Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Latest Threads
Mono Audio issue on Wii p...
Last Post: Richard111
1 hour ago
mGBA Linking issues
Last Post: meyfei
06-28-2026, 05:35 PM
Can you launch mGBA strai...
Last Post: Michkov
06-23-2026, 04:17 PM
mGBA config.ini settings ...
Last Post: LadyJay56
06-23-2026, 06:34 AM
Game & Watch Gallery 4 Li...
Last Post: frozenhurt
06-22-2026, 10:00 AM
don't know what happened ...
Last Post: 00Jacques
06-15-2026, 08:05 PM
Left bumper not working a...
Last Post: Moredevils7
05-16-2026, 05:31 PM
Game Boy Advance Test Sui...
Last Post: Riven Skaye
05-15-2026, 10:27 AM
Working code not working
Last Post: herstomach
05-14-2026, 07:34 AM
How to unfreeze my pokemo...
Last Post: endrift
04-27-2026, 04:48 AM

Forum Statistics
» Members: 1,887,   » Latest member: Richard111,   » Forum threads: 681,   » Forum posts: 2,464,  
Full Statistics

  About RA.
Posted by: Amnesia1000 - 10-05-2019, 10:21 PM - Forum: General - No Replies

hello again, first of all excuse me if the question does not correspond to this forum. The question (or questions) are 2, but know if the creation of the mgba core corresponds to you or is corresponding to the RA group. If it is something that corresponds to you, the second question would be, why when you start a game, is not shown the GBA start animation having the bios in the RA System folder? I know it's something that doesn't affect the game but if possible I'd like to enable them. In the core options I have the options "Use BIOS File if Found" in "ON" and "Skip BIOS Intro" in "OFF". Thank you very much.

I need to clarify something, in the version that I'm trying to see the starting animation is the Nintendo Switch, in linux shows it perfectly (and I guess windows too).

Print this item

  mGBA keeps crashing on Vita
Posted by: Egal1234 - 10-01-2019, 10:34 PM - Forum: General - Replies (9)

Hello,
mGBA keeps crashing on my Vita. It loads ROMs for a couple of seconds flawlessly but seconds later I get an error. The error code is C2-12828-1. The ROM isn't as I tested other ROMs as well. I'm running H-encore 2 on 3.7.2. I hope someone can help me with my problem. Thanks in advance.

Print this item

  New audio problem
Posted by: Lightcatcher - 09-19-2019, 03:24 PM - Forum: General - Replies (2)

Today I've downloaded 0.7.3 and noticed a specific audio problem that occurs in most of my GB Games:
Sound effects that should sound like explosions, deep dark hits or thunder are just barely hearable and extremly high pitched. 

Two extreme examples:
- The thunderstorm in the intro of "The Legend of Zelda - Link's Awakening"
- When a block hits the ground in "Tetris"


I noticed this in many other games too. It's not so extreme there, but the sounds are definitely "wrong" now.
Two more examples:
- Dying enemies in "Super Mario Land" (e.g. the explosion after jumping on turtles) 
- Every weapon sound and exploding enemy (after you hit them) in "Turtles - Fall of the Foot Clan"

I tried to change the audio driver from SDL to Qt Multimedia, i changed the audio buffer size and the sample rate. Nothing fixed the problem.
And I can say that these problems doesn't occur in 0.7.0. 

Is there a fix for this?
THX!

Print this item

  Mac settings, controls?
Posted by: ItsukiKun - 09-19-2019, 01:54 AM - Forum: General - No Replies

Hi, I was wondering, I play a game called Rhythm Tengoku and I need to press select to skip practicing, so I don't have to do that again. I used space, but that didn't work. I looked for settings in the tools tab, nothing. Please help!


P.S. GBA game.

RE: i got it. its delete

Print this item

  Nothing Saves
Posted by: somna - 09-14-2019, 12:27 AM - Forum: General - Replies (2)

Hi y'all I recently downloaded mGBA on my PC and noticed that whenever I went to save (under the file setting) it just wouldn't save my game no matter how hard I tried. I've done everything I can to figure out what's wrong and I think that something is missing. This is evident because when I tried to save under the debug setting it just gave me a message that said arguments missing. What exactly am I missing?

Print this item

  Fast Forward on Nintendo Switch?
Posted by: Klldarkness - 09-09-2019, 11:25 PM - Forum: General - Replies (1)

Hi there!

I can't seem to track down an answer to my question, and was forced to make an account to directly ask instead.

For the mGBA release for Retroarch Switch, does Fast Forward work?

If so, how do I activate it? How do I set it to a button? I've been trying to track it down in the settings, and doing google searches for an hour, and am officially giving up. If someone has an answer, please get back to me.

Print this item

  Questions on reading RAM from external program
Posted by: TheFreezingChicken - 08-25-2019, 11:40 AM - Forum: General - Replies (4)

Hi, I tried to do a quick search on Google, on the site and here on the forums, but I didn't have any luck.

Basically what I want to achieve is reading a few bytes from a specific address of the emulated RAM of the game (the reading is done from a little program I'm working on).
My idea was to read from a save state (quick to save for the user and easy to detect changes) but I noticed that on mGBA save states hava some kind of compression applied to them, so I can't use them in the intended way. I know about the memory viewer and the selection dumping feature but that's only manual and I was looking for an automatic one-keystroke kind of solution.

So my questions are:
Is there a way to make mGBA save the whole raw emulated RAM in the save state?

If not, is there a way in mGBA to make the memory dump process automatic?

If not, what are some possible ways (if there are any) to read the emulated RAM directly from within my program?
(I don't know much abot low-level stuff and memory access but if pointed in the right direction I can learn for myself no problem, I only need a starting point. Also I don't know if mGBA itself exposes some APIs for accessing it)

Print this item

  Can I improve speed on O3DS model?
Posted by: Gameboydayz - 08-19-2019, 11:12 PM - Forum: General - Replies (1)

I can't seem to play gba games on my o3ds due to so much lag. I don't own n3ds and just use mgba for gb, gbc games which work great! I tried messing with some of the settings and didn't have much success any other solution?

Print this item

Question Saving in game or in gba file?
Posted by: veliee - 08-11-2019, 06:53 AM - Forum: General - Replies (1)

I’ve been wondering if saving in game is preferred than saving on file? It’s because for GBA4IOS they prefer the player to save in game than on the gba app, soo which is it for windows mGBA? In game or on file? Both?

Print this item

  Discord Integration?
Posted by: Ahhhha - 08-11-2019, 04:21 AM - Forum: General - Replies (1)

Print this item


Online Users
There are currently 726 online users. » 0 Member(s) | 726 Guest(s)

Powered By MyBB, © 2002-2026 Melroy van den Berg.