Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Latest Threads
Assigning Hotkeys/ Volume...
Last Post: TBirdGT500
Yesterday, 11:32 PM
Cant properly map my Inpu...
Last Post: robertfulton
03-04-2026, 08:52 AM
Controller Issues with th...
Last Post: endrift
03-02-2026, 12:14 AM
ROM Hack Issue?
Last Post: PakkyL
02-21-2026, 04:24 AM
Regarding the issue of ad...
Last Post: salamabici
01-27-2026, 04:23 AM
New Solar Sensor Device
Last Post: endrift
01-21-2026, 02:00 AM
Mono Audio issue on Wii p...
Last Post: endrift
01-16-2026, 08:00 AM
mgba pokemon firered leaf...
Last Post: endrift
12-27-2025, 02:13 AM
3DS mGBA Cheats
Last Post: endrift
12-09-2025, 02:08 AM
mGBA crashes on bluetooth...
Last Post: Pyan3z
11-30-2025, 06:50 PM

Forum Statistics
» Members: 1,819,   » Latest member: TBirdGT500,   » Forum threads: 672,   » Forum posts: 2,444,  
Full Statistics

  MSVCRT.DLL errors - keep having to reinstall Visual C++
Posted by: Robotman - 09-10-2016, 09:00 PM - Forum: General - Replies (2)

Hello,
I'm using mGBA on Windows 7 64bit, and almost every time I attempt to start the program, I get an error message instead that the program has crashed.  Here is the text from the latest instance:

Code:
Problem signature:
 Problem Event Name: APPCRASH
 Application Name: mGBA.exe
 Application Version: 0.4.1.0
 Application Timestamp: 00000000
 Fault Module Name: msvcrt.dll
 Fault Module Version: 7.0.7600.16385
 Fault Module Timestamp: 4a5bda6f
 Exception Code: c0000005
 Exception Offset: 00018b23
 OS Version: 6.1.7601.2.1.0.256.48
 Locale ID: 1033
 Additional Information 1: 0a9e
 Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
 Additional Information 3: 0a9e
 Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
My solution to this right now is to run the Microsoft Visual C++ Redistributable Packages for Visual Studio 2013 x64 installer and choose the repair option.  mGBA usually works just fine after a reboot.

I've also run the system file checker (sfc.exe) and that found nothing to repair.

I'm wondering if anyone else has run into this specific problem, and if anyone can recommend a permanent solution to it.

Print this item

  [SOLVED] Palette export option doesn't work
Posted by: Gene - 09-08-2016, 11:38 PM - Forum: General - Replies (2)

So, I was trying to extract some palettes from a game, but every time I did it, the emulator just crashes.  Sad
I'm using mGBA-0.4.1 and my OS is Windows 7 x64.

BTW, best emulator for GBA out there. I hope to see a MAP\VRAM\OAM viewer added in the future. Big Grin

Print this item

  How to enable GBP rumble?
Posted by: SuperrSonic - 09-08-2016, 07:04 AM - Forum: General - Replies (2)

Is there an override I can use for this?
I tried:

[override.BPPE]
hardware=7

Assuming 7 is HW_GB_PLAYER
Also compiled with a hardcoded override, but wasn't able to select rumble.
I'm only able to rumble in Drill Dozer, which brings me to the next question, is GBP rumble in Drill Dozer the same as native rumble when using a wiimote on a Wii?

Print this item

  GBA Color Emulation Shader
Posted by: LimitCrown - 08-28-2016, 08:19 PM - Forum: General - Replies (8)

A few months ago, I made a shader for mGBA that alters the colors the same way that higan does for GBA games. I wasn't sure whether to make the shader available to others or when. Would making the shader available now be fine?

Print this item

  UI Question and Windows/Mac Problem
Posted by: Klaw117 - 08-27-2016, 09:03 PM - Forum: General - Replies (5)

I have a bunch of ROMs that I got rid of a while ago, but they're still in the File -> Recent menu. How do I get rid of these?

Also, I'm trying to run Pokémon Fire Red Omega (it's a ROMhack), and it runs spectacularly on mGBA for Mac but in Windows, mGBA crashes when it tries to open Pokémon. As far as I know, all the settings in mGBA are identical between the two computers. Does anyone know what the problem is?

Lastly, thank you very much for creating this awesome emulator.

Print this item

Rainbow 3ds port problem
Posted by: Lolafeet3232 - 08-24-2016, 10:59 PM - Forum: General - No Replies

Hey guys! i made account just for this...I have the 3ds port of mgba and theres a problem...the X and Y buttons are linked to the sceen resize and settings and i need them to change or i cant play my roms....is there a way to change this Confused


just forgot the gba only had 2 buttons Confused

Print this item

  True optional video stretching?
Posted by: fox_whisper85 - 08-22-2016, 11:11 PM - Forum: General - Replies (9)

Since I inadvertently posted a question in the wrong thread, about true video stretching for the Wii port, because the RA core has it, so I mean, it would be pretty simple to implement or at least, is it planned? Thanks Big Grin

Print this item

  Real-time Clock
Posted by: DRxFUJU - 08-21-2016, 09:59 PM - Forum: General - Replies (6)

Is RTC a thing in this version? I haven't been able to get the clock to run on various Pokemon roms and hacks. Also haven't had any frame rate issues so far for hacks like Crystal Dust, Liquid Crystal, and both Dark Rising hacks however some audio distortion is noticeable at the beginnings as emulation is starting. This is amazing to be able to carry these things around on my vita I love the work.

Print this item

  Action Replay Cheats on PS Vita?
Posted by: hackerboy - 08-21-2016, 09:55 PM - Forum: General - Replies (1)

Firstly, I just want to say I really love your work and application its really amazing thanks for your great work!

I have a question, is there a way to input Action Replay cheats in mGBA on PS Vita?

Print this item

  Really like the MGBA for vita!
Posted by: Aurizen - 08-20-2016, 08:28 PM - Forum: General - Replies (2)

I just want to say I really love this homebrew! and the fact that my saves ported over from my psp on cfw after all these years and still worked I was shocked. At the moment the saves are there but it isn't stable to play for long without it crash playing my games. I hope to see this develops further. Also over at Wololo.net is a great spot to spread the news of this homebrew maybe even get more recruits to help with the Homebrew, I see so much potential and a must have in the vita scene. I also hope in the future GBC games will be supported. You guys rock and thank you for creating this homebrew.

Print this item


Online Users
There are currently 205 online users. » 0 Member(s) | 205 Guest(s)

Powered By MyBB, © 2002-2026 Melroy van den Berg.