09-02-2015, 07:56 AM
(09-02-2015, 12:28 AM)endrift Wrote: I'm pretty sure the problem is that I attempt to play back the audio at the wrong time. I have an idea for how to fix this, but I haven't gotten around to it, since I've been too busy working on fixing the 3DS crash. For what it's worth, I don't seem to get crackling on the latest Wii nightly, but maybe I wasn't listening hard enough.
I noticed this commit here https://github.com/mgba-emu/mgba/commit/...9fd150fc42 which seems to indicate that the audio has been resolved, will test it once compiled. Anyways, I have pretty sensitive hearing, which is both a blessing and a curse; the reason being is on the previous nightly builds, the audio crackling was easy for me to pick up, games like Golden Sun 1 and 2, esp during battle attacks, the audio slows down, but once done, battles run full speed. Final Fantasy IV, V and VI also had it (VI being the easier one to notice). if only I had a way to capture audio from my Wii, I could do more testing and samples, that being said, keep up the hard work I suspect it was related to the audio buffer size more so than the actual sample frequency of 48 kHz, but I'm likely wrong