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  Trading Pokemon From Wii To Gba Using Gamecube To Gba Link Cable.
Posted by: Smidge - 07-05-2023, 09:17 PM - Forum: General - Replies (1)

I have a copy of Pokemon Firered on my Gba and I want to trade pokemon between it and my copy of LeafGreen on my wii using MGBA using a Gamecube to Gba Link cable. Will it work.

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  Feature Request: Compatibility with the Advance Game Port
Posted by: Pointy Orb - 07-03-2023, 01:45 PM - Forum: Development - Replies (1)

There was this third party accessory for the Gamecube, called the Advance Game Port. It consisted of a dongle that plugs into a Memory Card slot on one end, & a slot to play GBA cartridges on the other. The other part was a disc, which could read what was on the Port, and ran a quite subpar emulator.
On the Gamecube, it's obsolete in the face of the Game Boy Player, but on the Wii, it's the only way to play GBA games off the cartridge.
I was wondering if maybe we could find some way to get the Wii version on mGBA to read what was on the Port, and play GBA games on an emulator that works much better than Datel's offerings.

A link explaining the Port in more detail + pictures
https://www.nesworld.com/gcn-advancegameport.php

I know nothing about coding with Wii homebrew, but I will accept any way I can help!

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  Sample lua scripts or code snippets
Posted by: UnopenedClosure - 06-25-2023, 04:58 PM - Forum: Development - Replies (1)

I'm glad to see that mGBA is now supporting lua scripting. Are there any sample code snippets available?

Specifically, I'm looking for guidance with the TCP socket APIs. I have a server created in an external program, but I can't get the lua script to connect and send a message

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  3 missing dll files?
Posted by: iceman2k23 - 06-21-2023, 02:46 AM - Forum: General - Replies (1)

Every time I try to open mGBA I get 3 error messages. Apparently I'm missing 3 dll files. They are EVR.dll, MF.dll and MFPlat.dll

Can anyone suggest what I should do?

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  Cannot Save Game files
Posted by: Ray12345 - 06-18-2023, 11:04 AM - Forum: General - Replies (1)

Hey guys, I’m using the mGBA emulator on the ps vita, I have transferred my games and for some reason I cannot save the game progression? Any idea why?
Thanks Smile

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  I can't save on multiplayer.
Posted by: Suhduhh - 06-17-2023, 09:08 AM - Forum: General - Replies (1)

When I try to play multiplayer, the game creates a new .sa2 file instead of using the existing .sav file. When I switch to singleplayer, it uses the .sav file as expected. I am playing Pokemon Fire Red if that helps. If this is a feature, how do I turn it off?

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  Sonic Superstars got announced, thoughts?
Posted by: Xx_PizzaPasta_xX - 06-15-2023, 11:37 PM - Forum: Gaming - No Replies

https://www.youtube.com/watch?v=j3g-62NNoUs

What are your thoughts on this? The moment I saw that trailer I was hyped as hell, I spent the entire rest of the day watching people react to it it was that good.

That aside, I like how they make 3D classic Sonic's physics accurate for once (something Generations and Forces could only dream of doing). People be making those memes about Santiago being only a cheap impostor of the original classic Sonic, but Santiago's impersonation skills are getting so good to the point they're almost indistinguishable.

It seems that they went the extra mile making this a completely original classic Sonic experience. I'm not saying that originality's *all* I look for in a Sonic game (Mania wasn't exactly the most original but it's good in its own right), but it's nice not seeing Green Hill zone for the morbillionth time in a row. I'll definitely give it a play when I get the chance to.

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  4 player link, controllers cause slowdown?
Posted by: PolygonSlayer - 05-29-2023, 06:34 PM - Forum: General - Replies (2)

Hi all,

I got a strange issue that I wonder if anyone can help me with or have encountered. Smile
So I got a autohotkey script I wrote to boot up 4 mgba (via new window instances) to be able to easily play Zelda etc. 4 players.
However I notice a weird problem.
If I run the script without controllers connected (all xbox controllers, 1 series x and 3 360 pads) everything runs at 60fps. Same result if I try 1 pad, 2 pads, 3 pads...
However if I have 4 pads connected, then it drops to about 39fps no matter what. It also happens if I only have 2 instances for example, still same, 39fps.
I can even see if it I got 4 instances running and I unplug and plug the pad in and out it slows down and then goes back to normal speed.

Anyone got any idea? is it some driver issue?

Cheers!

UDPATE:
And just after I posted this I had an idea to try and change the controllers I was using. So I have another spare 360 controller around and tried to swap it out and for some bizarre reason one of the 360 pads I was using would cause my games to run slower if it is connected alongside 3 other controllers... if it's on itself.. fine, with another pad fine etc.. just that if there are 3 other controllers. It breaks the universe! haha, ok... I don't know why, but this fixed it so will use this one 360 controller for just the console itself then since the pad does work fine on its own.
Just weird..

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Thumbs Up My Favorite Games
Posted by: Marioipod13 - 05-11-2023, 02:30 PM - Forum: Gaming - No Replies

Thanks for developing MGBA, I'm Marioipod13 and I really like playing my old GameBoyAdvance games with this.

My favorite Game Boy Advance games are:
* Pokemon Sapphire
* Pokemon FireRed
* Super Mario Advance (the Super Mario 3 and World versions)

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  RTC management 3DS
Posted by: Fhakym - 05-10-2023, 09:36 AM - Forum: General - Replies (1)

Hello,

Is there way to manage RTC in the 3DS version of mgba ? I want to have Fixed Time Clock for speedrun (pokemon emerald).

Thank you in advance for your responses !

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