Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Latest Threads
Help
Last Post: aviator
01-15-2025, 02:11 AM
How to use cheats?
Last Post: pizzaman11
01-12-2025, 06:25 AM
What Are Your Favorite GB...
Last Post: patriciahorne
01-08-2025, 08:34 PM
Can I import save files o...
Last Post: Stocazzo
01-01-2025, 10:13 AM
controllers/cheats
Last Post: wisp404_
12-31-2024, 09:05 PM
Where can i find my games...
Last Post: endrift
12-31-2024, 04:00 AM
Controller Setup Help
Last Post: Alexanman
12-30-2024, 07:01 AM
Help getting my screen ba...
Last Post: phpp
12-27-2024, 04:47 AM
Superstar Saga's Control ...
Last Post: linja
12-26-2024, 07:38 PM
I need a Rng cloning fix ...
Last Post: Dara989512
12-23-2024, 12:54 AM

Forum Statistics
» Members: 1,647,   » Latest member: IsaacBruh,   » Forum threads: 641,   » Forum posts: 2,379,  
Full Statistics

  Missing menubar
Posted by: torybanks - 02-28-2016, 10:10 PM - Forum: General - Replies (3)

I'm running mGBA on Linux (Ubuntu), but my mGBA lacks a menubar! (Which makes it impossible to create/load save files, mute audio, etc.) Is there something I can do to make my menubar appear?

Thanks.

Print this item

Sad mGBA quick save/load
Posted by: Zerok1ller - 02-28-2016, 05:04 AM - Forum: General - No Replies

Hello, I am very new to mGBA, and I have a small problem.. I was using retroarch and noticed none of the cheats work with emulator ( i use a few after i beat the game or if is a rpg i like to have low game time cheat.. idk why Undecided . So i changed it to use it straight (without retroarch) cheats work but then i noticed quick save/load doesnt work.. I use LaunchBox to start all my roms.. can launchbox have something to do with quick save (shift + f1) not work? thanks for the help in advance.

Print this item

  DS4 gyro support?
Posted by: walter10h - 02-27-2016, 03:24 AM - Forum: General - Replies (3)

I was wondering if it's possible to add support for the DS4 gyro using DS4Windows. I've tried mapping the DS4 gyro to axis so it would work, but it really doesn't work that well. It's actually pretty crappy.

I was wondering if I could request the feature.

Print this item

  Dolphin support
Posted by: TotalInsanity4 - 02-25-2016, 01:00 AM - Forum: General - Replies (2)

What are the odds that mGBA will be able to have a joybus link implemented in it at some point in the future (to play GameCube games that had GBA functionality)? I know that VBA-M is the go-to emulator for that kind of thing, but I tried it and it's sketchy at best, especially since all the guides that I can find were written about 5 years ago and I have yet to get it to successfully download a demo from the GameCube preview disc. This emulator caught my attention and looks promising, so I figured I'd ask here

Print this item

  Booted a GBC game!
Posted by: Alucard - 02-22-2016, 12:54 AM - Forum: General - No Replies

So I tried booting a GBC game out of curiosity...
Using nightly build 2/21/2016
Megaman Extreme http://i.imgur.com/Me1l165.png
Conker's Pocket Tales http://i.imgur.com/MtlSndi.png
Cut scenes don't work so well but it runs!
Awesome work endrift!

Print this item

  mGBA has stopped working
Posted by: TheCrach - 02-21-2016, 07:27 PM - Forum: General - Replies (7)

So when I try to play a .gba rom I get "mGBA has stopped working" and the only way to fix it is run in Windows 8 Compatibility Mode.

Any suggestions as to why this is.

[Image: r7PnkMj.png]

Print this item

  Framerate stuttering
Posted by: barrelbrawler - 02-21-2016, 03:23 PM - Forum: General - Replies (3)

Greetings.
I finally got around to play Mother 1+2 (J) with Tomato's english patch. The game works flawlessly in mGBA 0.4.0, however, there is tiny stutter every second when I move. It can look really jarring. It is happening on other games as well, such as Super Mario Advance. It also appears on VBA 1.8, VBA-M 1.8, latest VBA-M 2.0 beta and higan097. I have not yet got around to trying No$ or iDeaS. I was wondering if this is some kind of issue with my particular machine or some general GBA emulation or OpenGL issue? In Nestopia, playing the NES version of Mother, this issue is not present, but Tomato's translation isn't present for the NES version either. Sad

My specifications are as follows:
i3-2330M Sandy Bridge @ 2.2Ghz
Intel HD Graphics 3000
8GB RAM @ 665.1Mhz
Windows 8.1 64-bit
It is a notebook computer.

Unfortunately, I do not currently have access to a second computer to test with.

Here is two reddit threads I managed to search online which I assume describe the same issue:
https://www.reddit.com/r/emulation/comme...ed/crbu10f
https://www.reddit.com/r/emulation/comme...te_issues/

It would appear from the explanation provided on that first link, that perhaps this issue is something that is intrinsic to GBA emulation and there is nothing that can be done for now? If that is the case, I can certainly live with it.

What I already have tried: look for updated driver for the manufacturer website (I had the newest), mess with the emulators' audio/video settings, disconnected second display (I have had programs in the past that did not like multiple displays for some reason), no dice. If anyone has more suggestions, I am all ears.

Print this item

  void* outputFramebuffer for both GFX_LEFT and GFX_RIGHT
Posted by: Robin - 02-16-2016, 12:30 AM - Forum: General - Replies (1)

I'm trying to enable 3D mode in mgba. This line here

Code:
void* outputFramebuffer = gfxGetFramebuffer(GFX_TOP, GFX_LEFT, &height, &width);

draws the left screen of the top screen. I want to simultaniously draw the right screen to enable 3D (like when you slide the 3D slider to the top). I have tried numerous approaches but nothing worked.

Code:
void* outputFramebuffer = gfxGetFramebuffer(GFX_TOP, GFX_LEFT, &height, &width);
void* outputFramebuffer = gfxGetFramebuffer(GFX_TOP, GFX_RIGHT, &height, &width);
Code:
void* outputFramebuffer = gfxGetFramebuffer(GFX_TOP, GFX_LEFT, &height, &width), outputFramebuffer = gfxGetFramebuffer(GFX_TOP, GFX_RIGHT, &height, &width);

and so on. Every time I got a compile error. What am I doing wrong? How is it supposed to work? Pleas help me.

Print this item

  How to Run GB/C Games
Posted by: DaveTheMan - 02-15-2016, 12:45 PM - Forum: General - Replies (13)

Well I just downloaded the Latest mGBG that has GB Game Support but I go to Load Rom and Does not allow me to see and Click on GB/C Roms.

So I was wondering how do I load GB/C Roms so I can test it?

Print this item

  Question on 3DS resolutions
Posted by: spacerobot - 02-13-2016, 01:35 PM - Forum: General - Replies (2)

What are the top screen resolutions on the 3ds as you cycle through the different settings. I expanded the image so it stretched the entire top screen and was wondering what that resolution was for Metroid ZM?

Print this item


Online Users
There are currently 83 online users. » 0 Member(s) | 83 Guest(s)

Powered By MyBB, © 2002-2025 Melroy van den Berg.