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Configure save state on 3...
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Any idea?
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RTC on PS Vita
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Help with mGBA and tradin...
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Master Pause Feature
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mGBA Xbox 1 controller is...
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Forum Statistics
» Members: 1,621,   » Latest member: goomba000,   » Forum threads: 628,   » Forum posts: 2,361,  
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  Solus OS Issue
Posted by: Synlinux - 01-31-2016, 02:21 AM - Forum: General - Replies (4)

ive been running a newer linux os which runs and looks fantastic only issue is many emulators are still missing on it and need to be compiled or packaged. and MGBA is great but when i loaded a rom it was just audio the screen was black. not sure if its a problem with the emulator on Summon Night: Swordcraft Story as its not playable since i cant see a thing but it sounds fine and runs 100%

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  Borders on the Wii port?
Posted by: Hucz - 01-18-2016, 07:51 AM - Forum: General - Replies (2)

Hey I'm sure it's already supported and I've overlooked it, but does the Wii port have border support and if so, how would I configure it? Many thanks!

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Question Can be used skins?
Posted by: Arcade - 01-17-2016, 10:00 PM - Forum: General - Replies (5)

Hi friends!

I would like to ask whether it is possible to put "skins" to the mGBA.

I do not find any option to do this, everything else, it's a good emulator.

I would appreciate any information!

B. regards.

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  Can't load rom when another is Running
Posted by: DaveTheMan - 01-16-2016, 12:37 PM - Forum: General - Replies (10)

Not sure how I could explain it so I made a Video Showing What Happens:

https://www.youtube.com/watch?v=6v1RYe25...e=youtu.be

How can I fix this Problem or will it be something for the Next Version

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  Real Colors, Desaturation
Posted by: AngelofApathy - 01-12-2016, 02:47 AM - Forum: General - Replies (3)

Just wondering if mGBA will have options for desaturation like VBA-M has "Gameboy Colors" for certain games that oversaturate to compensate for the backlight.

http://emulation.gametechwiki.com/index....saturation

I tried to achieve it with shaders to no succeess. Are there any plans to add cg shader support?

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  Pause when Inactive
Posted by: DaveTheMan - 01-11-2016, 03:01 AM - Forum: General - Replies (7)

I was wondering is there a way of when not using mGBA it can automatically pause mGBA.

IF that not a Option. Could it be Added?

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  Has anyone made a vWii forwarder?
Posted by: kernunrex - 01-09-2016, 03:03 PM - Forum: General - No Replies

Just discovered this emulator last night -- Metroid: Zero Mission without the crackling!  This is awsome!

Has anyone made a forwarder that will work with the Wii U?  I tried the forwarder that nakata6790 made for the Wii (see this post), but it didn't work.

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  mgba with Wii U Pro Controller
Posted by: tabnk - 01-07-2016, 09:44 AM - Forum: General - Replies (21)

Hi,


Does mgba support Wii U Pro Controller in vWii mode?

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Question Pixel filter ?
Posted by: Arcade - 01-05-2016, 03:09 AM - Forum: General - Replies (2)

Hi friends,

First of all, hope you had happy holidays and a nice turn of the year! I would also like to thank everybody for their work & support. Pls, I would just like to know if the "mGBA" have the option of "Pixel filter" (magnification) : TV Mode, Scalines, Super 2xSaI, xBRZ2x etc.

I cannot find this option.

PD. mGBA 0.3.2

THANKS IN ADVANCE&WITH KIND REGARDS Shy

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  Changing .sav diectory in mGBA
Posted by: justice - 01-01-2016, 03:42 PM - Forum: General - Replies (2)

I am trying to link all of my emulator saves together between Android and Windows (so if I am away I can continue the game on my phone, then back on my computer later).

In order to do this, I usually have to change the directory in the emulator to where the Android emulator saves the .sav file since it's usually not an option for Android. MyBoy which I use creates a separate folder for save games instead of the rom directory like mGBA.

Is there a way to do this with mGBA? All I could find is changing the save file type but not the location.

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