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Cool, thanks! The problem was that it was trying to play back the frames as fast as possible when they came in, which would cause weird problems. Not sure what exactly would happen, but I throttled it a bit as a potential fix, and that seems to have worked.
Posts: 740
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Audio glitches? Do they only occur with savestates, or does it just happen spontaneously?
As for shaders, I would like to make the shader interface closer to what RetroArch does so that you can more easily port RetroArch glsl shaders, but at the moment, there aren't really more shaders. And the xBR shader I ported is glitchy and not really that great; I need to port different ones.