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Official mGBA Ports
I actually fixed that only a few hours ago and it should be in the nightlies soon.
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(11-18-2015, 12:37 PM)nakata6790 Wrote: A small heads up, just for feedback: the GBA game " Mortal Kombat - Deadly Alliance " is bugged out on mGBA (backgrounds are glitched, and some effects like fire are garbled). Game works on VBA.

Isn't that port a bad port anyway? 
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(11-18-2015, 04:14 PM)fox_whisper85 Wrote:
(11-18-2015, 12:37 PM)nakata6790 Wrote: A small heads up, just for feedback: the GBA game " Mortal Kombat - Deadly Alliance " is bugged out on mGBA (backgrounds are glitched, and some effects like fire are garbled). Game works on VBA.

Isn't that port a bad port anyway? 

That would be Mortal Kombat Advance, a different game.
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(11-18-2015, 06:27 PM)nakata6790 Wrote:
(11-18-2015, 04:14 PM)fox_whisper85 Wrote:
(11-18-2015, 12:37 PM)nakata6790 Wrote: A small heads up, just for feedback: the GBA game " Mortal Kombat - Deadly Alliance " is bugged out on mGBA (backgrounds are glitched, and some effects like fire are garbled). Game works on VBA.

Isn't that port a bad port anyway? 

That would be Mortal Kombat Advance, a different game.

Ah, gotcha. Too bad VBAGX is so riddled with frameskip and code dumps left and right. Speaking of standalone ports, I tried asking about an Snes9x Next port by itself, an RA dev got pretty bitter when I asked how I can go about that via PM.
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(11-18-2015, 07:00 PM)fox_whisper85 Wrote: Ah, gotcha. Too bad VBAGX is so riddled with frameskip and code dumps left and right. Speaking of standalone ports, I tried asking about an Snes9x Next port by itself, an RA dev got pretty bitter when I asked how I can go about that via PM.


VBAGX has frameskip but no code dumps. At least the latest mod is great for Super Gameboy emulation (games like the GB Donkey Kong).
As for your SNES9X Next request, well they already have too much on their plate so it is understandable. For a standalone core to be made it would have to be done by someone else versed in SNES9X GX.
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(11-19-2015, 02:52 AM)nakata6790 Wrote:
(11-18-2015, 07:00 PM)fox_whisper85 Wrote: Ah, gotcha. Too bad VBAGX is so riddled with frameskip and code dumps left and right. Speaking of standalone ports, I tried asking about an Snes9x Next port by itself, an RA dev got pretty bitter when I asked how I can go about that via PM.


VBAGX has frameskip but no code dumps. At least the latest mod is great for Super Gameboy emulation (games like the GB Donkey Kong).
As for your SNES9X Next request, well they already have too much on their plate so it is understandable. For a standalone core to be made it would have to be done by someone else versed in SNES9X GX.
I didn't ask them to make the port, just to see how I could get started on making one, but alas, I've no programming skills, not sure who would take the time to make one. I just thought it would be nice to have a port without having to use RA, since some people dislike RA's GUI. 
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Hey endrift, can you add some options to wii version?
like disable filter, mantain aspect ratio, remaping button
i just tested the last version and i simply got surprised the smothest sonic advance 3 works.
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(12-05-2015, 03:01 AM)Hayato Kazami Wrote: Hey endrift, can you add some options to wii version?
like disable filter, mantain aspect ratio, remaping button
i just tested the last version and i simply got surprised the smothest sonic advance 3 works.

A million times this. :p
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Hello. First, thank you for the amazing work on this emu.

I've been trying the latest nightly on wii and something caught my attention in the pokemon games (at least in Emerald and Leaf Green). When choosing the stereo option in-game, the sound that should come from the left speaker comes from the right one, and vice versa. This can be noticed in battles because you have pokemon on the left and on the right of the screen but their cries and attacks are heard from the opposite side.
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Thanks for catching that! I've just fixed it and it'll be in the next nightly.
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