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Configure save state on 3...
Last Post: goomba000
11-20-2024, 01:41 PM
Any idea?
Last Post: Namint
11-19-2024, 07:38 AM
RTC on PS Vita
Last Post: maka
10-30-2024, 11:10 AM
Help with mGBA and tradin...
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10-23-2024, 04:11 AM
Need help with destinatio...
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10-13-2024, 06:15 PM
Master Pause Feature
Last Post: Amichi
10-12-2024, 04:14 AM
mGBA Xbox 1 controller is...
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10-02-2024, 12:16 PM
Some help is needed
Last Post: endrift
09-30-2024, 11:54 PM
Hello, just joined this c...
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09-28-2024, 05:41 PM
Pokémon GSC internal clo...
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09-12-2024, 11:39 PM

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  mGBA running slow on Pop! OS
Posted by: linuxnoober - 10-17-2023, 04:51 AM - Forum: General - Replies (3)

i recently changed distros from Ubuntu 22.04 to Pop! OS.
I was previously using the spefic build for Ubuntu from the downloads section of the webpage and that was running fine. I didn't see one for Pop! OS so I installed the Flatpak version from the Pop! shop, and it is running at 49 FPS with distorted sound.

Is there a version specific build for Pop! OS? Should I use the one for the equivalent Ubuntu? Are there tweaks I can do to improve performance?

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Question 32-bit version Save Files invisible?
Posted by: BlazeMarshall - 10-16-2023, 08:20 PM - Forum: General - Replies (12)

Long story short, I've been using the 32bit version of mGBA for a while, and am in the process of being convinced to switch to the 64bit version, as I do have a 64bit system... and it turns out, one of the games I'm using it for has weird bugs when played with a 32bit emulator, and I don't mean just mGBA.

However, one detail about the 32bit version has come to my attention that has me utterly confused, baffled, and a little annoyed.

Where are the .sav files? They're not where they should be. Are they hidden? the 32bit emulator can find and use them to load my saves no problem, but the file simply isn't there. Heck, even other 32bit emulators can find and use the save file. But there's no save file. Which means there's no save file for a 64bit emulator to read and use. The 64bit emulator creates a .sav file that is visible and right there where it should be. It didn't overwrite whatever arcane science the 32bit emulator is using, as switching between 32 and 64bit emulators, the 32bit emulator finds the old save file just fine, but the 64bit version only uses the visible one.

WHAT SORCERY IS AT PLAY HERE? Is it remotely possible to get the 64bit version to load the 32bit version's save file?

Or are these secrets not meant for mortal minds like mine?

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Question Help: Can't find pause when inactive option in settings
Posted by: anon - 10-13-2023, 08:27 AM - Forum: General - Replies (2)

I can't find the pause when inactive option anywhere in the settings menu.
I've used mgba before, and I clearly remember it being there.

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  Help: Keyboard Shortcuts Not Working
Posted by: wowwie - 10-13-2023, 02:14 AM - Forum: General - Replies (1)

As the title says, my keyboard shortcuts are not working. I’m playing Pokémon Ruby. I can walk and press A/B, but I can’t fast forward or take screenshots and stuff like that.
Also, how do I restore keyboard shortcuts to the default? I accidentally changed one and i can’t fix it.

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  How to do local multiplayer?
Posted by: Fizzman - 10-08-2023, 01:42 AM - Forum: General - Replies (1)

Has not been working with Shining Soul 2.

Anyone have a tutorial I can follow?

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Sad Games don't run if there's already a .SAV file in the directory
Posted by: bronka13 - 10-08-2023, 12:49 AM - Forum: General - Replies (7)

Hello everyone,

Title basically descibes the problem I'm having.

So I set my game save paths to a specific folder, instead of the same directory as ROM, like ..\ROMs\Save Files\GameBoy Saves\.

However, there are games that I have played on VBA to which I already have saves in the same folder, and mGBA simply won't run the games and identify those saves as the appropriate ones to be used. The files are named correctly (game.gba and game.sav)

Does anyone know what might be going on here?
Is there a step I need to take that I haven't and therefore causing the issue? But shouldn't the emulator just pickup the save file and run with it?

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  mGBA not detecting ps4 controller at all
Posted by: FalconChief - 10-05-2023, 02:49 AM - Forum: General - Replies (2)

So I got this working and I like to play gba games with a controller. So I hook up my Dualsjock 4 controller to my pc with Bluetooth and the drop down menu in the controller mapping section just doesn't open. Guessing that means it just can't see the controller for some reason

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Question Help with Pokémon trading on mGBA
Posted by: TKPunk222 - 09-30-2023, 05:15 PM - Forum: Gaming - No Replies

I've been doing a mostly glitchless living dex run of Gen. 1 (excluding the Mew & Old Man glitches in Red & Blue), I was able to trade the Red exclusive to Yellow, but now I've hit a brick wall cause now I can't trade the Blue exclusives to Yellow. At first mGBA wouldn't load both games' save files, which I fixed that problem by myself, but now I get the "Welcome to the Cable Club! This area is reserved for 2 friends who are linked by cable." message when I try talking to the NPC near a PC in a PokéCenter. Help with this conundrum would be greatly appreciated.

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  script for key press inconsistent
Posted by: sweoyithaetga - 09-20-2023, 02:05 PM - Forum: General - No Replies

I'm having an issue with creating a script that simulates a press of the X key (where I use my A button) to work consistently with mGBA.
I need it to be an external script that activates the mGBA window and presses X. The window activation part works everytime, but the key press only works around 1/5 of the time.

This key press works everywhere else such as chat boxes, so I know it's solid. It's only inconsistent with the emulator. I have tried multiple scripts, and used python, AutoIt and autohotkey. The result is always the same - the key press works only sometimes.

Any idea why this might happen? Thanks in advance.

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  Save State Information - re: compression, etc.
Posted by: wuvo - 09-14-2023, 05:39 AM - Forum: General - Replies (5)

Hello,

I'm a hobbyist who enjoys messing with save state data in hex editors, and occasionally writing tools (for Windows) like game editors, save state editors, etc... I downloaded mGBA with the hopes of being able to poke around in the save states of a particular game and write a guide or some software.

However, the save states are compressed, and vary in size - and apparently also contain image data and/or the *.sav file architecture, etc, all within the *.ss* file.

Does anyone know of any documentation regarding the compression methods or any other useful information about the save state architecture? (I've looked through some of the source code on GitHub but haven't found anything useful yet.)

I can't seem to find options to turn off SS compression in mGBA.

Cheers.

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