[SOLVED] Question About Flash Size [Vita Port] - Printable Version +- mGBA Forums (https://forums.mgba.io) +-- Forum: mGBA (https://forums.mgba.io/forumdisplay.php?fid=1) +--- Forum: General (https://forums.mgba.io/forumdisplay.php?fid=3) +--- Thread: [SOLVED] Question About Flash Size [Vita Port] (/showthread.php?tid=435) |
[SOLVED] Question About Flash Size [Vita Port] - Foifur - 08-10-2016 Hey guys, I've been looking around trying to find a solution to this, but haven't had much luck. I'm currently trying to run a Pokemon Fire Red romhack on my Vita. The problem is, the flash size required to make a battery save is 128k, and from what I can tell there is no option in mBGA to change it. I do have a .sav that I had been using on VGA, but unfortunately mGBA will not recognize that. I've also attempted to port a save state over, but to no avail. My question is, is this possible to do? Or will I have to solely use save states throughout the game? Thanks in advance for any help on this. RE: Question About Flash Size [Vita Port] - endrift - 08-10-2016 mGBA should know to make FireRed battery saves be 128k (see https://github.com/mgba-emu/mgba/blob/master/src/gba/overrides.c#L107-L113), so the ROMhack must not be being recognized as FireRed. I'd recommend opening the ROMhack in the Qt version and seeing what it says in the ROM info viewer. I can advise further from there. RE: Question About Flash Size [Vita Port] - Foifur - 08-10-2016 (08-10-2016, 07:26 AM)endrift Wrote: mGBA should know to make FireRed battery saves be 128k (see https://github.com/mgba-emu/mgba/blob/master/src/gba/overrides.c#L107-L113), so the ROMhack must not be being recognized as FireRed. I'd recommend opening the ROMhack in the Qt version and seeing what it says in the ROM info viewer. I can advise further from there. Forgive me for being slow, but I can't remember what the Qt version was again... If it means anything when I open it up in VBA I get this: Game Title: Dragon Ball Z-Team Training Internal Title: DBZ TEAM TR. Scene Release: - Release Number: - CRC32: 06534DB8 Game Code: ZBDM Maker Code: 01 Maker Name: Nintendo Main Unit Code: 00 Device Type: 00 ROM Version: 00 CRC: a8 (44) EDIT: Sorry, the image didn't seem to want to post...I put what the box said. RE: Question About Flash Size [Vita Port] - endrift - 08-10-2016 Ahh there's the problem, the header's all wrong. Add these lines to the config.ini file in ux0:/mGBA: Code: [override.ZBDM] RE: Question About Flash Size [Vita Port] - Foifur - 08-10-2016 Thank you so much! That solved the problem. I just had to recopy the sav file over afterwards and it's working great now. Again, thanks for the help. |