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  How Do I use the A/V Record Feature?
Posted by: bluestar899 - 02-23-2023, 09:16 AM - Forum: General - Replies (1)

Recently got this because a Pokemon hack I wanted to play hates VBA and it runs on mGBA fine. However I cannot for the life of me figure out how to use the recording feature on here and would appreciate a how to (google and the search function has not yielded adequate results) in order to make some gameplay videos.

Seeing as until now I've used VBA for recording purposes and I assumed mGBA's recording feature would be similar in that I could just open up Record A/V -> Choose the folder where I want the video file to be -> Give it a name -> Bam: easy video. That's definitely not what's happening though. I'm basically clicking buttons at this point trying to figure out how to get the recording to save as a video file but the best I've managed is to create a Data file. Other attempts give me a "Failed to output video file: [insert what folder my rom is in].

So yeah I'd appreciate any help trying to figure out how to make even a basic .avi file through mGBA possible please. Thank you.

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  No controllers seem to work in Mac version
Posted by: ces - 02-19-2023, 01:37 PM - Forum: General - Replies (1)

I must be missing something, but I have two different controllers that are being detected by my Mac, and they even show up as an option to select in the mGBA settings/preferences area under "controllers", but then I can't seem to set them up (assuming that's necessary). I select the field for a particular button in mGBA's controller setup, and then press the button on the controller, thinking that might be necessary to set up each button. But nothing happens in mGBA. I'd really like to use this program on my Mac, but I'm forced to use OpenEMU instead because it readily will recognize the same controllers but mGBA doesn't seem to do more than see that the controller is connected and recognize its name - it can't use the controller at all. Am I missing some setup step?

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Question Issue with Save File Sizes
Posted by: CumulusChoir - 02-16-2023, 11:48 PM - Forum: General - Replies (1)

Hello!

I've run into a bit of an issue with the save file sizes of the Hoenn Pokemon games (Ruby, Sapphire, and Emerald). Normally, these games have a save file size of 128.00 KB. However, after saving in these games while running mGBA, the file size increases to 128.02 KB. This may seem trivial, but it prevents the save file from being restored onto a physical copy of these games. I was wondering if anyone might know a possible solution.

I'm running mGBA version 0.10.1 on Wii, if it's relevant. Thanks in advance!

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  Cheat codes for emerald
Posted by: nothingtosay - 02-11-2023, 09:51 PM - Forum: General - Replies (3)

Im not very sure how to use cheats and reading through the forums didn't really help. I have mGBA 0.10.1 and Im getting pokemon emerald codes from https://www.thatvideogameblog.com/pokemo...ld-cheats/

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  Hey uhh, i'm having issues with multiplayer
Posted by: jan Sowan - 02-10-2023, 12:28 AM - Forum: General - Replies (1)

So i want to play kirby & the amazing mirror with my a friend, i have two multiplayer windows (yes the ones opened in the file section of settings) opened, and am currently on the 'transmitting' page of the menu, after you click the multiplayer selection of start game. but i cant actually start it, what am i doing wrong?
i'm using mgba version 0.10.1 on macOS ventura (13.2)



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  Question about synchronise multiple mGBA
Posted by: Atsukei - 02-05-2023, 01:59 AM - Forum: General - Replies (2)

Hello,
Im planning to shiny hunt on Pokemon game and i was wondering if this emulator have a way to synchronise multiple windows (so it basically do the same move on every windows)

And if so how can i enable this feature ? Thank you

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  Can't start game
Posted by: tayt33 - 02-03-2023, 03:26 AM - Forum: General - Replies (1)

I can't start a game because using the keys that are need, like backspace aren't working. So I'm stuck on the start where the game is asking what language do I want to use and it won't progress when i press backspace or enter.

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  Registration finally reopened
Posted by: endrift - 01-23-2023, 07:52 AM - Forum: News - No Replies

After...far too long not paying attention to the forums, and a Discord workaround (but definitely not solution), registration is finally reopened. Hopefully there won't be any further multi-year downtimes again!

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  DualSense
Posted by: Amnesia1000 - 05-18-2022, 12:44 AM - Forum: General - No Replies

One question, I recently got DualSense, from what I read it is compatible with mGBA (the gyroscope), but I can't get it to work, I'm using version 7356 on Linux. I hope you can help me with this problem.

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  [3DS] Is v0.9.1 supposed to perform worse than v0.9.0?
Posted by: Rin Tohsaka - 05-06-2021, 06:24 AM - Forum: General - No Replies

Just like in my "Is the .CIA supposed to perform better than .3DSX?" thread, this is all ran on an original 3DS as well as my sister's original 2DS tested with the title screen of Pokemon Pinball (the Game Boy Color game) and in-game was tested by just holding the pinball in place with the left flipper on the blue table (easily achieved if you hold both flippers up at the very beginning - the pinball will settle on the left flipper).

And to clarify, these are all with the official stock provided CIA and 3DSX files straight from the mgba.io website.


________v0.9.0 - CIA_________
~60fps - Title
~56fps - Blue table

________v0.9.0 - 3DSX_______
~58fps - Title
~53fps - Blue table


________v0.9.1 - CIA_________
~55fps - Title
~52fps - Blue table

________v0.9.1 - 3DSX_______
~53fps - Title
~50fps - Blue table


For reference, compiling from the v0.10.0 git also results in performance extremely similar if not identical to v0.9.1. And as a sanity check I also breifly tried v0.8.4 but quickly found that performance was even worse than v0.9.1 (title screen was in the low 50s while the blue table was in the upper 40s) which then ruled out the idea of mGBA getting slower over time as an effect of presumably getting more accurate over time.

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