09-04-2015, 04:39 AM
Amazing job with the 3DS port ! there's so much potential in this project, the best gba emulator current homebrew has ! Tested: Megaman Zero 1, it worked perfectly crashed during the full screen zero drawing picture.
(09-04-2015, 02:06 AM)fox_whisper85 Wrote: [ -> ]I see that my questions have been ignored regarding the Wii standalone port's audio crackle. Apparently, the Libretro core on RetroArch Wii fares better, but 32 MB ROMs are broken, so, a new thread it is.
C'est la vie.
(09-04-2015, 06:45 AM)endrift Wrote: [ -> ](09-04-2015, 02:06 AM)fox_whisper85 Wrote: [ -> ]I see that my questions have been ignored regarding the Wii standalone port's audio crackle. Apparently, the Libretro core on RetroArch Wii fares better, but 32 MB ROMs are broken, so, a new thread it is.
C'est la vie.
Sorry, not intentional. I mostly skim through the thread and then reply at other times when I have a bit more time, so I might miss some posts.
(09-04-2015, 08:42 PM)endrift Wrote: [ -> ]Known issue. It's a problem with how the 3DS does nearest neighbor resampling, I think. I'd need to make (more) changes to sf2dlib, or abandon it entirely, to fix that. I'm planning on doing the latter, hopefully soon.
(09-04-2015, 08:52 PM)sebauy Wrote: [ -> ]In n3ds It seems to crash less, at least it didnt crash the last time i tried it.
On the other hand it runs more slowly now. Tested it with pokemon fire red.
(09-04-2015, 09:43 PM)730 Wrote: [ -> ](09-04-2015, 08:52 PM)sebauy Wrote: [ -> ]In n3ds It seems to crash less, at least it didnt crash the last time i tried it.
On the other hand it runs more slowly now. Tested it with pokemon fire red.
Putting it on the top screen seems to make it have some trouble. Also if you've loaded a game, exited, then loaded another it might make it slower. Try quitting to Launcher and going back to mGBA, that might make emulation faster.