05-15-2026, 10:27 AM
Time to revive this. GBE+ is still under active development and aims to emulate a lot of peripherals and exotic features in addition to the normal games, with accuracy being a sub-goal to that. So, here's the results when ran on GBE+ version 1.10 compiled with fast instructions (I'll build and test without later) and test suite r0.76:
Memory
754/1552
I/O Read
24/130
Timing
127/2020
Timer count-up
181/936
Timer IRQ
6/90
Shifter
140/140
Carry
71/93
Multiply long
52/72
BIOS math
Crashed on a floating point exception
DMA
932/1256
SIO register R/W
7/90
SIO timing
Killed because it seemed to run endlessly
Misc. edge case
1/12
Video - Basic 3
1:1 match
Video - Basic 4
1:1 match
Video - Degenerate OBJ transforms
1:1 match
Video - Layer toggle
Vertical height mismatch, see screenshots
Video - Layer toggle 2
Large differences, see attached screenshots at the bottom
Video - OAM Update Delay
The green overlay mismatches vertical positions
Video - Window offscreen reset
Top half is fully white in the actual, instead of just the expected top-left quarter
Attached screenshots are only the "actual" screens due to the limited amount on a post
Memory
754/1552
I/O Read
24/130
Timing
127/2020
Timer count-up
181/936
Timer IRQ
6/90
Shifter
140/140
Carry
71/93
Multiply long
52/72
BIOS math
Crashed on a floating point exception
DMA
932/1256
SIO register R/W
7/90
SIO timing
Killed because it seemed to run endlessly
Misc. edge case
1/12
Video - Basic 3
1:1 match
Video - Basic 4
1:1 match
Video - Degenerate OBJ transforms
1:1 match
Video - Layer toggle
Vertical height mismatch, see screenshots
Video - Layer toggle 2
Large differences, see attached screenshots at the bottom
Video - OAM Update Delay
The green overlay mismatches vertical positions
Video - Window offscreen reset
Top half is fully white in the actual, instead of just the expected top-left quarter
Attached screenshots are only the "actual" screens due to the limited amount on a post

