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  [SOLVED] Question About Flash Size [Vita Port]
Posted by: Foifur - 08-10-2016, 07:20 AM - Forum: General - Replies (4)

Hey guys, I've been looking around trying to find a solution to this, but haven't had much luck. I'm currently trying to run a Pokemon Fire Red romhack on my Vita. The problem is, the flash size required to make a battery save is 128k, and from what I can tell there is no option in mBGA to change it. I do have a .sav that I had been using on VGA, but unfortunately mGBA will not recognize that. I've also attempted to port a save state over, but to no avail.

My question is, is this possible to do? Or will I have to solely use save states throughout the game?

Thanks in advance for any help on this.

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  How to open multiplayer window on mGBA OpenEmu? Or if not, transfer mGBA save state?
Posted by: RedDeviledEggs - 08-10-2016, 05:48 AM - Forum: General - Replies (1)

If it cannot be done on the mGBA "core" on OpenEmu, is there any way I could transfer the mGBA save state to the actual mGBA emulator?

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Question Turbo on Wii?
Posted by: donko - 08-09-2016, 09:15 PM - Forum: General - Replies (9)

is there a turbo function for the wii version of mGBA? if so, how do i use it? if not, will there be?

thanks! have a good day Big Grin

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  I'm having some problems with controller setup
Posted by: Gatrnerd - 08-09-2016, 02:33 AM - Forum: General - Replies (2)

I've been trying to get my Xbox 360 controller to behave nicely with mGBA and it...doesn't want to, for some reason.

While I was able to configure almost everything just fine, I can't clear the analog functions on the B, A, L and R buttons at all which are defaulting to things I don't want it to (for example, left and right on the left stick are inputting B and A instead of inputting left and right respectively). I don't know what's going on to cause this.

Help?

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  Vita questions
Posted by: EtherNohow - 08-06-2016, 01:29 AM - Forum: General - Replies (5)

Hello,
I recently installed mGBA using Henkaku and this link http://haxxey.com/vpkmirror/ for the .vpk file. I have a few questions:
1) Sometimes the game will become extremely laggy. Can I prevent/fix this?
2) The sound seems distorted, and it will randomly play faster. Can I fix this?
3) Is there a fast-forward feature? That would be really handy.
Thanks!

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  how to install on Vita with HENkaku
Posted by: monokuma - 07-31-2016, 04:16 AM - Forum: General - Replies (6)

it needs .vpk file and the download comes with a .velf and it wont recognize it.

Thanks anyone who can help =)

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  Code cheats mgba for 3ds
Posted by: And - 07-30-2016, 11:54 PM - Forum: General - Replies (1)

Hello to all Smile
an information, I put the pokemon ruby rom but I would like to know if you can use codes?
mgba use for 3ds
thanks

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  Wii Forwarder Channel?
Posted by: Aegith - 07-30-2016, 04:47 PM - Forum: General - Replies (1)

Hello!

Just want to say that mGBA is the best emulator I've ever used!! Currently enjoying the Wii port and would love a forwarder channel.
If anyone has created one, a working link would be much appreciated.

Thank you so much!

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  Shader option greyed out...
Posted by: luxuria - 07-30-2016, 01:57 PM - Forum: General - Replies (3)

Hi all, I'm new to mGBA and been trying to figure it out for 2 hours now, but so far no luck. As the title says, I can't get any shaders to work. Maybe I'm stupid, I looked in the options, in the ini file and scoured google, but to no avail.

I'm using the latest nightly (but I tried the stable, too) configured as portable.
Tried to delete the config thinking maybe some setting blocked the use of shaders, didn't help.

Is this feature disabled?

Thanks for taking the time to read all this. ^^

And thanks to the dev for the hard work, he/she no doubt has put into this emulator.

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  Dynamic Recompilation Progress Update
Posted by: aplant92 - 07-27-2016, 04:24 AM - Forum: Development - Replies (3)

Hi there,

First of all I'd just like to say I love the work you're doing for 3DS GBA emulation! I'm currently using an N3DS XL with CFW installed, and want to find an emulation experience that is as close as possible to the real thing. Retroarch is just way to buggy, so I can't use it reliably. VC injection is good, but the RTC doesn't seem to work for the pokemon games. Finally, mGBA is great in all of the above departments, but lacks in performance (at least for Emerald).

Are you able to provide an update as to whether or not you've had any success beginning the implementation of a dynamic recompiler for mGBA? Or is this something that you're not looking at anymore?

Thanks and keep up the good work,

Alex

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