Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Latest Threads
What Are Your Favorite GB...
Last Post: patriciahorne
05-30-2025, 06:20 AM
Steam Input doesn't work ...
Last Post: ToxBox
05-18-2025, 11:49 AM
Why does THIS happen when...
Last Post: Borists
05-17-2025, 02:22 PM
Freezing when try to save...
Last Post: Rayfrost
05-15-2025, 03:12 PM
Cant properly map my Inpu...
Last Post: deadcrasher
04-29-2025, 02:25 PM
MGA cheat files
Last Post: awakenkn
04-25-2025, 06:51 AM
Shortcuts while tabbed ou...
Last Post: Vossa
04-11-2025, 07:16 PM
Crash on rewinding
Last Post: Rafael3455
04-10-2025, 09:44 PM
Can't get Lua example scr...
Last Post: Fleshborne
02-27-2025, 11:20 PM
mGBA load states wiped
Last Post: FROGGIO
02-19-2025, 12:49 AM

Forum Statistics
» Members: 1,698,   » Latest member: AmiyaJaskolski,   » Forum threads: 650,   » Forum posts: 2,395,  
Full Statistics

  Metroid: Zero Mission (Randomized) crash
Posted by: Nicholas Steel - 05-22-2019, 06:28 PM - Forum: General - No Replies

Required:
Randomizer program (download link in the first post): http://forum.metroidconstruction.com/ind...559.0.html
mGBA v0.7.1: http://mgba.io/downloads.html
Metroid: Zero Mission (USA)
Gameboy Advance BIOS

The game it self seemingly crashed right here https://imgur.com/a/dX6bufT without crashing the program. I double checked that I didn't accidentally toggle Pause. This was about 10 to 15 minutes after making the transition from VisualBoyAdvance M to mGBA 0.7.1

Also annoyingly the Emulator doesn't log a bunch of stuff by default so when I go to view logs... it's an empty window.


Rewinding emulation allows me to continue... thankfully.

I just now noticed that going in to the Settings causes the Log Viewer to reset its configuration... (the tick boxes on the left change)



Attached Files
.zip   configuration.zip (Size: 1.19 KB / Downloads: 0)
Print this item

  Screenshot Button Issues
Posted by: BlueberryPancakes - 05-15-2019, 04:57 PM - Forum: General - Replies (4)

I have been having a problem with mGBA saving the button that I want to use to take screenshots. Originally it was set to F12, but using it only adjusted the brightness of my laptop screen. I changed it to the + button instead, but every time I close mGBA out, it doesn't map the screenshot command to any button so I have to set my preference again when I reopen it.

Is there any way that I can prevent having to set this up every time I reopen the game?

Print this item

  mGBA 7.1 Loading Crash
Posted by: Dontejohnson468 - 05-08-2019, 11:44 PM - Forum: General - Replies (1)

I installed version 0.7.1 of the emulator onto my New 3DS,
but every time I load up any GBA rom, it instantly crashes 
when the "Loading..." message is displayed on the touch screen.

Can anyone please tell me how to fix this issue?

Print this item

  3DS Cheats
Posted by: Dreamer - 05-07-2019, 04:22 AM - Forum: Development - Replies (2)

Hello! is it possible to add cheats to 3ds in SD CARD ROOT mGBA folder?

I want cheats.

Print this item

  mGBA for 3DS
Posted by: manf0001 - 04-27-2019, 08:06 AM - Forum: Development - Replies (1)

Hello,

I am wondering if these features will be implemented into the mGBA for the 3ds.

1) Will Mutliplayer for GB, and GBA games be available for the 3DS?

2) This would be a nice feature, but is there a way to play original gameboy games with the original Green?

3) Would be nice to see Border support too

Thanks

Print this item

  Help with adding Borders
Posted by: Gameboydayz - 04-26-2019, 08:24 AM - Forum: General - Replies (1)

I am currently running the wii version of mgba and can't find any tutorial specific to the wii. Would be great to have a border instead of the boring empty black space, I have seen a few good borders such as a full sized game boy advance and one of the best is one that has shaders that give an effect that makes the screen seem like it has scan-lines.
Huh

Print this item

  Buffer Size Issue
Posted by: JohnsonMcMahon - 04-13-2019, 08:13 PM - Forum: General - Replies (3)

I get stutters whenever my computers ASIO buffer size isn't set to 512, is there any reason for this? I don't suffer any issues like this in other programs or games

Print this item

  Video issues with various games
Posted by: Arodyrok - 04-13-2019, 05:11 PM - Forum: General - No Replies

I'm having issues in various games. My issue is that every second or so the games video will "Stutter" or skip a frame. It happens often enough that it is distracting. I've played a handful of games (all pokemon) from all 3 gameboy generations and the issue was present in every game I play.

In the audio/video settings I have tried changing the audio buffer, as I've seen a couple of other people were having similar issues in the past. Each setting had varying amounts of success but the default is the best that I can see. I also tried changing the sample rate, but it had no effect. 

Next I tried syncing to video instead of audio. It completely tanked my framerate and the game was running at half speed or worse. Syncing to both does the same thing. Playing with the FPS target hasn't improved the stutter. I tried enabling/disabling "Lock aspect ratio," "Forced Integer scaling," and "bilinear filtering" with various combinations, but it didn't help my issue.

I then tried to change the display drivers. Both of the OpenGL drivers had the same issues. The SoftwareQT did fix the stuttering issues but movement was really choppy and some of the sprites (trees mostly) would flicker when I walked. I have tried multiple versions of mGBA including the latest (0.7.1 as of this post). I have deleted the config file multiple times to reset the settings to default after big troubleshooting steps.

--------------------------
About my system.

I am running Windows 10
My GPU is AMD integrated graphics (I'm on a laptop.)
I'm on a x64 system
My monitor has a 60hz refresh rate.
---------------------------

Any help with this issue would be greatly appreciated. I'm having multiple issues with mGBA but all of the other ones I can work around or deal with. Thank you in advance for any advice.


Edit: I forgot to mention that I did make sure my display drivers and Windows were all updated.

Print this item

Question Gameboy advance intro ?
Posted by: GBA Lover - 04-10-2019, 11:27 PM - Forum: Development - Replies (1)

I've been wondering about something and that is the gameboy advance intro , you can add it as an additional feature ( turned off by default ) so every time a game is turning on the intro will play

I know you can do it ,Can't You ?  =) 

I want to feel the nostalgia you know.

The Intro : https://www.youtube.com/watch?v=AdyX54xGDdU

[Remove the link if its annoying you]

Print this item

  [Wii] Freezing/extremely slow system
Posted by: indig - 04-01-2019, 04:46 AM - Forum: General - No Replies

Running mGBA on the Wii through the Homebrew Channel, I find that the system hangs a lot and has other odd issues like:

- after exiting a game: hangs for a few seconds to 20 mins to >70 mins before returning to file menu
- write save state: delay of 2 seconds (normal!) to 20 mins

- there seems to be writing above the visible part of the screen.  The first line I can see in the menu is the current location path e.g. "usb:/", then the second line is (up)

- after exiting a game, and the file menu pops up, sometimes it shows me the wrong info.  For example, it shows the path "usb:/GBA_Roms/", but the file/folder list underneath is actually displaying the contents of the root usb directory "usb:/"  Going (up) a level took >10 minutes.  After I re-selected the GBA_Roms folder to select my game, the system hung again for >10 minutes, then showing "usb:/GBA_Roms/" again but still displaying the root directory's contents. Then selecting GBA_Roms again for fun, it system hangs for a few minutes and goes to usb:/GBA_Roms/GBA_Roms, which is a folder that doesn't even exist.

- due to all of this freezing, I rarely exit properly, and it seems like none of my savegames are sticking.

Any tips?  

I have 2 partitions on the usb HDD.  The first one is FAT32 with mGBA and my roms, and the other partition is NTFS because I had a bunch of wii games on it.  Would this be contributing to these errors?  Thanks in advance.


###Edit 1:
Did some more testing and googling.  When using retroarch:  Mother 3 seems to induce this post-close freeze 7 of 7 times.  Riviera did 1 of 2 times.  Mario Tennis I think worked as it should (0 of 4).  Summon night: swordcraft story seemed to work normal (0 of 2).  Is this special to mother 3?  To 32MB games?

Using mGBA by itself, it still seems to hang a lot while exiting for a bunch of games.

Print this item


Online Users
There are currently 137 online users. » 0 Member(s) | 137 Guest(s)

Powered By MyBB, © 2002-2025 Melroy van den Berg.