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  Framerate stuttering
Posted by: barrelbrawler - 02-21-2016, 03:23 PM - Forum: General - Replies (3)

Greetings.
I finally got around to play Mother 1+2 (J) with Tomato's english patch. The game works flawlessly in mGBA 0.4.0, however, there is tiny stutter every second when I move. It can look really jarring. It is happening on other games as well, such as Super Mario Advance. It also appears on VBA 1.8, VBA-M 1.8, latest VBA-M 2.0 beta and higan097. I have not yet got around to trying No$ or iDeaS. I was wondering if this is some kind of issue with my particular machine or some general GBA emulation or OpenGL issue? In Nestopia, playing the NES version of Mother, this issue is not present, but Tomato's translation isn't present for the NES version either. Sad

My specifications are as follows:
i3-2330M Sandy Bridge @ 2.2Ghz
Intel HD Graphics 3000
8GB RAM @ 665.1Mhz
Windows 8.1 64-bit
It is a notebook computer.

Unfortunately, I do not currently have access to a second computer to test with.

Here is two reddit threads I managed to search online which I assume describe the same issue:
https://www.reddit.com/r/emulation/comme...ed/crbu10f
https://www.reddit.com/r/emulation/comme...te_issues/

It would appear from the explanation provided on that first link, that perhaps this issue is something that is intrinsic to GBA emulation and there is nothing that can be done for now? If that is the case, I can certainly live with it.

What I already have tried: look for updated driver for the manufacturer website (I had the newest), mess with the emulators' audio/video settings, disconnected second display (I have had programs in the past that did not like multiple displays for some reason), no dice. If anyone has more suggestions, I am all ears.

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  void* outputFramebuffer for both GFX_LEFT and GFX_RIGHT
Posted by: Robin - 02-16-2016, 12:30 AM - Forum: General - Replies (1)

I'm trying to enable 3D mode in mgba. This line here

Code:
void* outputFramebuffer = gfxGetFramebuffer(GFX_TOP, GFX_LEFT, &height, &width);

draws the left screen of the top screen. I want to simultaniously draw the right screen to enable 3D (like when you slide the 3D slider to the top). I have tried numerous approaches but nothing worked.

Code:
void* outputFramebuffer = gfxGetFramebuffer(GFX_TOP, GFX_LEFT, &height, &width);
void* outputFramebuffer = gfxGetFramebuffer(GFX_TOP, GFX_RIGHT, &height, &width);
Code:
void* outputFramebuffer = gfxGetFramebuffer(GFX_TOP, GFX_LEFT, &height, &width), outputFramebuffer = gfxGetFramebuffer(GFX_TOP, GFX_RIGHT, &height, &width);

and so on. Every time I got a compile error. What am I doing wrong? How is it supposed to work? Pleas help me.

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  How to Run GB/C Games
Posted by: DaveTheMan - 02-15-2016, 12:45 PM - Forum: General - Replies (13)

Well I just downloaded the Latest mGBG that has GB Game Support but I go to Load Rom and Does not allow me to see and Click on GB/C Roms.

So I was wondering how do I load GB/C Roms so I can test it?

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  Question on 3DS resolutions
Posted by: spacerobot - 02-13-2016, 01:35 PM - Forum: General - Replies (2)

What are the top screen resolutions on the 3ds as you cycle through the different settings. I expanded the image so it stretched the entire top screen and was wondering what that resolution was for Metroid ZM?

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  GameCube -> Game Boy Advance Adapter
Posted by: Hucz - 02-08-2016, 08:10 PM - Forum: General - Replies (2)

It seems no other homebrew application I've come across that runs on the GameCube or Wii has support for the Game Boy Advance to GameCube controller adapter, which seems essential to me if I wanted to play Game Boy games on my TV via a solid emulator. I'm sure there are huge technological challenges that explain why no one has been able to do it, but I feel if anyone was capable of it, it would be the creator of this fantastic emulator. What are your thoughts on this? Cheers.
[Image: 320px-GameCube-GBA-Link-Cable.jpg]

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  Steam Controller support?
Posted by: nicodemus - 02-08-2016, 02:11 AM - Forum: General - Replies (1)

Hey there! Loving all the great progress for mGBA!

Is there any possibility of facilitating Steam Controller support? I can't seem to map the controller correctly in the program. It may mistake it for a 360 controller.

This would be great if you could!

Thanks again!

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  Buffalo Classic USB SNES
Posted by: Knapperr - 02-07-2016, 09:49 PM - Forum: General - Replies (2)

Hey Everyone!

This is my first post here and I am loving the emulator is works perfectly! I just have a question, my buffalo classic USB SNES controller when I try to set up the configs all of the buttons work great except the L button keeps being treated the same as UP on the D-PAD (button #4). Not sure if this is just a bug or I am doing something wrong

Thanks guys! Loving this Emu so much

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  How to compile 3DS mGBA on Windows for newbies?
Posted by: Robin - 02-06-2016, 12:59 PM - Forum: General - No Replies

Hello, I was trying to compile the 3DS version of mGBA on my windows machine, but I don't know how to do it because I failed at CMake. Can somebody please write up a step-by-step guide? Much appreciated.

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  Does the mGBA 3ds support cheats
Posted by: Superbacon32 - 02-04-2016, 07:27 PM - Forum: General - Replies (1)

How does one use the cheat function if it's available?

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  mGBA 3ds: no emulator settings?
Posted by: thedicemaster - 02-04-2016, 06:29 PM - Forum: General - Replies (1)

I'm having some issues with some default settings with mgba, but these seem unchangeable:

the rom picker default recently got changed to "show all", but this creates a huge mess with all the other files.
I'd rather change it back to the old default: "show only supported files"

and I'd like to remap the in-game start/select buttons to X/Y, but while this should be possible with the game-settings it doesn't work because X/Y behavior is mapped to "game settings".

so is there any way to change these settings(show all/supported, and remap emulator buttons) on the 3ds version?

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