega

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  Cheats wont work
Posted by: JNC1228 - 06-28-2016, 03:36 AM - Forum: General - Replies (2)

playing pokemon light platinum and no cheats are working and i know they work because i tried them on the VBA emulator
i already added a new set and i also tried gameshark, pro action replay and codebreaker nothing works. Is there a fix for this?

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  Can't get any cheats to work.
Posted by: I.S.T. - 06-23-2016, 05:54 AM - Forum: General - Replies (7)

I'm playing FF5 Advance U.S. version using 0.4.0. http://gamehacking.org/game/4579?hacker=MadCatz is the codes list. I'm specifically trying the always must be on and earn 1000 ABP Alt code. It just doesn't seem to work. I make a new code set for each code and yet nothing happens when the system registers and accepts the codes.

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  [Android] Should there be open betas?
Posted by: ds84182 - 06-01-2016, 05:39 PM - Forum: Development - Replies (3)

There are a lot of different versions of Android in existence right now. Since the current SDK min version is API 16 we support 95.7% of all the devices that use the Google Play store. There are 6 different screen densities and 6 different architectures that need to be supported, too. (Hell, even OS modifications (Samsung, <insert Android roms from XDA here>) can break apps) The fact is I don't have enough devices to properly test on.

Beta releases will be release builds signed with a debug key. Proguard will also obfuscate and remove unused code and resources.

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  [Wii] Stretch video does not fully stretch
Posted by: fox_whisper85 - 05-30-2016, 04:57 PM - Forum: General - Replies (9)

Made a GitHub report here https://github.com/mgba-emu/mgba/issues/267 as the stretch video option is broken in nightly builds since 0.40 at the very least. I hate to bring it up, and I'm unsure why no one else but me and ShadowOne333 have reported it, but the issue at hand is that there are still borders on the screen despite turning on stretched video mode.

https://cloud.githubusercontent.com/asse...51a35b.png

https://cloud.githubusercontent.com/asse...56b0e3.png

I recall older versions completely filling out the screen with minimal black borders, do you want me to post more screenshots to show more
examples of what's going on? I don't know where video stretching stopped working properly, obviously before 0.40, what other info
should I provide?

Screenshots from my monitor via HDMI
http://i.imgur.com/FSuayAL.jpg
http://i.imgur.com/r6L30jK.jpg
http://i.imgur.com/36jJ3A3.jpg


Well I'm a freaking idiot, I figured it was intentional and please go ahead and close this -_-

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