09-19-2019, 03:24 PM
Today I've downloaded 0.7.3 and noticed a specific audio problem that occurs in most of my GB Games:
Sound effects that should sound like explosions, deep dark hits or thunder are just barely hearable and extremly high pitched.
Two extreme examples:
- The thunderstorm in the intro of "The Legend of Zelda - Link's Awakening"
- When a block hits the ground in "Tetris"
I noticed this in many other games too. It's not so extreme there, but the sounds are definitely "wrong" now.
Two more examples:
- Dying enemies in "Super Mario Land" (e.g. the explosion after jumping on turtles)
- Every weapon sound and exploding enemy (after you hit them) in "Turtles - Fall of the Foot Clan"
I tried to change the audio driver from SDL to Qt Multimedia, i changed the audio buffer size and the sample rate. Nothing fixed the problem.
And I can say that these problems doesn't occur in 0.7.0.
Is there a fix for this?
THX!
Sound effects that should sound like explosions, deep dark hits or thunder are just barely hearable and extremly high pitched.
Two extreme examples:
- The thunderstorm in the intro of "The Legend of Zelda - Link's Awakening"
- When a block hits the ground in "Tetris"
I noticed this in many other games too. It's not so extreme there, but the sounds are definitely "wrong" now.
Two more examples:
- Dying enemies in "Super Mario Land" (e.g. the explosion after jumping on turtles)
- Every weapon sound and exploding enemy (after you hit them) in "Turtles - Fall of the Foot Clan"
I tried to change the audio driver from SDL to Qt Multimedia, i changed the audio buffer size and the sample rate. Nothing fixed the problem.
And I can say that these problems doesn't occur in 0.7.0.
Is there a fix for this?
THX!