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True optional video stretching? - Printable Version

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True optional video stretching? - fox_whisper85 - 08-22-2016

Since I inadvertently posted a question in the wrong thread, about true video stretching for the Wii port, because the RA core has it, so I mean, it would be pretty simple to implement or at least, is it planned? Thanks Big Grin


RE: True optional video stretching? - endrift - 08-22-2016

Adjustable video stretching is planned, but I have not gotten around to implementing it yet.


RE: True optional video stretching? - fox_whisper85 - 08-23-2016

(08-22-2016, 11:38 PM)endrift Wrote: Adjustable video stretching is planned, but I have not gotten around to implementing it yet.

All I wanted to know, sorry to ask you about it  Blush


RE: True optional video stretching? - endrift - 08-23-2016

The Wii port is kind of low on my priority of things to work on, and I have a lot of things to work on, so it tends to languish a bit. I do plan to get stretching implemented for 0.5 though, and it's been on my list for a while now.


RE: True optional video stretching? - endrift - 09-01-2016

Basic screen stretching has just landed, but you'll need to edit your config.ini to configure it.
Code:
[ports.wii]
stretchWidth=1.0
stretchHeight=1.0

Adding those two options to the listed section will make it stretch to 100% of the screen, whereas decreasing the numbers decreases the size of the viewport.


RE: True optional video stretching? - SuperrSonic - 09-01-2016

Trying to stretch it to the limits of my TV I noticed that the image does not appear to be centered horizontally, I still see a thin black bar on the left side, while the right side is already clipping past overscan.


RE: True optional video stretching? - ShadowOne333 - 09-02-2016

(09-01-2016, 08:39 AM)endrift Wrote: Basic screen stretching has just landed, but you'll need to edit your config.ini to configure it.
Code:
[ports.wii]
stretchWidth=1.0
stretchHeight=1.0

Adding those two options to the listed section will make it stretch to 100% of the screen, whereas decreasing the numbers decreases the size of the viewport.

Yes!
I will continue my GBC playthroughs through Goomba Colour with widescreen to abuse this new feature. Smile

Thank you so much, endrift!


RE: True optional video stretching? - SuperrSonic - 09-02-2016

Why not use the core GB emu? In pixel accurate mode you get the 3x scale, otherwise it would be 2x, though I guess it's not much of a problem with the new resampling option!


RE: True optional video stretching? - endrift - 09-02-2016

That's strange. I can't imagine what could possibly be doing that other than your TV being misconfigured. What region is your TV?


RE: True optional video stretching? - SuperrSonic - 09-03-2016

I messed up, sorry. I had VI width thrown in as well to perfectly fit my TV's frame, didn't expect this to happen but for some reason it got off center by a lot, fixed with viXOrigin.