New audio problem - Printable Version +- mGBA Forums (https://forums.mgba.io) +-- Forum: mGBA (https://forums.mgba.io/forumdisplay.php?fid=1) +--- Forum: General (https://forums.mgba.io/forumdisplay.php?fid=3) +--- Thread: New audio problem (/showthread.php?tid=5374) |
New audio problem - Lightcatcher - 09-19-2019 Today I've downloaded 0.7.3 and noticed a specific audio problem that occurs in most of my GB Games: Sound effects that should sound like explosions, deep dark hits or thunder are just barely hearable and extremly high pitched. Two extreme examples: - The thunderstorm in the intro of "The Legend of Zelda - Link's Awakening" - When a block hits the ground in "Tetris" I noticed this in many other games too. It's not so extreme there, but the sounds are definitely "wrong" now. Two more examples: - Dying enemies in "Super Mario Land" (e.g. the explosion after jumping on turtles) - Every weapon sound and exploding enemy (after you hit them) in "Turtles - Fall of the Foot Clan" I tried to change the audio driver from SDL to Qt Multimedia, i changed the audio buffer size and the sample rate. Nothing fixed the problem. And I can say that these problems doesn't occur in 0.7.0. Is there a fix for this? THX! RE: New audio problem - endrift - 09-19-2019 I've observed this but I didn't realize it was a bug at first. Can you post this on the Github issue tracker so I don't lose track of it? RE: New audio problem - Lightcatcher - 09-19-2019 |