Posts: 18
Threads: 0
Joined: Oct 2015
Reputation:
0
12-18-2015, 03:36 PM
(This post was last modified: 12-18-2015, 03:36 PM by nakata6790.)
That's a good idea, saves could be written to and read from a specific folder, e.g. /mgba/saves or sth similar.
Many other Wii emus (almost all, in fact) do this.
Posts: 808
Threads: 14
Joined: Apr 2015
Reputation:
34
Pronouns: she/they
That's not something the emulator supports at the moment, but it's been requested for a while. It'd need some refactoring, but it's planned eventually.
Posts: 18
Threads: 2
Joined: Nov 2015
Reputation:
0
I tried the newest version. I like the new options!
Now I can choose between smaller but pixel perfect or a filtered yet bigger display. Depending on what game I may want one or the other. At 16:9 works fine.
Thank you!
Also, I wanted to report, Advance Guardian Heroes has stopped working. It did before, if it is important to note. Now it goes to white and does a weird sound.
Posts: 808
Threads: 14
Joined: Apr 2015
Reputation:
34
Pronouns: she/they
It was supposed to detect if you're using 480i and scale appropriately...guess that's broken.
Posts: 18
Threads: 0
Joined: Oct 2015
Reputation:
0
Personally i like the new font better (Wii connected to a 28" CRT via SCART cable).
Posts: 15
Threads: 2
Joined: Dec 2015
Reputation:
0
In the Wii port the Pokemon games show that message saying that "The internal battery has run dry. The game can be played. However, clock-based events will no longer occur". In the Windows version this doesn't happen so I was wondering if this could be fixed in the Wii port.
Posts: 808
Threads: 14
Joined: Apr 2015
Reputation:
34
Pronouns: she/they
12-27-2015, 03:06 AM
(This post was last modified: 12-29-2015, 05:19 AM by endrift.)
It's a known issue that I haven't gotten around to debugging yet.
E] It's hopefully fixed now and should be in the next nightly.
Posts: 15
Threads: 2
Joined: Dec 2015
Reputation:
0
Hey, I hadn't seen your edit. Thank you for fixing that!