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  Help with Saves
Posted by: DengerousCurry - 01-01-2020, 10:46 AM - Forum: General - Replies (3)

Hey man! Love your emulator, first started using it back in college a few years ago. Recently felt like downloading shiny gold sigma (fire red hack) for nostalgia trip, and found I couldn’t change save state to flash 128k. I couldn’t do the game override thing I used to, and I couldn’t find the config.ini file. Any tips to make it happen?

Love your work though, forreal. Hope you had a good holidays, and have a happy new year! Looking forward to what you’ve got to say

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  Help! Final Fantasy Tactics Advance issue
Posted by: hornerr - 12-20-2019, 09:26 PM - Forum: General - Replies (3)

<p>Hi there! New forum user here, but I've reached a tricky spot and am pretty clueless about how to proceed. Any and all help appreciated.</p><p><br></p><p>I'm using mGBA to play Final Fantasy Tactics Advance, and generally loving getting to play the game again (a game I never beat but want to), especially with the ability to speed up, etc.</p><p><br></p><p>However, FFTA is a game that at one point requires you to "save" in-game in order to proceed, which a) I think is impossible? and b) crashes my game.</p><p><br></p><p>Anyone have any idea how to get around this? This is a cruel place to be... I'm closer to beating the game than ever before and now I've reached a dead end!</p>

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  FPS issues playing Pokemon on Ubuntu
Posted by: dombol - 12-15-2019, 03:21 PM - Forum: General - Replies (1)

Hi.
I have an Acer Aspire e5-574-592S laptop with Ubuntu 18.04 and I am trying to run mGBA to play Pokemon Fire Red, but I get 40 fps constantly.

I tried changing the audio buffer size to the minimum and also messed with my screen refresh rate and the other emulator settings, but I can't seem to solve this issue.

Can you guys help me?

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  Transfering Saves from VBA to mGBA?
Posted by: Ethroptur - 11-22-2019, 10:02 AM - Forum: General - No Replies

Hello,

I recently started using mGBA and I was hoping that I could transfer my VBA saves to mGBA. The .SAV file is in the same folder, with the same name as the ROM, however for some reason, whenever I boot up the game, the game starts anew, clearly failing to recognise the .SAV file as being present. Could it be thew file size? From what I understand, mGBA creates 32kb .SAV files, whereas the file in the folder is 128kb. If my presumption is correct, how could I go about changing the file size, if possible? If not, what could be causing the issue?

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Question multiplayer function- Pokémon trading
Posted by: cheesedog - 11-22-2019, 12:41 AM - Forum: General - No Replies

I'm trying to use the link trading function on a gen. 3 pokemon game. Could someone explain how that should be done. Any help is greatly appreciated.

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  How to use analog instead of dpad on PSVITA
Posted by: ItsSamStone - 11-03-2019, 10:56 AM - Forum: General - Replies (2)

Hello everyone,

Nice to meet you all! Had a question... the new version of mgba is running better than anything in retroarch so far. I believe it’s 0.8 beta 1. Anyways, I’m playing KH Chain of Memories and I can’t seem to figure out how to use the joystick instead of the dpad. Dpad is only working for movement and there is no option to change it. I read somewhere that mgba uses joysticks by default, but mine is not doing that. I had the older version before and I remember joysticks working fine. Anyways, how can I fix this? Maybe I am overlooking something. I also restarted my vita after noticing this issue. Please help! I want to play KH CoM so bad!

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  Assign Multiple Physical Buttons to Single GBA Button
Posted by: 1100++ - 10-27-2019, 04:40 AM - Forum: General - Replies (1)

Is it possible to assign two or more physical buttons to a single GBA button (say, the B button)?  If not, could such a feature be added in a later version?

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  emulator breaks when trying to load a save file
Posted by: fass_scass - 10-24-2019, 11:26 PM - Forum: General - Replies (12)

(in fire red rev 1) I can load the rom and play normally with a constant 60fps and about 300 when fast forwarding as usual

however, when trying to load a save file, the game simply freezes. Audio still plays, but the game runs at 30-40 fps with increased cpu usage and the game is completely frozen with no way of playing it. This didn't happen before, and the only thing that I assume could've changed something is the fact that I recently started using a DS emulator in this same PC. When trying to reset the rom after trying to load a save file, a blank, white screen appears with no audio playing whatsoever and no keys work

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  linking on pop!os?
Posted by: vegancookies - 10-15-2019, 10:21 PM - Forum: General - Replies (1)

I've tried making new multiplayer windows, but I can't seem to trade between red, blue and yellow pokemon (the original games) on pop!os

I also noticed that it isn't the most up-to-date version on pop!os, it's 0.5.2 but I think mGBA is meant to be on 0.7?

I'm knew to linux so imagine I'm your average idiot when it comes to making things work.

Cheers for any help Smile

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Sad In games Saves not working on Wii
Posted by: average612 - 10-14-2019, 01:17 AM - Forum: General - No Replies

Hello mGBA forums I've tried googling this to find a fix for it and haven't really come up with much so I'm gonna post here. Been recently using mGBA to play Fire Emblem Binding Blade and the emulator works very smoothly on my Wii. My laptop is very lack luster so it has issue running even GBA games which I still experience audio cracks on even in mGBA, so the Wii is my best bet. The issue itself is that in-game saves are creating 0 byte files with no data on them. I even added the directory under ports.wii and created a folder for saves to be held, and while in-game it appears to be saving, my SD card just has empty .sav files. Save states do work properly, but I'd rather use GBA saves to rely on. I used the same rom and was able to reload and create a legitimate save file on my laptop using mGBA so the rom isn't the issue. Anyone got a clue?

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