07-31-2016, 12:53 AM
07-31-2016, 12:53 AM
07-31-2016, 05:43 AM
This build is ancient. Please use either the stable build or a development build from the downloads page.
09-05-2016, 05:54 PM
I downloaded the latest nightly build of mGBA for the Wii (Sep 4th, 2016) and I'm having issues saving with Super Mario Advance 2 - Super Mario World.
Whenever I open up the game, it shows no save at all, and when I complete a stage and choose Save & Quit, whenever I try to load the same save it simply says "Unable to load save" and simply goes into the screen like if it were a new game.
So far it's the only game presenting this issue, all of my other games load and save fine (including GB and GBC games)
Whenever I open up the game, it shows no save at all, and when I complete a stage and choose Save & Quit, whenever I try to load the same save it simply says "Unable to load save" and simply goes into the screen like if it were a new game.
So far it's the only game presenting this issue, all of my other games load and save fine (including GB and GBC games)
09-05-2016, 06:43 PM
(09-05-2016, 05:54 PM)ShadowOne333 Wrote: [ -> ]I downloaded the latest nightly build of mGBA for the Wii (Sep 4th, 2016) and I'm having issues saving with Super Mario Advance 2 - Super Mario World.Doesn't that game need some kind of special SRAM patch or something in order to run on emulators?
Whenever I open up the game, it shows no save at all, and when I complete a stage and choose Save & Quit, whenever I try to load the same save it simply says "Unable to load save" and simply goes into the screen like if it were a new game.
So far it's the only game presenting this issue, all of my other games load and save fine (including GB and GBC games)
09-05-2016, 06:58 PM
No games should need anything to run on emulators if the emulator is designed well.
You might not have a clean dump, I can take a look a bit later to see what happens to me.
You might not have a clean dump, I can take a look a bit later to see what happens to me.
09-05-2016, 06:59 PM
(09-05-2016, 06:43 PM)fox_whisper85 Wrote: [ -> ]Doesn't that game need some kind of special SRAM patch or something in order to run on emulators?Not that I know of.
It was working fine with a previous build from back before middle August I think, I can't recall what build exactly though, but the latest ones starting from September have given me this issue with only that game.
(09-05-2016, 06:58 PM)endrift Wrote: [ -> ]No games should need anything to run on emulators if the emulator is designed well.Thanks!
You might not have a clean dump, I can take a look a bit later to see what happens to me.
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EDIT: The save problem with Super Mario Advance 2 - Super Mario World seems to be affecting other builds as well.
The 3DS CIA build also does the same thing, as does the RetroArch nightlies of the mGBA core, whenever I save and try to load the save again it says "Unable to save" and starts the game from scratch everytime.
EDIT #2:
Okay I redownloaded the game, along with the builds after Sept. 24th and it all seems to be working okay now.
09-26-2016, 02:25 AM
Dropping by to leave some feedback about the latest development build for both Windows and Wii.
They both seem to have problems booting up Konami Collection Vol. 4 for the Gameboy Color.
I tried Konami Collection Vol. 1 and that seems to be booting fine, only Vol. 4 is giving a black screen on boot.
Thanks for the 0.5.0 update!
They both seem to have problems booting up Konami Collection Vol. 4 for the Gameboy Color.
I tried Konami Collection Vol. 1 and that seems to be booting fine, only Vol. 4 is giving a black screen on boot.
Thanks for the 0.5.0 update!
09-26-2016, 02:35 AM
I seem to have made a change today that fixed that, so it'll be in tomorrow's dev build!
09-26-2016, 09:59 PM
(09-26-2016, 02:35 AM)endrift Wrote: [ -> ]I seem to have made a change today that fixed that, so it'll be in tomorrow's dev build!
Ah great!
I'll wait until tomorrow to try it out then.
Thank you for your awesome work!
09-27-2016, 01:35 AM
That's today by now, because timezones, but sure