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Oops, sorry for that. No, I haven't customized controls at all. I've played around with the screen settings, but not with the controls.
I rolled back to an older version that I had just in case (From December) so I could play games and look at the button inputs for the Classic Controller. The CC does not use the same controls as the GC or Wiimote (for mGBA menus), but I was able to change how they work with mGBA itself (thank you for giving that option!), so that problem is solved.
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Hi, I wanted to inform that I had the time to check a newer Wii nightly (from this very month) and I wanted to point out a few things:
Game Boy games work, but have scratchy sound (I think you probably know this one already).
Screenshots of GB/C games are corrupted (show garbled graphics with purple/green tones). GBA screenshots still work fine.
The Classic Controller left stick works in a wonky way (moving it UP often times makes your character go down, for example it's more prone to happen with faster movement).
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This pthread_cond implementation won't work...
Anyway mGBA doesn't need a pthread shim, but the libretro port has threading disabled entirely since it doesn't use any of mGBA's threading features. I might be able to enable just the threaded renderer but I'm not sure off the top of my head if that works without the other pieces.
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Scale multiples aren't really available on the Wii version (or any other port). As for pixel-perfect, it depends on your TV. There's an option to do it all the way up to 480p, but beyond that it depends on how your TV scales 480p.
GB games are pretty broken in 0.6.2 and I'm probably going to release 0.6.3 that only fixes some GB issues.
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i have a question. with the wii version of mgba could u use a gba as a controller if u have a GBA-to-GCN cable that connected to the gamecubes ports?