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		Does this occur with all .gba files, or just the one? I've not seen this before.
	
	
	
	
		
	
 
 
	
	
	
		
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		All gba files, I've even tried the latest nightly build.
	
	
	
	
		
	
 
 
	
	
	
		
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		Any info on the crash provided by Visual Studio, e.g. function names or backtraces?
	
	
	
	
		
	
 
 
	
	
	
		
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		If you could click break, it'll probably give a backtrace. Also see if it reproduces with the latest nightly.