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mGBA RGB Color Glitch - Printable Version

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mGBA RGB Color Glitch - Nana - 02-02-2017

Hello!

I am a Japanese.
I use the translation tool.

I play Vast Fame Games using mGBA.
Thank you for a splendid emulator!

I discovered mGBA RGB Color Glitch.

http://www.geocities.jp/priparasort/mgba_color.png
Please look at this image.
color of Nightly is different from 0.5.2.

GBA is 5bit color.
RGB value becomes the multiple of 8 by all means.
brightest white is #f8f8f8 (RGB 248).

0.5.2 is a right color.
Nightly is wrong.
Nightly of all versions, a color is abnormal.

0.5.2 released on December 31, 2016.
color of Nightly the same date is wrong.
Why is a color of Nightly abnormal?

Mo Jie Qibing works only in Nightly.
cannot play Mo Jie Qibing with a right color now.
ripping wants to do Sprites.

Please make Nightly a right color.


RE: mGBA RGB Color Glitch - endrift - 02-02-2017

This was done intentionally because so many people complained about colors being slightly darker than full range. The colors can still all be recovered simply by removing the bottom 3 bits.

E] I also added a sprite exporter today, which should be in the upcoming nightly. Just open the sprite viewer and click export as needed. It can't do grouped sprites, however. It will export as a paletted PNG so you can adjust the palette as needed to restore it to raw 15-bit color values.


RE: mGBA RGB Color Glitch - Nana - 02-03-2017

Thank you for a reply.
Can a option menu implement color select?

I want to play with a choice of 15bit color.
I look forward to update.


RE: mGBA RGB Color Glitch - endrift - 02-03-2017

Unfortunately that's not possible, although you can adjust the shader options to get a similar effect.