is there anyway a shader could have a watermark - Printable Version +- mGBA Forums (https://forums.mgba.io) +-- Forum: mGBA (https://forums.mgba.io/forumdisplay.php?fid=1) +--- Forum: General (https://forums.mgba.io/forumdisplay.php?fid=3) +--- Thread: is there anyway a shader could have a watermark (/showthread.php?tid=5214) |
is there anyway a shader could have a watermark - steven tyler sean herr - 07-22-2019 as the title says is there anyway to have a shader have a transparent watermark? the reasoning being i want to see gba games that look like it was given the four swords adventures treatment fsa used a texture to make two tiles that would otherwise look the same (eg two solid green grass tiles) look diffrent i want to do something similar but since i couldnt apply a static texture on always loading and unloading tiles i figured a watermark with a transparent texture would be second best |