mGBA RGB Color Glitch - Printable Version +- mGBA Forums (https://forums.mgba.io) +-- Forum: mGBA (https://forums.mgba.io/forumdisplay.php?fid=1) +--- Forum: General (https://forums.mgba.io/forumdisplay.php?fid=3) +--- Thread: mGBA RGB Color Glitch (/showthread.php?tid=1669) |
mGBA RGB Color Glitch - Nana - 02-02-2017 Hello! I am a Japanese. I use the translation tool. I play Vast Fame Games using mGBA. Thank you for a splendid emulator! I discovered mGBA RGB Color Glitch. http://www.geocities.jp/priparasort/mgba_color.png Please look at this image. color of Nightly is different from 0.5.2. GBA is 5bit color. RGB value becomes the multiple of 8 by all means. brightest white is #f8f8f8 (RGB 248). 0.5.2 is a right color. Nightly is wrong. Nightly of all versions, a color is abnormal. 0.5.2 released on December 31, 2016. color of Nightly the same date is wrong. Why is a color of Nightly abnormal? Mo Jie Qibing works only in Nightly. cannot play Mo Jie Qibing with a right color now. ripping wants to do Sprites. Please make Nightly a right color. RE: mGBA RGB Color Glitch - endrift - 02-02-2017 This was done intentionally because so many people complained about colors being slightly darker than full range. The colors can still all be recovered simply by removing the bottom 3 bits. E] I also added a sprite exporter today, which should be in the upcoming nightly. Just open the sprite viewer and click export as needed. It can't do grouped sprites, however. It will export as a paletted PNG so you can adjust the palette as needed to restore it to raw 15-bit color values. RE: mGBA RGB Color Glitch - Nana - 02-03-2017 Thank you for a reply. Can a option menu implement color select? I want to play with a choice of 15bit color. I look forward to update. RE: mGBA RGB Color Glitch - endrift - 02-03-2017 Unfortunately that's not possible, although you can adjust the shader options to get a similar effect. |