Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Latest Threads
Regarding the issue of ad...
Last Post: salamabici
01-27-2026, 04:23 AM
New Solar Sensor Device
Last Post: endrift
01-21-2026, 02:00 AM
Mono Audio issue on Wii p...
Last Post: endrift
01-16-2026, 08:00 AM
mgba pokemon firered leaf...
Last Post: endrift
12-27-2025, 02:13 AM
3DS mGBA Cheats
Last Post: endrift
12-09-2025, 02:08 AM
mGBA crashes on bluetooth...
Last Post: Pyan3z
11-30-2025, 06:50 PM
Save location on mGBA App...
Last Post: endrift
11-20-2025, 11:59 PM
The GBA game 'Sangokushi ...
Last Post: endrift
11-01-2025, 11:05 PM
mutiplayer saving not wor...
Last Post: freeifly
11-01-2025, 10:13 AM
Import savefile in Ninten...
Last Post: RandomPenguin
10-10-2025, 06:05 PM

Forum Statistics
» Members: 1,805,   » Latest member: thornrose,   » Forum threads: 669,   » Forum posts: 2,439,  
Full Statistics

  Feature request: save as Animated PNG?
Posted by: Rin Tohsaka - 02-08-2020, 09:36 PM - Forum: Development - Replies (4)

I tried out the built-in recording/exporting function for the first time today and realized that a "save as Animated PNG" function could be a good intermediate between a full-fat lossless video recording and a 256 color-limited GIF. Now normally Animated PNGs with their full 24bit color palettes can get pretty large, but the GBA's 240x160 resolution is small enough and the graphics typically pixelated enough that animated PNGs of GBA games tend to actually compress pretty well, especially if they're optimized accordingly with regards to inter-frame compression (which I only mention because unfortunately there's quite a bit of APNG-creation software that creates completely unoptimized animations whereby each frame is fully stored as full-resolution PNGs, even if only one quadrant of the image actually updates) I don't know how useful the following would be for mGBA, but APNG Optimizer seems to be the go-to example of efficient inter-frame optimization and it does have a source available: https://sourceforge.net/projects/apng/fi...Optimizer/

Print this item

  Alternate controls.
Posted by: Wifall - 02-08-2020, 04:38 PM - Forum: General - Replies (1)

<p>Is it possible to implement multiple buttons for a single one on gba like VBA-M?</p>

Print this item

  how to perform a clean uninstall on Mac?
Posted by: zieme666 - 02-03-2020, 06:30 PM - Forum: General - Replies (2)

Hey guys, first of all I would like to thank all of you for the amazing work you have done with this emulator! However I was wondering if it is possible to delete the app completely from the system. I've messed around with the settings and suffer some display issues as a result. Nothing unfixable but I would like do reset mgba completely and start all over with my evil shader experiments Wink I am actually using a little helper tool called "AppCleaner" to find all files related to an application. In this case unfortunately mgba always remembers all of my previous settings even after I deleted all the files I could find. I found these two folders:

"Library/Saved Application State/com.endrift.mgba-qt.savedState" and "/var/folders/fw/5c9pl8t1497fmgwpqOp9lvvr0000gn/C/com.endrift.mgba-qt"

is there any other file which saves further information about the app or a cleaner way to delete mgba and start all over?

Thanks for helping out with this...

Print this item

  mGBA always crashes when I do this
Posted by: Pvtato - 01-17-2020, 02:39 PM - Forum: General - Replies (1)

<p>Hey, I would like to get some help. I played a GBA game with the mGBA emulator and I tried to do a glitch but I instead jumped into an invalid location and now the game will crash as soon as I open it every single time. Can you guys help me? <img src="https://forums.mgba.io/images/smilies/angry.png" data-sceditor-emoticon="Angry" alt="Angry" title="Angry"> </p>

Print this item

  White Screen on 3DS
Posted by: Koonteh - 01-14-2020, 05:04 PM - Forum: General - Replies (6)

<p>I just downloaded mGBA to run it on my 3DS. Every time I try to run the rom I want to play, I just get a white screen. How do I fix this?</p>

Print this item

  Feature request: Configurable save directory
Posted by: Grondorr - 01-10-2020, 07:35 AM - Forum: Development - Replies (1)

<p>In many flash carts, there is a single save dir. I'd like the option to emulate this behaviour so that I can match the layout of my files and just keep the two in sync. Also, this way if I have multiple copies of the same ROM with the same file ane, but in different directories, I can have them save to the same file in the&nbsp;savedir. (I'm mostly looking to do this on 3DS and eventually switch.)</p>

Print this item

  Help with Saves
Posted by: DengerousCurry - 01-01-2020, 10:46 AM - Forum: General - Replies (3)

Hey man! Love your emulator, first started using it back in college a few years ago. Recently felt like downloading shiny gold sigma (fire red hack) for nostalgia trip, and found I couldn’t change save state to flash 128k. I couldn’t do the game override thing I used to, and I couldn’t find the config.ini file. Any tips to make it happen?

Love your work though, forreal. Hope you had a good holidays, and have a happy new year! Looking forward to what you’ve got to say

Print this item

  Help! Final Fantasy Tactics Advance issue
Posted by: hornerr - 12-20-2019, 09:26 PM - Forum: General - Replies (3)

<p>Hi there! New forum user here, but I've reached a tricky spot and am pretty clueless about how to proceed. Any and all help appreciated.</p><p><br></p><p>I'm using mGBA to play Final Fantasy Tactics Advance, and generally loving getting to play the game again (a game I never beat but want to), especially with the ability to speed up, etc.</p><p><br></p><p>However, FFTA is a game that at one point requires you to "save" in-game in order to proceed, which a) I think is impossible? and b) crashes my game.</p><p><br></p><p>Anyone have any idea how to get around this? This is a cruel place to be... I'm closer to beating the game than ever before and now I've reached a dead end!</p>

Print this item

  FPS issues playing Pokemon on Ubuntu
Posted by: dombol - 12-15-2019, 03:21 PM - Forum: General - Replies (1)

Hi.
I have an Acer Aspire e5-574-592S laptop with Ubuntu 18.04 and I am trying to run mGBA to play Pokemon Fire Red, but I get 40 fps constantly.

I tried changing the audio buffer size to the minimum and also messed with my screen refresh rate and the other emulator settings, but I can't seem to solve this issue.

Can you guys help me?

Print this item

  Transfering Saves from VBA to mGBA?
Posted by: Ethroptur - 11-22-2019, 10:02 AM - Forum: General - No Replies

Hello,

I recently started using mGBA and I was hoping that I could transfer my VBA saves to mGBA. The .SAV file is in the same folder, with the same name as the ROM, however for some reason, whenever I boot up the game, the game starts anew, clearly failing to recognise the .SAV file as being present. Could it be thew file size? From what I understand, mGBA creates 32kb .SAV files, whereas the file in the folder is 128kb. If my presumption is correct, how could I go about changing the file size, if possible? If not, what could be causing the issue?

Print this item


Online Users
There are currently 472 online users. » 0 Member(s) | 472 Guest(s)

Powered By MyBB, © 2002-2026 Melroy van den Berg.