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  Thank You. :)
Posted by: Hot Violet - 07-12-2016, 03:27 PM - Forum: General - No Replies

I just registered to say thanks for all the hard work that's been put into this emulator. The GBA is my favourite console so it's nice to have a fast and actively developed emulator.

In fact, I think your work has perhaps been a catalyst in getting the guys behind VBA-M back into their emu too. That can only be a good thing for all us GBA fans.

So, again, thank you. My little netbook thanks you too. Smile

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  [New Feature] Add network multiplayer
Posted by: n1zzo - 07-11-2016, 12:21 PM - Forum: Development - Replies (3)

I'd like to implement multiplayer communication over IP,
could this be feasible?

Should it be server based with a central server that broadcasts the frames to every client,
or just point to point?

The current local SIO emulation is somehow limited with respect to the possibilities of multiplayer over internet.

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  Controls?
Posted by: megamazeman - 07-05-2016, 11:10 PM - Forum: General - Replies (1)

Hi, I'm kind of new to mGBA, and I was wondering if there was any way I could change the controls? I'm used to a different control scheme and I use other emulators besides mGBA, so it's weird going from one control scheme to another (for example on mGBA I press the speed up button listed under "Emulation" and on OpenEmu and VBA-M I press sapce). Thanks!

-mega

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  Cheats wont work
Posted by: JNC1228 - 06-28-2016, 03:36 AM - Forum: General - Replies (2)

playing pokemon light platinum and no cheats are working and i know they work because i tried them on the VBA emulator
i already added a new set and i also tried gameshark, pro action replay and codebreaker nothing works. Is there a fix for this?

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  Can't get any cheats to work.
Posted by: I.S.T. - 06-23-2016, 05:54 AM - Forum: General - Replies (7)

I'm playing FF5 Advance U.S. version using 0.4.0. http://gamehacking.org/game/4579?hacker=MadCatz is the codes list. I'm specifically trying the always must be on and earn 1000 ABP Alt code. It just doesn't seem to work. I make a new code set for each code and yet nothing happens when the system registers and accepts the codes.

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  [Android] Should there be open betas?
Posted by: ds84182 - 06-01-2016, 05:39 PM - Forum: Development - Replies (3)

There are a lot of different versions of Android in existence right now. Since the current SDK min version is API 16 we support 95.7% of all the devices that use the Google Play store. There are 6 different screen densities and 6 different architectures that need to be supported, too. (Hell, even OS modifications (Samsung, <insert Android roms from XDA here>) can break apps) The fact is I don't have enough devices to properly test on.

Beta releases will be release builds signed with a debug key. Proguard will also obfuscate and remove unused code and resources.

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  [Wii] Stretch video does not fully stretch
Posted by: fox_whisper85 - 05-30-2016, 04:57 PM - Forum: General - Replies (9)

Made a GitHub report here https://github.com/mgba-emu/mgba/issues/267 as the stretch video option is broken in nightly builds since 0.40 at the very least. I hate to bring it up, and I'm unsure why no one else but me and ShadowOne333 have reported it, but the issue at hand is that there are still borders on the screen despite turning on stretched video mode.

https://cloud.githubusercontent.com/asse...51a35b.png

https://cloud.githubusercontent.com/asse...56b0e3.png

I recall older versions completely filling out the screen with minimal black borders, do you want me to post more screenshots to show more
examples of what's going on? I don't know where video stretching stopped working properly, obviously before 0.40, what other info
should I provide?

Screenshots from my monitor via HDMI
http://i.imgur.com/FSuayAL.jpg
http://i.imgur.com/r6L30jK.jpg
http://i.imgur.com/36jJ3A3.jpg


Well I'm a freaking idiot, I figured it was intentional and please go ahead and close this -_-

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  [SOLVED] Big Mutha Truckers crash
Posted by: TasGema - 05-28-2016, 02:43 PM - Forum: General - Replies (2)

I switched to mGBA after hearing that it's a more accurate emulator than VBA, however one of the game's i'm playing (Big Mutha Truckers ) crashes. This happens in both in the latest standalone version and the RetroArch mGBA core. Is that a known issue?

It works fine with VBA.

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  Changing the save/save state directory
Posted by: fox_whisper85 - 05-27-2016, 07:05 PM - Forum: General - Replies (16)

I apologize if this has been asked before (and for the life of me, I can't locate or recall where the post was made), but is it possible to specify a save directory for the save and save states since mGBA doesn't support file type filtering? It would make loading games a lot easier to navigate through, thank you for your hard work Big Grin

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  [Android] GameList: Grid vs List
Posted by: ds84182 - 05-26-2016, 10:14 PM - Forum: Development - Replies (3)

First, here are images of grids and lists from the Material Design Guidelines

List:
[Image: components_lists_keylines6.png]

Grid:
[Image: components_grids_specs12.png]

Grids are primarily for consuming audio visual content (eg. Videos Games, Movies, Music), while a list would work for textual content (eg. Settings, Messaging). Grid items focus on images while list items focus on text. Grids also allow more items on the screen, since in portrait you can have 2 items side by side, and in landscape you could have 3 or more items side by side (In landscape, on my phone, I can see 6 games at a time vs 2 games at a time (with a lot of wasted whitespace)).

So, to conclude, here's a list of pros and cons (and potential mitigations):

Grid:

Pros:

  • Save images are treated as a first class citizen so users can see what they were doing last and also identify the game without reading the title
  • A lot more games can fit on the screen at the same time

Cons:
  • Game titles get truncated (Mitigation: Long press a game to view its title in a Toast (This is also implemented by Netflix))

List:

Pros:
  • Users can see the title and any extra information that may be available (possibly publisher or last play date...)

Cons:
  • Uses up a lot of room on the screen, shows a lot of whitespace.
  • Save images are swept off to the side. Users can still get context but it isn't the main focus.
  • Only 3-5 games can be shown on a screen in portrait at a time vs 6-15 with a grid.

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