02-06-2016, 04:42 PM
(This post was last modified: 02-06-2016, 04:49 PM by ShadowOne333.)
The Wii port looks perfect!
It's the best emu for GBA at the moment, no doubt.
I am even thinking on putting all of my GB/C games into Goomba Color to load them up through mGBA, just because that amazing it is.
On a side note, I've been checking the 3DS port recently, and I was wondering if you have considered adding dynamic recompiler to the 3DS port? I heard that most of the apps in 3DS seem to benefit a lot from it and it could bump up the FPS to 60 fps, I'm almost certain of it.
Also, for the 3DS port there is no way to remap the X and Y buttons, so if we remap, let's say, the B button to the Y Button, you end up with the screen going through the different resolutions while you just try to press the B button in game. This means that either way, we can't use the X and Y buttons due to them being hardcoded.
So far that's all the feedback I can give about the 3DS port, if I find anything else, I'll let you know.
It's the best emu for GBA at the moment, no doubt.
I am even thinking on putting all of my GB/C games into Goomba Color to load them up through mGBA, just because that amazing it is.
On a side note, I've been checking the 3DS port recently, and I was wondering if you have considered adding dynamic recompiler to the 3DS port? I heard that most of the apps in 3DS seem to benefit a lot from it and it could bump up the FPS to 60 fps, I'm almost certain of it.
Also, for the 3DS port there is no way to remap the X and Y buttons, so if we remap, let's say, the B button to the Y Button, you end up with the screen going through the different resolutions while you just try to press the B button in game. This means that either way, we can't use the X and Y buttons due to them being hardcoded.
So far that's all the feedback I can give about the 3DS port, if I find anything else, I'll let you know.