02-26-2018, 07:28 PM
Would it be possible to implement the option to disable audio emulation in order to increase performance in the portable builds of mGBA?
I remember from when I was a young lad that disabling the audio in VBA would increase the speed of emulation. I wonder if something similar could be applied to mGBA for a performance boost.
I can imagine something like this greatly improving the usability of the emulator on the 3DS and Vita, mainly the Vita. This could also have the benefit of allowing a Vita user to play their own music whilst in mGBA without it clashing against a given game's music (looking at you Pokémon!)
I understand that the development of emulators is more complicated than simply flipping a switch, so thank you in advance for your time and effort!
I remember from when I was a young lad that disabling the audio in VBA would increase the speed of emulation. I wonder if something similar could be applied to mGBA for a performance boost.
I can imagine something like this greatly improving the usability of the emulator on the 3DS and Vita, mainly the Vita. This could also have the benefit of allowing a Vita user to play their own music whilst in mGBA without it clashing against a given game's music (looking at you Pokémon!)
I understand that the development of emulators is more complicated than simply flipping a switch, so thank you in advance for your time and effort!