Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Latest Threads
Regarding the issue of ad...
Last Post: salamabici
01-27-2026, 04:23 AM
New Solar Sensor Device
Last Post: endrift
01-21-2026, 02:00 AM
Mono Audio issue on Wii p...
Last Post: endrift
01-16-2026, 08:00 AM
mgba pokemon firered leaf...
Last Post: endrift
12-27-2025, 02:13 AM
3DS mGBA Cheats
Last Post: endrift
12-09-2025, 02:08 AM
mGBA crashes on bluetooth...
Last Post: Pyan3z
11-30-2025, 06:50 PM
Save location on mGBA App...
Last Post: endrift
11-20-2025, 11:59 PM
The GBA game 'Sangokushi ...
Last Post: endrift
11-01-2025, 11:05 PM
mutiplayer saving not wor...
Last Post: freeifly
11-01-2025, 10:13 AM
Import savefile in Ninten...
Last Post: RandomPenguin
10-10-2025, 06:05 PM

Forum Statistics
» Members: 1,803,   » Latest member: Blobbie,   » Forum threads: 669,   » Forum posts: 2,439,  
Full Statistics

  GB and GBC games running slow.
Posted by: uVSthem - 09-20-2016, 04:23 PM - Forum: General - Replies (4)

I just downloaded mGBA 0.5.0 to try out the GB and GBC support. Both platforms run ridiculously slow on my system with mGBA reporting anywhere from 0.5 t0 19 FPS. If I go into the settings Tools/Settings menu and click apply, then GB and GBC games run no problem. I have to do this in the settings menu every time I load a GB or GBC game so I assume it’s a bug with some setting not getting saved. GBA games run without any issues. If anyone has any ideas pleas let me know.

I’m running Windows 10 64bit with 2 Nvidia 980s in SLI, 16 Gigs Ram and Intel Core i7-4790K


I found something new.  If I hit the fast forward button the game will speed up and then resume at the correct speed. I don't have to go into the settings menu.

Print this item

  Saving cheats causes crash..
Posted by: Mclane - 09-20-2016, 02:52 PM - Forum: General - Replies (10)

Hi there, just playing with the brand new version, loaded up Minish cap and added 2 codebreaker cheats to it and tried to save the cheats then crash...

As said its MGBA 0.5.0 on Windows 7 X64, No UAC in use, running off a caddy, all other stuff seems to work and crashed on the nightly builds too..

Any idea's please..

Games seem fine, just the saving of the cheat...


Game override saving also crashes MGBA..

Print this item

  Want to Buy list
Posted by: endrift - 09-18-2016, 07:14 PM - Forum: Development - Replies (1)

There are several products that would help the development of mGBA. If you would like to sell or donate one of these to mGBA, please contact me at wtb@mgba.io. This list will be updated as needed.

Games:

  • RockMan.EXE 4.5 Real Operation (Japan only)
  • Any MBC1M game (usually 2-in-1 games)
  • Command Master (Japan only)
  • Any undumped cartridge
  • Tony Hawk's Motion + Motion Pack
Hardware:
  • Any weird GB/GBA/DS peripherals

Print this item

  A couple of problems
Posted by: Maeson - 09-18-2016, 05:25 PM - Forum: General - Replies (2)

Hi!

I updated my version of mGBA for the Wii, and while it has many great features (The stretching options are fantastic, it looks great!) I've encountered a couple problems:

For one, screenshots seem to be broken. I took several shots of different games and all of them look corrupted. I attached a couple of screen shots of two different games.

Also, when loading a save state, the colors of the game would corrupt and look just like the screenshots. I saw this happening with Ninja-Five O. It also seems to go away when the palettes are changed ingame.

Could this be because of the new visual options? In earlier versions the screenshots where fine.

Lastly, I wanted to ask about something that probably has no priority at all:

The GBC game Daiku no Gensan freezes in a certain moment on stage 1-4. This happens with most emulators that I've tried, both on Wii and PC. The only one where it worked fine was VBA PC, and GnuBoy on Wii (But it's pretty outdated). It happens while going up on an elevator with a block that you need to continue the stage.

I tried several supposedly different dumps ("verified good dumps" and others that didn't have that remark), and it happens with all of them. Looking at the files through hex editors, these files are identical.

The question is, what would you need if you wanted at some point to look at that problem? Save states and a SRAM file made with mGBA, I guess, but anything more?

I'm sure this has very little importance compared to other matters, but I just wanted to ask.
 



Attached Files Thumbnail(s)
       
Print this item

Sad SAV file from mGBA not updating on different emulator
Posted by: jacka121 - 09-18-2016, 04:27 AM - Forum: General - Replies (1)

I was trying to keep a synced save file between my PC (mGBA latest stable) and iPod touch (gpSPhone). The SAV file written by mGBA can be read by my iPod touch but it can't update it.
I didn't find that issue with VBA - I was able to modify the save file (after changing the extension) on both devices.
I only switched to mGBA as it runs fairly well in fullscreen on my system.

Print this item

  Usage Statistics/Crash Reporting?
Posted by: daas - 09-14-2016, 08:53 PM - Forum: General - Replies (1)

Would adding usage statistics and crash reporting be helpful to an emulator like mGBA?
I see Dolphin Emu planning on this. Also would releasing builds with an AddressSanitizer help you find bugs?

Print this item

  Battle Chip Gate support
Posted by: Megashock - 09-11-2016, 04:54 AM - Forum: General - Replies (1)

Is support for the Rockman EXE series battle chip accessories (Battle Chip Gate/Progress Chip Gate/Beast Link Gate) planned?

Here's the MegaMan Knowledge Database page on the Battle Chip Gates for those who don't know what they are.

Print this item

  MSVCRT.DLL errors - keep having to reinstall Visual C++
Posted by: Robotman - 09-10-2016, 09:00 PM - Forum: General - Replies (2)

Hello,
I'm using mGBA on Windows 7 64bit, and almost every time I attempt to start the program, I get an error message instead that the program has crashed.  Here is the text from the latest instance:

Code:
Problem signature:
 Problem Event Name: APPCRASH
 Application Name: mGBA.exe
 Application Version: 0.4.1.0
 Application Timestamp: 00000000
 Fault Module Name: msvcrt.dll
 Fault Module Version: 7.0.7600.16385
 Fault Module Timestamp: 4a5bda6f
 Exception Code: c0000005
 Exception Offset: 00018b23
 OS Version: 6.1.7601.2.1.0.256.48
 Locale ID: 1033
 Additional Information 1: 0a9e
 Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
 Additional Information 3: 0a9e
 Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
My solution to this right now is to run the Microsoft Visual C++ Redistributable Packages for Visual Studio 2013 x64 installer and choose the repair option.  mGBA usually works just fine after a reboot.

I've also run the system file checker (sfc.exe) and that found nothing to repair.

I'm wondering if anyone else has run into this specific problem, and if anyone can recommend a permanent solution to it.

Print this item

  [SOLVED] Palette export option doesn't work
Posted by: Gene - 09-08-2016, 11:38 PM - Forum: General - Replies (2)

So, I was trying to extract some palettes from a game, but every time I did it, the emulator just crashes.  Sad
I'm using mGBA-0.4.1 and my OS is Windows 7 x64.

BTW, best emulator for GBA out there. I hope to see a MAP\VRAM\OAM viewer added in the future. Big Grin

Print this item

  How to enable GBP rumble?
Posted by: SuperrSonic - 09-08-2016, 07:04 AM - Forum: General - Replies (2)

Is there an override I can use for this?
I tried:

[override.BPPE]
hardware=7

Assuming 7 is HW_GB_PLAYER
Also compiled with a hardcoded override, but wasn't able to select rumble.
I'm only able to rumble in Drill Dozer, which brings me to the next question, is GBP rumble in Drill Dozer the same as native rumble when using a wiimote on a Wii?

Print this item


Online Users
There are currently 141 online users. » 0 Member(s) | 141 Guest(s)

Powered By MyBB, © 2002-2026 Melroy van den Berg.